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Architecture's New Media
  • Language: en
  • Pages: 584

Architecture's New Media

  • Type: Book
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  • Published: 2004
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  • Publisher: MIT Press

Yehuda Kalay offers a comprehensive exposition of the principles, methods, & practices that underlie architectural computing. He discusses pertinent aspects of information technology, analyses the benefits & drawbacks of particular computational methods, & looks into the future.

New Heritage
  • Language: en
  • Pages: 337

New Heritage

  • Categories: Art
  • Type: Book
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  • Published: 2007-11-14
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  • Publisher: Routledge

The use of new media in the service of cultural heritage is a fast growing field, known variously as virtual or digital heritage. New Heritage, under this denomination, broadens the definition of the field to address the complexity of cultural heritage such as the related social, political and economic issues. This book is a collection of 20 key essays, of authors from 11 countries, representing a wide range of professions including architecture, philosophy, history, cultural heritage management, new media, museology and computer science, which examine the application of new media to cultural heritage from a different points of view. Issues surrounding heritage interpretation to the public and the attempts to capture the essence of both tangible (buildings, monuments) and intangible (customs, rituals) cultural heritage are investigated in a series of innovative case studies.

Computability of Design
  • Language: en
  • Pages: 392

Computability of Design

Very Good,No Highlights or Markup,all pages are intact.

Building Information Modeling
  • Language: en
  • Pages: 312

Building Information Modeling

  • Type: Book
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  • Published: 2014-04-16
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  • Publisher: Routledge

This is a design guide for architects, engineers, and contractors concerning the principles and specific applications of building information modeling (BIM). BIM has the potential to revolutionize the building industry, and yet not all architects and construction professionals fully understand what the benefits of BIM are or even the fundamental concepts behind it. As part of the PocketArchitecture Series it includes two parts: fundamentals and applications, which provide a comprehensive overview of all the necessary and essential issues. It also includes case studies from a range of project sizes that illustrate the key concepts clearly and use a wide range of visual aids. Building Information Modeling addresses the key role that BIM is playing in shaping the software tools and office processes in the architecture, engineering, and construction professions. Primarily aimed at professionals, it is also useful for faculty who wish to incorporate this information into their courses on digital design, BIM, and professional practice. As a compact summary of key ideas it is ideal for anyone implementing BIM.

Building Information Modeling
  • Language: en
  • Pages: 436

Building Information Modeling

The bright future and exciting possibilities of BIM Many architects and engineers regard BIM as a disruptive force, changing the way building professionals design, build, and ultimately manage a built structure. With its emphasis on continuing advances in BIM research, teaching, and practice, Building Information Modeling: BIM in Current and Future Practice encourages readers to transform disruption to opportunity and challenges them to reconsider their preconceptions about BIM. Thought leaders from universities and professional practice composed essays exploring BIM's potential to improve the products and processes of architectural design including the structure and content of the tools themselves. These authors provide insights for assessing the current practice and research directions of BIM and speculate about its future. The twenty-six chapters are thematically grouped in six sections that present complementary and sometimes incompatible positions: Design Thinking and BIM BIM Analytics Comprehensive BIM Reasoning with BIM Professional BIM BIM Speculations Together, these authors provide stimulating ideas regarding new directions in building information modeling.

The Electronic Design Studio
  • Language: en
  • Pages: 540

The Electronic Design Studio

  • Type: Book
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  • Published: 1990
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  • Publisher: MIT Press

In four parts this book frames those issues and provides a diversity of perspectives on them.

The Rosewood Massacre
  • Language: en
  • Pages: 153

The Rosewood Massacre

Southern Anthropological Society James Mooney Award - Honorable Mention Drawing on new methods and theories, Edward González-Tennant uncovers important elements of the forgotten history of Rosewood. He uses a mix of techniques such as geospatial analysis, interpretation of remotely sensed data, analysis of census data and property records, oral history, and the excavation and interpretation of artifacts from the site to reconstruct the local landscape. González-Tennant interprets these and other data through an intersectional framework, acknowledging the complex ways class, race, gender, and other identities compound discrimination. This allows him to explore the local circumstances and br...

Advances in Formal Design Methods for CAD
  • Language: en
  • Pages: 296

Advances in Formal Design Methods for CAD

  • Type: Book
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  • Published: 2013-03-09
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  • Publisher: Springer

Designing is one of the most significant of human acts. Surprisingly, given that designing has been occurring for many millenia, our understanding of the processes of designing is remarkably limited. Recently, design methods have been formalised not as humano-centred processes but as processes capable of computer implementation with the goal of augmenting human designers. This volume contains contributions which cover design methods based on evolutionary systems, generative processes, evaluation methods and analysis methods. It presents the state of the art in formal design methods for computer aided design.

(Not) In the Game
  • Language: en
  • Pages: 266

(Not) In the Game

How do games represent history, and how do we make sense of the history of games? The industry regularly uses history to sell products, while processes of creation and of promotion leave behind markers of a game’s history. The access to this history is often granted by so-called paratexts, which are accompanying elements orbiting texts. Exploring this fully, case studies in this work move the focus of debate from the games themselves to wider, ancillary materials and ask how history is used in, and how we can use history to study games.

The Evolution of Computation in Architecture
  • Language: en
  • Pages: 262

The Evolution of Computation in Architecture

This book is the first comprehensive overview of the pioneering works, events, and people that contributed to the paradigm shift defined by computation in architecture. Only recently has computation fostered profound new ways of designing, fabricating, constructing, and thinking about architecture. While the profession sits at the end of the beginning of this historically transformative shift, it is now possible to look back upon the rapidly maturing landscape of projects, influencers, and tools that have finally begun to catch up with the visionary thinking of the past. Readers are guided through the fascinating and fast-paced historical timeline of the development of computation in archite...