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This is a collection of invited papers from the 1975 International Sym posium on Multiple-valued Logic. Also included is an extensive bib liography of works in the field of multiple-valued logic prior to 1975 - this supplements and extends an earlier bibliography of works prior to 1965, by Nicholas Rescher in his book Many-Valued Logic, McGraw-Hill, 1969. There are a number of possible reasons for interest in the present volume. First, the range of various uses covered in this collection of papers may be taken as indicative of a breadth which occurs in the field of multiple-valued logic as a whole - the papers here can do no more than cover a small sample: question-answering systems, analysi...
A one-of-a-kind survey of the field of Reconfigurable Computing Gives a comprehensive introduction to a discipline that offers a 10X-100X acceleration of algorithms over microprocessors Discusses the impact of reconfigurable hardware on a wide range of applications: signal and image processing, network security, bioinformatics, and supercomputing Includes the history of the field as well as recent advances Includes an extensive bibliography of primary sources
In 1993, the first edition of The Electrical Engineering Handbook set a new standard for breadth and depth of coverage in an engineering reference work. Now, this classic has been substantially revised and updated to include the latest information on all the important topics in electrical engineering today. Every electrical engineer should have an opportunity to expand his expertise with this definitive guide. In a single volume, this handbook provides a complete reference to answer the questions encountered by practicing engineers in industry, government, or academia. This well-organized book is divided into 12 major sections that encompass the entire field of electrical engineering, includ...
The Proceedings of the International Conference on Information Engineering, Management and Security 2014 which happened at Christu Jyoti Institute of Technology.
Covering both the fundamentals and the in-depth topics related to Verilog digital design, both students and experts can benefit from reading this book by gaining a comprehensive understanding of how modern electronic products are designed and implemented. Principles of Verilog Digital Design contains many hands-on examples accompanied by RTL codes that together can bring a beginner into the digital design realm without needing too much background in the subject area. This book has a particular focus on how to transform design concepts into physical implementations using architecture and timing diagrams. Common mistakes a beginner or even an experienced engineer can make are summarized and addressed as well. Beyond the legal details of Verilog codes, the book additionally presents what uses Verilog codes have through some pertinent design principles. Moreover, students reading this book will gain knowledge about system-level design concepts. Several ASIC designs are illustrated in detail as well. In addition to design principles and skills, modern design methodology and how it is carried out in practice today are explored in depth as well.
Covering both the theoretical and practical aspects of fault-tolerant mobile systems, and fault tolerance and analysis, this book tackles the current issues of reliability-based optimization of computer networks, fault-tolerant mobile systems, and fault tolerance and reliability of high speed and hierarchical networks.The book is divided into six parts to facilitate coverage of the material by course instructors and computer systems professionals. The sequence of chapters in each part ensures the gradual coverage of issues from the basics to the most recent developments. A useful set of references, including electronic sources, is listed at the end of each chapter./a
The 14 papers in this volume vividly demonstrate the current state of research in real-time animation. Half of the papers are dedicated to algorithm allowing the real-time animation of complex articulated structure in particular (humans, legged robots, plants) and of dynamic scenes in general. The proposed approaches cover from motion capture to motion reusability which are essential issues for high-end applications as 3D games, virtual reality, etc. Other topics treated are motion management for fast design of realistic movements, 2D and 3D deformations, and various optimization techniques for simulation (adaptive mass-spring refinement, huge particule systems).
This book contains mainly a selection of papers that were presented at the International Workshop on High Performance Computing/or Computer Graphics and Visualisation, held in Swansea, United Kingdom on 3-4 July 1995. The workshop was sponsored by the HEFCWI Initiative on ·Parallel Computing - Foundations and Applications·, and it has provided the international computer graphics community with a platform for: • assessing and reviewing the impact of the development of high performance computing on the progress of computer graphics and visualisation; • presenting the current use of high performance computing architecture and software tools in computer graphics and visualisation, and the ...
Computer Games I is the first volume in a two part compendium of papers covering the most important material available on the development of computer strategy games. These selections range from discussions of mathematical analyses of games, to more qualitative concerns of whether a computer game should follow human thought processes rather than a "brute force" approach, to papers which will benefit readers trying to program their own games. Contributions include selections from the major players in the development of computer games: Claude Shannon whose work still forms the foundation of most contemporary chess programs, Edward O. Thorpe whose invention of the card counting method caused Las Vegas casinos to change their blackjack rules, and Hans Berliner whose work has been fundamental to the development of backgammon and chess games.