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The SuperNatural Lifestyle
  • Language: en
  • Pages: 282

The SuperNatural Lifestyle

Aaron W. Reed is a prize-winning bodybuilder and former WWE pro wrestler whose intense self-study of nutrition led him to a powerful discovery. Strictly through "eating correctly," athletes can deliver top performance and create physiques beyond any goal. In The SuperNatural Lifestyle, Aaron takes readers on a journey that dispels food myths and answers an often-confusing question: "What should I be eating?" The solution is simple yet unbelievably dynamic. Eat whole foods and learn how to listen to your own body because the body is our wisest teacher. Aaron shares the principles he developed to naturally manipulate the metabolism to its best advantage through "eating correctly." In The Super...

The Local Angler Fly Fishing Austin & Central Texas
  • Language: en
  • Pages: 345

The Local Angler Fly Fishing Austin & Central Texas

It may be a “best-kept secret,” but central Texas has some of the best fly fishing in America. With Texas native and fly fishing expert Aaron Reed as your guide, enjoy dozens of wades and paddles, all within easy reach of Austin. Discover secluded spring creeks braced by soaring limestone cliffs. Wade in broad pools dotted with lily pads and stands of water willow. Fish in neighborhood ponds and float deep, slow rivers. Easy-to-follow narrative, detailed maps, and gorgeous color photographs make it easy to “Go fishing now!” even if you have only a few hours to spare. There’s something for every angler in central Texas. Visit the nation’s southernmost trout fishery in the Canyon L...

Learning XNA 4.0
  • Language: en
  • Pages: 542

Learning XNA 4.0

Want to develop games for Xbox 360 and Windows Phone 7? This hands-on book will get you started with Microsoft's XNA 4.0 development framework right away -- even if you have no experience developing games. Although XNA includes several key concepts that can be difficult for beginning web developers to grasp, Learning XNA 4.0 shortens the learning curve by walking you through the framework in a clear and understandable step-by-step format. Each chapter offers a self-contained lesson with illustrations and annotated examples, along with exercises and review questions to help you test your understanding and practice new skills as you go. Once you've finished this book, you'll know how to develop your own sophisticated games from start to finish. Learn game development from 2D animation to 3D cameras and effects Delve into high-level shader language (HLSL) and introductory artificial intelligence concepts Build three complete, exciting games using 2D, 3D, and multiplayer techniques Develop for and deploy your games to the Xbox 360 and Windows Phone 7

Subcutanean 30287
  • Language: en
  • Pages: 229

Subcutanean 30287

  • Type: Book
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  • Published: 2020-02-06
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  • Publisher: Unknown

"Lurking inside this generative horror novel is a deeply felt and strangely moving coming-of-age story."--Isaac Schankler "...manages to shatter all skepticism... pulse pounding, mind bending horror."--HorrorNews Insecure college senior Orion loves music, books, and his best friend Niko. When the two of them find a secret basement in their rambling old off-campus house, at first Orion's thrilled. It's another secret to share, an adventure to maybe, at last, bring them closer together. But something's wrong: the basement doesn't end. Blandly decorated halls stretch on for miles past peeling wallpaper, empty bedrooms, and countless stairwells always leading down. Soon they realize Downstairs i...

Creating Interactive Fiction with Inform 7
  • Language: en

Creating Interactive Fiction with Inform 7

Índice abreviado: Why interactive fiction? 1. Understanding interactive fiction 2. Introducing the inform application 3. Creating a story world 4. Describing the story world 5. Making things happen 6. Understanding the player 7. Logic and control 8. Time, scenes, and pacing 9. Creating characters 10. Challenging assumptions 11. Finishing 12. Further pursuits A.A thought experiment B. Interactive fictions cited. Glossary. Index.

True Detectives
  • Language: en
  • Pages: 337

True Detectives

  • Type: Book
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  • Published: 2009-05-03
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  • Publisher: Hachette UK

TRUE DETECTIVES follows half-brothers Moe Reed and Aaron Fox on the twisted trail of a missing girl; a dark, baffling whodunit that forces the brothers to put aside their mutual animus to work with psychologist Alex Delaware - and to confront the unresolved family mystery that turned them into enemies. 'No one does psychological suspense as well as Jonathan Kellerman' (Detroit Free Press), and the New York Times No. 1 author's novels, such as KILLER and BREAKDOWN are perfect for fans of Patricia Cornwell and Harlan Coben. PIs can do things, legally, that cops can't. And cops have access to resources denied their private counterparts. Only by pooling their efforts - and by consulting a man both brothers respect, psychologist Alex Delaware, do Fox and Reed stand a chance of peeling back the secrets in high places that explain the fate of an outwardly innocent young woman. And, by doing so, the brothers learn about much more than murder.

Learning XNA 3.0
  • Language: en
  • Pages: 510

Learning XNA 3.0

Do you have what it takes to become a game developer? With this hands-on book, you'll learn quickly and easily how to develop computer games with Microsoft's XNA 3.0 framework-not just for your PC, but for Xbox 360 and the Microsoft Zune as well. Written by an experienced university-level game development instructor, Learning XNA 3.0 walks you through the framework in a clear and understandable step-by-step format. Each chapter offers a self-contained lesson with lots of illustrations and annotated examples to help you master key concepts. Once you finish the book, you'll know how to develop sophisticated games from start to finish. Learn game development concepts from 2D animation to 3D cam...

The Riverman
  • Language: en
  • Pages: 319

The Riverman

Alistair Cleary is the kid who everyone trusts. Fiona Loomis is not the typical girl next door. Alistair hasn't really thought of her since they were little kids until she shows up at his doorstep with a proposition: she wants him to write her biography. What begins as an odd vanity project gradually turns into a frightening glimpse into the mind of a potentially troubled girl. Fiona says that in her basement, there's a portal that leads to a magical world where a creature called the Riverman is stealing the souls of children. And Fiona's soul could be next. If Fiona really believes what she's saying, Alistair fears she may be crazy. But if it's true, her life could be at risk. In this novel from Aaron Starmer, it's up to Alistair to separate fact from fiction, fantasy from reality.

Adventure Games
  • Language: en
  • Pages: 241

Adventure Games

The genre of adventure games is frequently overlooked. Lacking the constantly-evolving graphics and graphic violence of their counterparts in first-person and third-person shooters or role-playing games, they are often marketed to and beloved by players outside of mainstream game communities. While often forgotten by both the industry and academia, adventure games have had (and continue to have) a surprisingly wide influence on contemporary games, in categories including walking simulators, hidden object games, visual novels, and bestselling titles from companies like Telltale and Campo Santo. In this examination of heirs to the genre's legacy, the authors examine the genre from multiple per...

Move On!
  • Language: en
  • Pages: 677

Move On!

Author Faith McClung Kline O’Brien’s paternal grandparents, Albert McClung and Mattie Fitzgerald, met at a small, country church in Oklahoma in 1907, the year that territory became a state. Albert’s ancestors included Revolutionary patriots “Saucy Jack” McClung, of Scotch-Irish descent, and Abraham Kuykendall, of Dutch lineage, who, around 1740, relocated from New York to North Carolina, where he settled and accumulated a fortune in gold coins. Mattie descended from two former sea captains who became merchants in Brooklyn, New York—Edward Card from Maine and Nathaniel Grafton from Newport, Rhode Island, whose seafaring ancestors had sailed the Atlantic Ocean since the mid-1600s. ...