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This book explores the fundamental computer vision principles and state-of-the-art algorithms used to create cutting-edge visual effects for movies and television. It describes classical computer vision algorithms and recent developments, features more than 200 original images, and contains in-depth interviews with Hollywood visual effects artists that tie the mathematical concepts to real-world filmmaking.
Computer Vision: Algorithms and Applications explores the variety of techniques commonly used to analyze and interpret images. It also describes challenging real-world applications where vision is being successfully used, both for specialized applications such as medical imaging, and for fun, consumer-level tasks such as image editing and stitching, which students can apply to their own personal photos and videos. More than just a source of “recipes,” this exceptionally authoritative and comprehensive textbook/reference also takes a scientific approach to basic vision problems, formulating physical models of the imaging process before inverting them to produce descriptions of a scene. Th...
This reference book is for anyone involved in generating surgical training scenarios, as well as in VR-based training in general. It examines the main components required to define a scenario, in the context of surgical scene generation: Generation of the scene geometry; modelling of organ appearance; definition of biomechanical parameters. The book is the ideal reference for any reader involved in generating training scenarios, as well as in VR-based training in general.
This book contains the definitions of several ring constructions used in various applications. The concept of a groupoid-graded ring includes many of these constructions as special cases and makes it possible to unify the exposition. Recent research results on groupoid-graded rings and more specialized constructions are presented. In addition, there is a chapter containing open problems currently considered in the literature. Ring Constructions and Applications can serve as an excellent introduction for graduate students to many ring constructions as well as to essential basic concepts of group, semigroup and ring theories used in proofs.
This book constitutes the refereed proceedings of the International Workshop on Robot Vision, RobVis 2001, held in Auckland, New Zealand in February 2001.The 17 revised full papers presented together with 17 posters were carefully reviewed and selected from 52 submissions. The papers and posters are organized in topical sections on active perception, computer vision, robotics and video, computational stereo, robotic vision, and image acquisition.
Finally, we offer our thoughts on future directions for face detection. --Book Jacket.
State-of-the-art research on MRFs, successful MRF applications, and advanced topics for future study. This volume demonstrates the power of the Markov random field (MRF) in vision, treating the MRF both as a tool for modeling image data and, utilizing recently developed algorithms, as a means of making inferences about images. These inferences concern underlying image and scene structure as well as solutions to such problems as image reconstruction, image segmentation, 3D vision, and object labeling. It offers key findings and state-of-the-art research on both algorithms and applications. After an introduction to the fundamental concepts used in MRFs, the book reviews some of the main algori...
Texture analysis is one of the fundamental aspects of human vision by which we discriminate between surfaces and objects. In a similar manner, computer vision can take advantage of the cues provided by surface texture to distinguish and recognize objects. In computer vision, texture analysis may be used alone or in combination with other sensed features (e.g. color, shape, or motion) to perform the task of recognition. Either way, it is a feature of paramount importance and boasts a tremendous body of work in terms of both research and applications.Currently, the main approaches to texture analysis must be sought out through a variety of research papers. This collection of chapters brings together in one handy volume the major topics of importance, and categorizes the various techniques into comprehensible concepts. The methods covered will not only be relevant to those working in computer vision, but will also be of benefit to the computer graphics, psychophysics, and pattern recognition communities, academic or industrial.
Human faces are familiar to our visual systems. We easily recognize a person's face in arbitrary lighting conditions and in a variety of poses; detect small appearance changes; and notice subtle expression details. Can computer vision systems process face images as well as human vision systems can? Face image processing has potential applications in surveillance, image and video search, social networking and other domains. A comprehensive guide to this fascinating topic, this book provides a systematic description of modeling face geometry and appearance from images, including information on mathematical tools, physical concepts, image processing and computer vision techniques, and concrete prototype systems. The book will be an excellent reference for researchers and graduate students in computer vision, computer graphics and multimedia, as well as application developers who would like to gain a better understanding of the state of the art.
This book constitutes the thoroughly refereed post-proceedings of the 10th International Workshop on Theoretical Foundations of Computer Vision, held at Dagstuhl Castle, Germany, in March 2000. The 20 revised full papers presented have been through two rounds of reviewing, selection, and revision and give a representative assessment of the foundational issues in multiple-image processing. The papers are organized in topical sections on 3D data acquisition and sensor design, multi-image analysis, data fusion in 3D scene description, and applied 3D vision and virtual reality.