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New Masters of Photoshop
  • Language: en
  • Pages: 543

New Masters of Photoshop

  • Type: Book
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  • Published: 2013-11-27
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  • Publisher: Apress

Computer Arts Magazine, Dec 2001 If you use Photoshop and want to progress your skills, this book will open your eyes www.pixelsurgeon.com This book is a tempting, friendly design gigolo, and will do absolutely anything you ask of it. DT & G Magazine - www.Design-Bookshelf.com If you care for your craft, you'd be foolish indeed to let this opportunity slip away. Book of the year. Photoshop User Magazine, January 2002 The variety of artwork and approaches is a definite plus. CGI Magazine, February 2002 Not just a book about graphics, it's a work of art in itself. As a piece of software, Adobe Photoshop is rare - perhaps alone - in evoking genuine passion from its users. As it evolves, it find...

Social Media Archeology and Poetics
  • Language: en
  • Pages: 483

Social Media Archeology and Poetics

  • Type: Book
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  • Published: 2016-08-19
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  • Publisher: MIT Press

First person accounts by pioneers in the field, classic essays, and new scholarship document the collaborative and creative practices of early social media. Focusing on early social media in the arts and humanities and on the core role of creative computer scientists, artists, and scholars in shaping the pre-Web social media landscape, Social Media Archeology and Poetics documents social media lineage, beginning in the 1970s with collaborative ARPANET research, Community Memory, PLATO, Minitel, and ARTEX and continuing into the 1980s and beyond with the Electronic Café, Art Com Electronic Network, Arts Wire, The THING, and many more. With first person accounts from pioneers in the field, as...

Junk Jet n°4
  • Language: en
  • Pages: 86

Junk Jet n°4

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Creative Time
  • Language: en
  • Pages: 296

Creative Time

  • Categories: Art

New York City is the undisputed centre of the North American art world, and its public art is one of the most evident signs of its cultural wealth. For more than 30 years, Creative Time has been an avatar of public art in the city, working to engage art and the environment, artists and the public.

The Participatory Cultures Handbook
  • Language: en
  • Pages: 314

The Participatory Cultures Handbook

  • Type: Book
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  • Published: 2013
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  • Publisher: Routledge

The Participatory Cultures Handbook will help students and scholars navigate this rapidly changing media and cultural terrain. Composed of newly commissioned essays from contributors across disciplines, this handbook will introduce students to the concept of participatory culture, explain how researchers approach participatory culture studies, and provide original examples of participatory culture in action. The wide range of topics explored in participatory culture include crowdsourcing, citizen journalism, fanfiction, wikis, video games, video sharing, transmedia storytelling, and much more.

Media Authorship
  • Language: en
  • Pages: 330

Media Authorship

  • Type: Book
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  • Published: 2013-02-15
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  • Publisher: Routledge

Contemporary media authorship is frequently collaborative, participatory, non-site specific, or quite simply goes unrecognized. In this volume, media and film scholars explore the theoretical debates around authorship, intention, and identity within the rapidly transforming and globalized culture industry of new media. Defining media broadly, across a range of creative artifacts and production cultures—from visual arts to videogames, from textiles to television—contributors consider authoring practices of artists, designers, do-it-yourselfers, media professionals, scholars, and others. Specifically, they ask: What constitutes "media" and "authorship" in a technologically converged, globa...

The Human Scaffold
  • Language: en
  • Pages: 247

The Human Scaffold

Humanity has precipitated a planetary crisis of resource consumption—a crisis of stuff. So ingrained is our stuff-centric view that we can barely imagine a way out beyond substituting a new portmanteau of material things for the one we have today. In The Human Scaffold, anthropologist Josh Berson offers a new theory of adaptation to environmental change. Drawing on niche construction, evolutionary game theory, and the enactive view of cognition, Berson considers cases in the archaeology of adaptation in which technology in the conventional sense was virtually absent. Far from representing anomalies, these cases exemplify an enduring feature of human behavior that has implications for our own fate. The time has come to ask what the environmental crisis demands of us not as consumers but as biological beings. The Human Scaffold offers a starting point.

Dreamlands
  • Language: en
  • Pages: 253

Dreamlands

A fascinating survey of pioneering work in experimental cinema and art from 1905 to the present day, revealing the high stakes and transformative potential of these forms This generously illustrated publication surveys the work of filmmakers and artists who have pushed the material and conceptual boundaries of cinema. Over the past century, the material, optical, abstract, spatial, and tactile properties of film have been tested at a level of experimentation and utopian ambition that is generally unrecognized. Whether creating synesthetic or 3-D environments, projective or non-projective installations, generations of leading-edge artists have explored how technology transforms experience. Th...

Media and Genre
  • Language: en
  • Pages: 312

Media and Genre

This book reflects and analyzes the relationship between media and genre, focusing on both aesthetics and discursive meaning. It considers genres as having a decisive impact on media cultures, either in film, on TV, in computer games, comics or radio, on the level of production as well as reception. The book discusses the role of genres in media and cultural theory as a configuration of media artifacts that share specific aesthetic characteristics. It also reflects genre as a concept of categorization of media artifacts with which the latter can be analyzed under terms depending on a specific historical situation or cultural context. A special focus is placed on trans-media perspectives. Even as genres develop their own traditions within one medium, they reach beyond a media-specific horizon, necessitating a double perspective that considers the distinct recourse to genre within a medium as well as the trans-media circulation and adaption of genres.

Putting Knowledge to Work and Letting Information Play
  • Language: en
  • Pages: 239

Putting Knowledge to Work and Letting Information Play

These collected papers are critical reflections about the rapid digitalization of discourse and culture. This disruptive change in communicative interaction has swept rapidly through major universities, nation states, learned disciplines, leading businesses, and government agencies during the past decade. To commemorate the tenth anniversary of the Center for Digital Discourse and Culture (CDDC) at Virginia Tech, which has been a pioneering leader for many of these changes in university settings, the contributors to this volume examine the transformative implications of digitalizing discourse and culture inside and outside of the academic arena. These technologies of digitalization have created new communities of users, which are highly engaged with their new communicative possibilities, informational content, and discursive forms. Few have asked what these changes will mean, and many of the most important voices engaged in debates about this critical transformation are gathered here in this volume. Each author in his or her own way considers what accepting digital discourse and informational culture now means for contemporary economies, governments, and societies.