Welcome to our book review site go-pdf.online!

You may have to Search all our reviewed books and magazines, click the sign up button below to create a free account.

Sign up

The Gamers' Survival Guide
  • Language: en
  • Pages: 63

The Gamers' Survival Guide

Always wondered about the best exercises to improve hand-eye co-ordination? Struggling to find a one-handed gaming snack that won't get your console greasy? Then look no further than The Gamers' Survival Guide, full of funny fitness and lifestyle tips as well as genuine advice to improve your gaming experience. Start by taking a quiz to work out what kind of gamer you are - a sharpshooter, role-player or adventure addict? Then find advice on how to engage maximum comfort levels for a perfect day of gaming and the ideal yoga poses for achieving zen whilst in the gaming zone. Read about the top 10 games to play before you die and discover more about Cosplay and consoles to esports and gaming communities. The Gamers' Survival Guide tells you everything you need to know to gamify your life!

Gamers
  • Language: en
  • Pages: 313

Gamers

  • Type: Book
  • -
  • Published: 2013-03
  • -
  • Publisher: Routledge

This book explores patterns of gameplay and sociality afforded by online gaming. Bringing together essays from leading and emerging academics, this book explores key issues in understanding online gaming, including: patterns of play, legality, production, identity, gamer communities, communication, social exclusion and inclusion, and considers future directions in online gaming.

Gaming and Gamers in Times of Pandemic
  • Language: en
  • Pages: 289

Gaming and Gamers in Times of Pandemic

This edited collection brings in multiple scholarly perspectives to examine the impact of the pandemic and resulting government policies, especially lockdowns, on one particular cultural sphere: games. The COVID-19 pandemic has impacted virtually every aspect of our lives, regardless of where we live. In the initial months, many industry reports noted the unexpected positive impact on online digital game sales. Games were not just lockdown-proof, but boosted by lockdowns. Stay-at-home orders triggered a rush toward games as an alternative form of entertainment, and the ubiquity of mobile phones allowed wider than ever participation. Gaming and Gamers in Times of Pandemic studies how the COVID-19 pandemic affected game players, game developers, game journalists and game scholars alike in many other ways, starting with the most direct – illness, and sometimes death. Some effects are temporary, others are here to stay.

Gamers and Streamers
  • Language: en
  • Pages: 34

Gamers and Streamers

No longer are sports played only on a field or in an arena. Professional gaming leagues are gaining worldwide recognition for their exciting competitions and star players, most of whom rose to fame through online streaming. From the first video game tournament held in 1972 to today, gaming has come a long way. Major sports organizations, like the NBA and MLS, are sponsoring their own eSports leagues. This attention-grabbing volume dives into the rise of online games, the gamers who play them, and how gamers make a living as full-time streamers. Also discussed are online privacy best practices.

Getting Gamers
  • Language: en

Getting Gamers

A psychologist and life-long fan of video games helps you understand what psychology has to say about why video games and mobile game apps are designed the way they are, why players behave as they do, and the psychological tricks used to market and sell them.

Video Gamers
  • Language: en
  • Pages: 211

Video Gamers

  • Type: Book
  • -
  • Published: 2011-08-04
  • -
  • Publisher: Routledge

Video gaming is economically, educationally, culturally, socially and theoretically important, and has, in a relatively short period of time, firmly cemented its place within contemporary life. It is fair to say, however, that the majority of research to date has focused most specifically on either the video games themselves, or the direct engagement of gamers with a specific piece of game technology. In contrast, Video Gamers is the first book to explicitly and comprehensively address how digital games are engaged with and experienced in the everyday lives, social networks and consumer patterns of those who play them. In doing so, the book provides a key introduction to the study of gamers and the games they play, whilst also reflecting on the current debates and literatures surrounding gaming practices.

GameAxis Unwired
  • Language: en
  • Pages: 84

GameAxis Unwired

  • Type: Magazine
  • -
  • Published: 2008-08
  • -
  • Publisher: Unknown

GameAxis Unwired is a magazine dedicated to bring you the latest news, previews, reviews and events around the world and close to you. Every month rain or shine, our team of dedicated editors (and hardcore gamers!) put themselves in the line of fire to bring you news, previews and other things you will want to know.

Ready Player Two
  • Language: en
  • Pages: 245

Ready Player Two

Cultural stereotypes to the contrary, approximately half of all video game players are now women. A subculture once dominated by men, video games have become a form of entertainment composed of gender binaries. Supported by games such as Diner Dash, Mystery Case Files, Wii Fit, and Kim Kardashian: Hollywood—which are all specifically marketed toward women—the gamer industry is now a major part of imagining what femininity should look like. In Ready Player Two, media critic Shira Chess uses the concept of “Player Two”—the industry idealization of the female gamer—to examine the assumptions implicit in video games designed for women and how they have impacted gaming culture and the...

Gamers...in the Library?!
  • Language: en
  • Pages: 196

Gamers...in the Library?!

  • Type: Book
  • -
  • Published: 2007-07-16
  • -
  • Publisher: ALA Editions

Imagine: Teen and pre-teen boys, twenty-somethings, parents, and even younger kids streaming into the library. It's your library's monthly videogame tournament! Step boldly into a new arena of library programming with lifetime gamer and Ann Arbor's library technology manager, Eli Neiburger.As a leading expert on producing videogame tournaments and events, Neiburger explains why videogame programming holds huge potential for libraries. He offers the complete toolkit. Follow these practical and proven guidelines to get answers to all your questions - from convincing the skeptics to getting audience feedback through your blog.Learn how to serve this underserved audience and: gain familiarity wi...

Progress in Computer Gaming and Esports: Neurocognitive and Motor Perspectives
  • Language: en
  • Pages: 117