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Celebrate more than 25 years of Kirby, the popular pink hero of the best-selling series of video games from Nintendo. A stylish new collection of art and designs from the best-selling Kirby video games. Featuring twenty-five years worth of sketches, artwork, Japanese video game box art, and more. With exclusive notes from creators and artists who have brought Kirby to life throughout the years.
Draw Yoda, Darth Vader, R2-D2, and more, with this fun and easy-to-follow illustration guide! Featuring all your favorite characters in a variety of styles and poses, these step-by-step instructions will have you drawing like a pro in no time! -- VIZ Media
Luke Skywalker? I thought he was a myth. – Rey Who is Luke Skywalker? Across the galaxies many have heard his name, but few have met the legendary Jedi. There are those who call him a merciless war criminal—others say he’s not even a human, but a droid! Whether he is man or myth, all those who claim they’ve encountered the elusive Luke Skywalker have an unforgettable adventure to share. -- VIZ Media
Meet the Winx Club, a group of beautiful fairies who fight evil using their unique magical powers! As they battle scary monsters and troublemaking witches, the girls become stronger fairies and closer friends. Magic in the Air When a computer bug hits Magix hard, the Winx Club goes digital, teaming up with their magic pets and Bloom’s diary to fight it! Later, the Winx take a field trip to an amazing perfumery, but there’s big trouble in the air. It’s up to Believix magic to save the day! Reads L to R (Western Style) for all ages.
In this collector's volume, the Autobots and their young friend Kenji must stand tall against the Decepticons in an interplanetary conflict! These classic stories are from the dawn of the Transformers, and this volume contains thrilling tales such as "The Great Transformer War" and "Fight! Super Robot Life-Form Transformers!"—plus an extensive art gallery! -- VIZ Media
From Dragon Ball to Demon Slayer, from One Piece to My Hero Academia and beyond, Weekly Shonen Jump has published some of the finest manga to grace the earth. Now, the creators and editors behind several of the most popular manga in Shonen Jump sit down to discuss how to craft exciting stories, how to use your tools to the best of your abilities, and more. Whether you’re getting started on your artistic path or a veteran looking for new tips, The Shonen Jump Guide to Making Manga is the perfect book to sharpen your skills. Featuring commentary and advice from Eiichiro Oda (One Piece), Tite Kubo (Bleach), Shun Saeki (Food Wars), Kaiu Shirai & Posuka Demizu (The Promised Neverland), Yusei Matsui (Assassination Classroom), Kohei Horikoshi (My Hero Academia), and more! -- VIZ Media
A vengeful family hides an army deserter for eight years after the end of World War II, cocooning him in a false reality where the war never ended. A pair of girls look alike, but they’re not twins. And a boy’s nightmare threatens to spill out into the real world... This hauntingly strange story collection showcases a dozen of Junji Ito’s earliest works from when he burst onto the horror scene, sowing fresh seeds of terror. -- VIZ Media
Dive into this monstrously massive guide and explore all of the hunting fields, monsters, weaponry and lore that turned Capcom’s beloved Monster Hunter franchise into a global hit! Monster Hunter: World is one of the biggest games to hit shelves in years, and an epic game deserves an epic book! This 560-page tome features all of the lore, myths and info that made Monster Hunter: World such a hit. Get all the details on the ecosystems of the hunting fields, find out just what makes a Rathalos such a ferocious predator, and explore the New World!
In the first two decades of his career, filmmaker Hayao Miyazaki laid the groundwork for his legendary movies. Starting Point is a collection of essays, interviews, and memoirs that go back to the roots of Miyazaki's childhood, the formulation of his theories of animation, and the founding of Studio Ghibli. Before directing such acclaimed films as Spirited Away, Miyazaki was just another salaried animator, but with a vision of his own. Follow him as he takes his first steps on the road to success, experience his frustrations with the manga and animation industries that often suffocate creativity, and realize the importance of bringing the childhood dreams of the world to life. Starting Point: 1979-1996 is not just a chronicle of the life of a man whose own dreams have come true, it is a tribute to the power of the moving image. -- VIZ Media
Meet the Winx Club, a group of beautiful fairies who fight evil using their unique magical powers! As they battle scary monsters and trouble-making witches, these girls become stronger fairies and closer friends. Before Bloom became part of the Winx Club, she was living a normal teenager’s life. All that changed one day when she discovered she’s actually got magical powers! Between enrolling in Alfea School for Fairies and learning to control her newfound powers, Bloom’s life is anything but ordinary now. Luckily, she’s got special fairy friends who encourage and support her—and help fight against wicked villains!