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Handbook of Digital Image Synthesis
  • Language: en
  • Pages: 880

Handbook of Digital Image Synthesis

  • Type: Book
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  • Published: 2016-12-12
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  • Publisher: CRC Press

The Handbook of Digital Image Synthesis is the most up-to-date reference guide in the rapidly developing field of computer graphics. A wide range of topics, such as, applied mathematics, data structures, and optical perception and imaging help to provide a well-rounded view of the necessary formulas for computer rendering. In addition to this diverse approach, the presentation of the material is substantiated by numerous figures and computer-generated images. From basic principles to advanced theories, this book, provides the reader with a strong foundation of computer formulas and rendering through a step-by-step process. . Key Features: Provides unified coverage of the broad range of fundamental topics in rendering Gives in-depth treatment of the basic and advanced concepts in each topic Presents a step-by-step derivation of the theoretical results needed for implementation Illustrates the concepts with numerous figures and computer-generated images Illustrates the core algorithms using platform-independent pseudo-code

GPU PRO 3
  • Language: en
  • Pages: 409

GPU PRO 3

  • Type: Book
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  • Published: 2012-02-21
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  • Publisher: CRC Press

GPU Pro3, the third volume in the GPU Pro book series, offers practical tips and techniques for creating real-time graphics that are useful to beginners and seasoned game and graphics programmers alike. Section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Wessam Bahnassi, and Sebastien St-Laurent have once again brought together a high-quality collection of cutting-edge techniques for advanced GPU programming. With contributions by more than 50 experts, GPU Pro3: Advanced Rendering Techniques covers battle-tested tips and tricks for creating interesting geometry, realistic shading, real-time global illumination, and high-quality shadows, for optimizing 3D engines, and for taking advantage of the advanced power of the GPGPU. Sample programs and source code are available for download on the book's CRC Press web page.

Computer Vision, Imaging and Computer Graphics Theory and Applications
  • Language: en
  • Pages: 382

Computer Vision, Imaging and Computer Graphics Theory and Applications

This book constitutes the refereed proceedings of the 16th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, VISIGRAPP 2021, held as a virtual event, February 8–10, 2021. The 16 full papers presented in this volume were carefully reviewed and selected from 371 submissions. The purpose of VISIGRAPP is to bring together researchers and practitioners interested in both theoretical advances and applications of computer vision, computer graphics and information visualization. VISIGRAPP is composed of four co-located conferences, each specialized in at least one of the aforementioned main knowledge areas, namely GRAPP, IVAPP, HUCAPP and VISAPP. The contributions were organized in topical sections as follows: Computer Graphics Theory and Applications; Human Computer Interaction Theory and Applications; Information Visualization Theory and Applications; Computer Vision Theory and Applications.

Advanced High Dynamic Range Imaging
  • Language: en
  • Pages: 276

Advanced High Dynamic Range Imaging

  • Type: Book
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  • Published: 2011-02-10
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  • Publisher: CRC Press

Imaging techniques seek to simulate the array of light that reaches our eyes to provide the illusion of sensing scenes directly. Both photography and computer graphics deal with the generation of images. Both disciplines have to cope with the high dynamic range in the energy of visible light that human eyes can sense. Traditionally photography and

High-Dynamic-Range (HDR) Vision
  • Language: en
  • Pages: 248

High-Dynamic-Range (HDR) Vision

This first comprehensive account of high-dynamic-range (HDR) vision focuses on HDR real-time, high-speed digital video recording and also systematically presents HDR video transmission and display. While the book conveys the overall picture of HDR vision, specific knowledge of microelectronics and image processing is not required. In this book, experts share their knowledge in this rapidly evolving art related to the single most powerful of our senses.

Computational Science — ICCS 2004
  • Language: en
  • Pages: 1336

Computational Science — ICCS 2004

The International Conference on Computational Science (ICCS 2004) held in Krak ́ ow, Poland, June 6–9, 2004, was a follow-up to the highly successful ICCS 2003 held at two locations, in Melbourne, Australia and St. Petersburg, Russia; ICCS 2002 in Amsterdam, The Netherlands; and ICCS 2001 in San Francisco, USA. As computational science is still evolving in its quest for subjects of inves- gation and e?cient methods, ICCS 2004 was devised as a forum for scientists from mathematics and computer science, as the basic computing disciplines and application areas, interested in advanced computational methods for physics, chemistry, life sciences, engineering, arts and humanities, as well as com...

Geometric Modeling for Scientific Visualization
  • Language: en
  • Pages: 473

Geometric Modeling for Scientific Visualization

Geometric Modeling and Scientific Visualization are both established disciplines, each with their own series of workshops, conferences and journals. But clearly both disciplines overlap; this observation led to the idea of composing a book on Geometric Modeling for Scientific Visualization.

GPU Computing Gems Emerald Edition
  • Language: en
  • Pages: 886

GPU Computing Gems Emerald Edition

  • Type: Book
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  • Published: 2011-01-13
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  • Publisher: Elsevier

GPU Computing Gems Emerald Edition offers practical techniques in parallel computing using graphics processing units (GPUs) to enhance scientific research. The first volume in Morgan Kaufmann's Applications of GPU Computing Series, this book offers the latest insights and research in computer vision, electronic design automation, and emerging data-intensive applications. It also covers life sciences, medical imaging, ray tracing and rendering, scientific simulation, signal and audio processing, statistical modeling, video and image processing. This book is intended to help those who are facing the challenge of programming systems to effectively use GPUs to achieve efficiency and performance ...

Computer Vision, Imaging and Computer Graphics Theory and Applications
  • Language: en
  • Pages: 629

Computer Vision, Imaging and Computer Graphics Theory and Applications

This book constitutes thoroughly revised and selected papers from the 14th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, VISIGRAPP 2019, held in Prague, Czech Republic, in February 2019. The 25 thoroughly revised and extended papers presented in this volume were carefully reviewed and selected from 395 submissions. The papers contribute to the understanding of relevant trends of current research on computer graphics; human computer interaction; information visualization; computer vision.

Computer Vision, Imaging and Computer Graphics: Theory and Applications
  • Language: en
  • Pages: 256

Computer Vision, Imaging and Computer Graphics: Theory and Applications

  • Type: Book
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  • Published: 2014-09-29
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  • Publisher: Springer

This book constitutes the refereed proceedings of the 8th International Conference, VISIGRAPP 2013 consisting of the Joint Conferences on Computer Vision (VISAPP), the International Conference on Computer Graphics, GRAPP 2013, and the International Conference on Information Visualization IVAPP 2013, held in Barcelona, Spain, in February 2013. The 15 revised full papers presented were carefully reviewed and selected from 445 submissions. The papers are organized in topical sections on theory and applications in computer vision, image analysis, computer graphics, and information visualization.