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Subcutanean 30287
  • Language: en
  • Pages: 229

Subcutanean 30287

  • Type: Book
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  • Published: 2020-02-06
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  • Publisher: Unknown

"Lurking inside this generative horror novel is a deeply felt and strangely moving coming-of-age story."--Isaac Schankler "...manages to shatter all skepticism... pulse pounding, mind bending horror."--HorrorNews Insecure college senior Orion loves music, books, and his best friend Niko. When the two of them find a secret basement in their rambling old off-campus house, at first Orion's thrilled. It's another secret to share, an adventure to maybe, at last, bring them closer together. But something's wrong: the basement doesn't end. Blandly decorated halls stretch on for miles past peeling wallpaper, empty bedrooms, and countless stairwells always leading down. Soon they realize Downstairs i...

The SuperNatural Lifestyle
  • Language: en
  • Pages: 282

The SuperNatural Lifestyle

Aaron W. Reed is a prize-winning bodybuilder and former WWE pro wrestler whose intense self-study of nutrition led him to a powerful discovery. Strictly through "eating correctly," athletes can deliver top performance and create physiques beyond any goal. In The SuperNatural Lifestyle, Aaron takes readers on a journey that dispels food myths and answers an often-confusing question: "What should I be eating?" The solution is simple yet unbelievably dynamic. Eat whole foods and learn how to listen to your own body because the body is our wisest teacher. Aaron shares the principles he developed to naturally manipulate the metabolism to its best advantage through "eating correctly." In The Super...

Learning XNA 4.0
  • Language: en
  • Pages: 542

Learning XNA 4.0

Want to develop games for Xbox 360 and Windows Phone 7? This hands-on book will get you started with Microsoft's XNA 4.0 development framework right away -- even if you have no experience developing games. Although XNA includes several key concepts that can be difficult for beginning web developers to grasp, Learning XNA 4.0 shortens the learning curve by walking you through the framework in a clear and understandable step-by-step format. Each chapter offers a self-contained lesson with illustrations and annotated examples, along with exercises and review questions to help you test your understanding and practice new skills as you go. Once you've finished this book, you'll know how to develop your own sophisticated games from start to finish. Learn game development from 2D animation to 3D cameras and effects Delve into high-level shader language (HLSL) and introductory artificial intelligence concepts Build three complete, exciting games using 2D, 3D, and multiplayer techniques Develop for and deploy your games to the Xbox 360 and Windows Phone 7

Creating Interactive Fiction with Inform 7
  • Language: en

Creating Interactive Fiction with Inform 7

Índice abreviado: Why interactive fiction? 1. Understanding interactive fiction 2. Introducing the inform application 3. Creating a story world 4. Describing the story world 5. Making things happen 6. Understanding the player 7. Logic and control 8. Time, scenes, and pacing 9. Creating characters 10. Challenging assumptions 11. Finishing 12. Further pursuits A.A thought experiment B. Interactive fictions cited. Glossary. Index.

Adventure Games
  • Language: en
  • Pages: 241

Adventure Games

The genre of adventure games is frequently overlooked. Lacking the constantly-evolving graphics and graphic violence of their counterparts in first-person and third-person shooters or role-playing games, they are often marketed to and beloved by players outside of mainstream game communities. While often forgotten by both the industry and academia, adventure games have had (and continue to have) a surprisingly wide influence on contemporary games, in categories including walking simulators, hidden object games, visual novels, and bestselling titles from companies like Telltale and Campo Santo. In this examination of heirs to the genre's legacy, the authors examine the genre from multiple per...

Adventure Games
  • Language: en
  • Pages: 205

Adventure Games

The genre of adventure games is frequently overlooked. Lacking the constantly-evolving graphics and graphic violence of their counterparts in first-person and third-person shooters or role-playing games, they are often marketed to and beloved by players outside of mainstream game communities. While often forgotten by both the industry and academia, adventure games have had (and continue to have) a surprisingly wide influence on contemporary games, in categories including walking simulators, hidden object games, visual novels, and bestselling titles from companies like Telltale and Campo Santo. In this examination of heirs to the genre's legacy, the authors examine the genre from multiple per...

I Heart Boston Terriers
  • Language: en
  • Pages: 71

I Heart Boston Terriers

Love at first sight can work for dogs as well as humans. When Aaron finds Mavis, an emaciated and timid Boston terrier, at a pet adoption fair, his heart goes out to her -- irrevocably. When Christian, who is manning the adoption fair for the Humane Society that fateful autumn Saturday, finds Aaron, his heart goes out to him -- irrevocably. I Heart Boston Terriers is all about embracing love, whether it's for someone who walks on four legs or someone who walks on two. The Boston terrier Mavis's journey back to wholeness and finding her forever home runs parallel to the story of two men finding each other at that perfect moment -- a moment that defies logic, propriety, and common sense. But then when do the dictates of love follow a rational course? Come along for a journey about a man and his dog and see how that journey teaches him the truth about love and making a caring connection that just might last a lifetime.

True Detectives
  • Language: en
  • Pages: 337

True Detectives

  • Type: Book
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  • Published: 2009-05-03
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  • Publisher: Hachette UK

TRUE DETECTIVES follows half-brothers Moe Reed and Aaron Fox on the twisted trail of a missing girl; a dark, baffling whodunit that forces the brothers to put aside their mutual animus to work with psychologist Alex Delaware - and to confront the unresolved family mystery that turned them into enemies. 'No one does psychological suspense as well as Jonathan Kellerman' (Detroit Free Press), and the New York Times No. 1 author's novels, such as KILLER and BREAKDOWN are perfect for fans of Patricia Cornwell and Harlan Coben. PIs can do things, legally, that cops can't. And cops have access to resources denied their private counterparts. Only by pooling their efforts - and by consulting a man both brothers respect, psychologist Alex Delaware, do Fox and Reed stand a chance of peeling back the secrets in high places that explain the fate of an outwardly innocent young woman. And, by doing so, the brothers learn about much more than murder.

The World of Lore: Monstrous Creatures
  • Language: en
  • Pages: 321

The World of Lore: Monstrous Creatures

  • Type: Book
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  • Published: 2024-10-08
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  • Publisher: Random House

A fascinating, beautifully illustrated guide to the monsters that are part of our collective psyche, featuring stories from the Lore podcast—now a streaming television series—including “They Made a Tonic,” “Passed Notes,” and “Unboxed,” as well as rare material. They live in shadows—deep in the forest, late in the night, in the dark recesses of our minds. They’re spoken of in stories and superstitions, relics of an unenlightened age, old wives’ tales, passed down through generations. Yet no matter how wary and jaded we have become, as individuals or as a society, a part of us remains vulnerable to them: werewolves and wendigos, poltergeists and vampires, angry elves and...

Writing Interactive Fiction with Twine
  • Language: en
  • Pages: 836

Writing Interactive Fiction with Twine

Writing Interactive Fiction with Twine: Play Inside a Story If you’ve ever dreamed about walking through the pages of a book, fighting dragons, or exploring planets then Twine is for you. This interactive fiction program enables you to create computer games where worlds are constructed out of words and simple scripts can allow the player to pick up or drop objects, use items collected in the game to solve puzzles, or track injury in battle by reducing hit points. If you’ve clicked your way through 80 Days, trekked through the underground Zork kingdom, or attempted to save an astronaut with Lifeline, you’re already familiar with interactive fiction. If not, get ready to have your imagin...