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Embodied conversational agents (ECAs) are autonomous software entities with human-like appearance and communication skills. These agents can take on a number of different roles, for example, as an assistant, tutor, information provider, or customer service agent. They may also simply represent or entertain a user. The precise nature and benefits of different characteristics of ECAs requires careful investigation. Questions range from the function of an eyebrow raise to mechanisms for assessing and improving ECA trustworthiness. This book will help experts and designers in the specification and development of applications incorporating ECAs. Part 1 provides guidelines for evaluation methodologies and the identification of design and evaluation parameters. Part 2 demonstrates the importance of considering the user's perspective and interaction experience. Part 3 addresses issues in fine-tuning design parameters of ECAs and verifying the perceived effect. Finally, in Part 4 lessons learned from a number of application case studies are presented. The book is intended for both ECA researchers in academia and industry, and developers and designers interested in applying the technology.
Research on the multifaceted aspects of modeling, analysis, and synthesis of - man gesture is receiving growing interest from both the academic and industrial communities. On one hand, recent scienti?c developments on cognition, on - fect/emotion, on multimodal interfaces, and on multimedia have opened new perspectives on the integration of more sophisticated models of gesture in c- putersystems.Ontheotherhand,theconsolidationofnewtechnologiesenabling “disappearing” computers and (multimodal) interfaces to be integrated into the natural environments of users are making it realistic to consider tackling the complex meaning and subtleties of human gesture in multimedia systems, - abling a ...
Human Computer Interaction (HCI) is concerned with every aspect of the relationship between computers and people (individuals, groups and society). The annual meeting of the British Computer Society's HCI group is recognised as one of the main venues for discussing recent trends and issues. This volume contains refereed papers and reports from the 1994 meeting. A broad range of HCI related topics are covered, including interactive systems development, user interface design, user modelling, tools, hypertext and CSCW. Both research and commercial perspectives are considered, making the book essential for all researchers, designers and manufacturers who need to keep abreast of developments in HCI.
This book explores―at the macro, meso and micro levels and in terms of qualitative as well as quantitative studies―the current and future role of museums for art and society. Given the dynamic developments in art and society, museums need to change in order to remain (and in some ways, regain) relevance. This relevance is in the sense of a power to influence. Additionally museums have challenges that arise in the production of art through the use of permanent and rapidly changing technologies. This book examines how museums deal with the increasing importance of performance art and social interactive art, artistic disciplines which refuse to use classical or digital artistic media in the...
Animated interactive characters and robots that are able to function in human social environments are being developed by a large number of research groups worldwide. Emotional expression, as a key element of human social interaction and communication, is often added in an attempt to make them appear more natural to us. How can such artefacts be given emotional displays that are believable and acceptable to humans? This is the central question of Animating Expressive Characters for Social Interaction. The ability to express and recognize emotions is a fundamental aspect of social interaction. Not only is it a central research question, it has been explored in animated films, dance, and other expressive arts for a much longer period. This book is unique in presenting a multi-disciplinary approach to animation in its broadest sense: from internal mechanisms to external displays, not only from a graphical perspective, but more generally examining how to give characters an anima, so that they appear as life-like entities and social partners to humans. (Series B)
This volume brings together the advanced research results obtained by the European COST Action 2102 "Cross Modal Analysis of Verbal and Nonverbal Communication", primarily discussed at the PINK SSPnet-COST2102 International Conference on Analysis of Verbal and Nonverbal Communication and Enactment: The Processing Issues, held in Budapest, Hungary, in September 2010. The 40 papers presented were carefully reviewed and selected for inclusion in the book. The volume is arranged into two scientific sections. The first section, Multimodal Signals: Analysis, Processing and Computational Issues, deals with conjectural and processing issues of defining models, algorithms, and heuristic strategies for data analysis, coordination of the data flow and optimal encoding of multi-channel verbal and nonverbal features. The second section, Verbal and Nonverbal Social Signals, presents original studies that provide theoretical and practical solutions to the modelling of timing synchronization between linguistic and paralinguistic expressions, actions, body movements, activities in human interaction and on their assistance for an effective human-machine interactions.
The tradition of honoring Martin Gardner continues with this edited collection of articles by those who have been inspired by Gardner to enter mathematics, to enter magic, to bring magic into their mathematics, or to bring mathematics into their magic. Contributing authors include world-leading puzzle designers, puzzle collectors, mathematicians, a
This volume collects a selection of contributions which has been presented at the 23rd Italian Workshop on Neural Networks, the yearly meeting of the Italian Society for Neural Networks (SIREN). The conference was held in Vietri sul Mare, Salerno, Italy during May 23-24, 2013. The annual meeting of SIREN is sponsored by International Neural Network Society (INNS), European Neural Network Society (ENNS) and IEEE Computational Intelligence Society (CIS). The book – as well as the workshop- is organized in two main components, a special session and a group of regular sessions featuring different aspects and point of views of artificial neural networks, artificial and natural intelligence, as well as psychological and cognitive theories for modeling human behaviors and human machine interactions, including Information Communication applications of compelling interest.
This volume brings together, through a peer-revision process, the advanced research results obtained by the European COST Action 2102: Cross-Modal Analysis of Verbal and Nonverbal Communication, primarily discussed for the first time at the Second COST 2102 International Training School on “Development of Multimodal Int- faces: Active Listening and Synchrony” held in Dublin, Ireland, March 23–27 2009. The school was sponsored by COST (European Cooperation in the Field of Sci- tific and Technical Research, www.cost.esf.org ) in the domain of Information and Communication Technologies (ICT) for disseminating the advances of the research activities developed within the COST Action 2102: “Cross-Modal Analysis of Verbal and Nonverbal Communication” (cost2102.cs.stir.ac.uk) COST Action 2102 in its third year of life brought together about 60 European and 6 overseas scientific laboratories whose aim is to develop interactive dialogue systems and intelligent virtual avatars graphically embodied in a 2D and/or 3D interactive virtual world, capable of interacting intelligently with the environment, other avatars, and particularly with human users.
Discusses the fundamental features of verbal and nonverbal communication. This book states that the problem of understanding human behaviour in terms of personal traits, and the possibility of an algorithmic implementation that exploits personal traits to identify a person unambiguously, are among the challenges of modern science and technology.