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Game of Thrones, one of the hottest series on television, leaves hundreds of critics divided on how "feminist" the show really is. Certainly the female characters, strong and weak, embody a variety of archetypes--widow queens, warrior women, damsels in distress, career women, priestesses, crones, mothers and maidens. However, the problem is that most of them play a single role without nuance--even the "strong women" have little to do besides strut about as one-note characters. This book analyzes the women and their portrayals one by one, along with their historical inspirations. Accompanying issues in television studies also appear, from the male gaze to depiction of race. How these characters are treated in the series and how they treat themselves becomes central, as many strip for the pleasure of men or are sacrificed as pawns. Some nude scenes or moments of male violence are fetishized and filmed to tantalize, while others show the women's trauma and attempt to identify with the scene's female perspective. The key is whether the characters break out of their traditional roles and become multidimensional.
With vampires, fairies, angels, romance, steampunk, and modern New York all in one series, Cassandra Clare is exploding onto the scene. This book explores the deeper world of the Shadowhunters: . Parabatai, Nephilim, blessings, and runes . Lucifer, Ithuriel, Lilith, Agramon, and other angels and demons . Ancient legends of werewolves, vampires, and fairyfolk . Clare's clever Easter eggs from pop culture and literature . The classic heroine's journey .Muslim angels, Hindu prayers, the Jewish Book of Raziel, and the Christian Grail There's something for everyone, as this book reveals unseen lore within the bestselling series. Valerie Estelle Frankel is the author of two books on the heroine's journey, along with books on the Harry Potter series and The Hunger Games. Valerie lives (and writes!) in Sunnyvale, California.
The Harry Potter phenomenon created a surge in reading with a lasting effect on all areas of culture, especially education. Today, teachers across the world are harnessing the power of the series to teach history, gender studies, chemistry, religion, philosophy, sociology, architecture, Latin, medieval studies, astronomy, SAT skills, and much more. These essays discuss the diverse educational possibilities of J.K. Rowling's books. Teachers of younger students use Harry and Hermione to encourage kids with disabilities or show girls the power of being brainy scientists. Students are reading fanfiction, splicing video clips, or exploring Rowling's new website, Pottermore. Harry Potter continues to open new doors to learning.
The villain's journey is rare in popular culture--most characters are fully-formed tyrants with little to no story arc. However, a few particularly epic series take the time to develop complex villains, including Star Wars, Battlestar Galactica, Smallville, Babylon 5, Game of Thrones, and Buffy the Vampire Slayer. Increasingly, villains' origin stories have found new popularity through films like Wicked, Maleficent, and Despicable Me, alongside shows starring serial killers and Machiavellian schemers. This book examines the villain's decline and subsequent struggle toward redemption, asking why these characters are willing to cross moral lines that "good" characters are not. The first half follows characters like Loki, Jessica Jones and Killmonger through the villain's journey: an inverse or twisted version of scholar Joseph Cambell's hero's journey. The remainder of this book examines the many different villainous archetypes such as the trickster, the outcast, the tyrant, or the misunderstood hero in greater detail. Written for writers, creators, fans, and mythologists, this book offers a peek into the minds of some of fiction's greatest villains.
The villain's journey is rare in popular culture--most characters are fully-formed tyrants with little to no story arc. However, a few particularly epic series take the time to develop complex villains, including Star Wars, Battlestar Galactica, Smallville, Babylon 5, Game of Thrones, and Buffy the Vampire Slayer. Increasingly, villains' origin stories have found new popularity through films like Wicked, Maleficent, and Despicable Me, alongside shows starring serial killers and Machiavellian schemers. This book examines the villain's decline and subsequent struggle toward redemption, asking why these characters are willing to cross moral lines that "good" characters are not. The first half follows characters like Loki, Jessica Jones and Killmonger through the villain's journey: an inverse or twisted version of scholar Joseph Cambell's hero's journey. The remainder of this book examines the many different villainous archetypes such as the trickster, the outcast, the tyrant, or the misunderstood hero in greater detail. Written for writers, creators, fans, and mythologists, this book offers a peek into the minds of some of fiction's greatest villains.
Many are familiar with Joseph Campbell's theory of the hero's journey, the idea that every man from Moses to Hercules grows to adulthood while battling his alter-ego. This book explores the universal heroine's journey as she quests through world myth. Numerous stories from cultures as varied as Chile and Vietnam reveal heroines who battle for safety and identity, thereby upsetting popular notions of the passive, gentle heroine. Only after she has defeated her dark side and reintegrated can the heroine become the bestower of wisdom, the protecting queen and arch-crone. Instructors considering this book for use in a course may request an examination copy here.
Science fiction first emerged in the Industrial Age and continued to develop into its current form during the twentieth century. This book analyses the role Jewish writers played in the process of its creation and development. The author provides a comprehensive overview, bridging such seemingly disparate themes and figures as the ghetto legends of the golem and their influence on both Frankenstein and robots, the role of, Jewish authors and publishers in developing the first science fiction magazine in New York in the 1930s, and their later contributions to new and developing medial forms like comics and film. Drawing on the historical context and the positions Jews held in the larger cultural environment, the author illustrates how themes and tropes in science fiction and fantasy relate back to the realities of Jewish life in the face of global anti-Semitism, the struggle to assimilate in America, and the hope that was inspired by the founding of Israel.
Fourth wave feminism has entered the national conversation and established a highly visible presence in popular media, especially in cutting-edge science fiction and fantasy films and television series. Wonder Woman, the Wasp, and Captain Marvel headline superhero films while Black Panther celebrates nonwestern power. Disney princesses value sisterhood over conventional marriage. This first of two companion volumes addresses cinema, exploring how, since 2012, such films as the Hunger Games trilogy, Mad Max: Fury Road, and recent Star Wars installments have showcased women of action. The true innovation is a product of the Internet age. Though the web has accelerated fan engagement to the point that progressivism and backlash happen simultaneously, new films increasingly emphasize diversity over toxic masculinity. They defy net trolls to provide stunning role models for viewers across the spectrum of age, gender, and nationality.
An Unexpected Parody: The Unauthorized Spoof of The Hobbit revisits the film with mayhem, mirth, and magic missiles-or at least, crumpled newspaper missiles. Torn Teepeeshield, the Hot Prince of the Dwarves, puts aside his developing stardom in dwarf cabaret to quest to the Lame Old Mountain and destroy the dragon Erpolushun, or in the common tongue, Smog. Gonedaft the Grey, formerly known as Gonedaft the Grizzled and Gonedaft of the Rainbow Tie-die that He So Can't Pull Off, recruits Bumble Baglunch, country gentleman and professional coward, since as an avid comic book fan and all-around geek, Bumble's too smart to fall prey to obvious fantasy clich�s. Together with Bobbin, Noggin, Rover, Clover, Sloppy, Ploppy, Frappe, Hottie, Spottie, Quaff, Sloth, and Ezekiel the dwarves, they journey across Renfair Earth to revive their franchise. Destiny may be a word writers use to pave over plotholes, but Bumble is determined to triumph nonetheless and play as good a game of goblin golf as his ancestors.
Topsy-turvy and clever Jewish holiday stories for middle grade readers, about the town of Chelm, the proverbial village of fools,