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Comprehensive and informativethe most important artists and aspects of digital art in one volume! Digital art is the newest, most innovative trend in contemporary art. Whether on the internet, 3-D animation, computer games, or even media platforms, there are countless possibilities to explore. The author guides readers on an exciting journey of discovery from the beginnings of the medium in the 1960s to the present day. "The World of Digital Art" is alluring, not only in terms of its subject matter, but also with its numerous large-format illustrations and clear, modern design. Films and animated software pieces can be viewed on the included DVD or in sequences of images in the book.
On Line: Drawing Through the Twentieth Century explores the radical transformation of drawing that began during the last century as numerous artists critically re-examined the traditional concepts of the medium. In a revolutionary departure from the institutional definition of drawing and from reliance on paper as the fundamental support material, artists instead pushed the line into real space, expanding the medium's relationship to gesture and form and connecting it with painting, sculpture, photography, film and dance. Published in conjunction with an exhibition at The Museum of Modern Art, On Line presents a discursive history of mark-making through nearly 250 works by 100 artists, including Aleksandr Rodchenko, Alexander Calder, Karel Malich, Eva Hesse, Anna Maria Maiolino, Richard Tuttle, Mona Hatoum and Monika Grzymala, among many others. Essays by the curators illuminate individual practices and examine broader themes, such as the exploration of the line by the avant-garde and the relationship between drawing and dance.
This anthology celebrates the history of computer art. It gives special consideration not only to the evolution of autonomous computer art, in part through reprinting several seminal essays of pioneering practitioners, but also to an eclectic selection of exemplary contemporary projects, that span across the fields artist’s software, computer generated music and digital art. The featured essays, artistic projects and visual material characterize computer art is an autonomous art-form, firmly rooted both into the visual arts and technology. Ultimately, the anthology highlights the short period when, the worlds of technology, cybernetics and art came together.
Explorations in Art and Technology presents the explorations in Art and Technology of the Creativity & Cognition Research Studios. The Studios were created to bring together the visions and expertise of people working at the boundaries of art and digital media. The book explores the nature of intersection and correspondence across these disciplinary boundaries, practices and conceptual frameworks through artists' illustrated contributions and studies of work in progress. These experiences are placed within the context of recent digital art history and the innovations of early pioneers.
This book is concerned with emergence, interaction, art and computing. It introduces a new focus for emergence in interactive art: the emergent experience. Emergence literature is discussed and an organising framework, the Taxonomy of Emergence in Interactive Art (TEIA) is provided together with case studies of digital, interactive art systems that facilitate emergence. Evidence from evaluations of people interacting with the works is analysed using the TEIA. Artworks from across the world are also reviewed to further illustrate the potential for emergence. Interactive art is, itself, still a young domain where audience influence, or interaction with the work is a defining aspect. Emergence ...
Human beings have always made images, and to do so they have developed and refined an enormous range of artistic tools and materials. With the development of digital technology, the ways of making images - whether they are still or moving, 2D or 3D - have evolved at an unprecedented rate. At every stage of image making, artists now face a choice between using analog and using digital tools. Yet a digital image need not look digital; and likewise, a hand-made image or traditional photograph need not look analog. If we do not see the artist's choice between the analog and the digital, what difference can this choice make for our appreciation of images in the digital age? Image in the Making an...
Multisensory perception is emerging as an important factor in shaping current lifestyles. Therefore, computer scientists, engineers, and technology experts are acknowledging the comparative power existing beyond visual explanations. Perceptions of Knowledge Visualization: Explaining Concepts through Meaningful Images discusses issues related to visualization of scientific concepts, picturing processes and products, as well as the role of computing in the advancement of visual literacy skills. By connecting theory with practice, this book gives researchers, computer scientists, and academics an active experience which enhances the perception and the role of computer graphics.
The collections of museums, galleries and online art organisations are increasingly broadening to include more new media art. Because new media is used as a means of documenting, archiving and distributing art, and because new media art might be interactive with its audiences, this highlights the new kinds of relationships that might occur between audiences as viewers, participants, selectors, taggers or taxonomisers. New media art presents many challenges to the curator and collector, but there is very little published analytical material available to help meet those challenges. This book fills that gap. Drawing from the editor's extensive research and the authors' expertise in the field, the book provides clear navigation through a disparate arena. The authors offer examples from a wide geographical reach, including the UK, North America and Asia and integrate the consideration of audience response into all aspects of their work. The book will be essential reading for those studying or practicing in new media, curating or museums and galleries.
We live in a digital age where the mediums of art are inextricably bound to the binary code, and painting and photography are redefined in their interconnected relationship through digital reconfiguration. As digitisation unmoors these mediums from their traditional supports, their modes of production, display and dissemination shift. These changes bring about new ways of creating, and engaging with, artworks. Through this, the innate qualities of the mediums, previously anchored in their analogue nature, are re-evaluated through their connection with “the digital”. Born out of the PaintingDigitalPhotography conference, held at QUAD Derby, UK, in May 2017, this anthology of essays investigates aspects of interconnectivity between painting, digital and photography in contemporary art practices. It contributes to critical discourses around networks of associations by examining where syntheses occur, and differences remain, between these mediums at the beginning of the twenty first century.