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Women are not men with mammaries. They approach, deal with, and react to violence differently. Aiki Flinthart is a long-time martial artist, author, thrill-seeker, and assault-survivor. In Fight Like a Girl, she brings experience and vast amounts of research to the table to help authors write tense, emotive fight scenes. Grab a copy.
Book 2 of the 80AD series sees Jade, Phoenix and their companions flung into the frozen wastes of northern Europe. Here they must somehow reach Asgard, home of the Norse Gods, in order to steal the Hammer of Thor. They are far from civilisation, snowbound, hunted, lost and on a deadline. If they don't reach Asgard in time, bad things will happen: Ragnarok - the end of the world. Unending winter, followed by hellfire and an almighty battle between the gods and giants. If this world is destroyed, Phoenix and Jade die with it and their bodies, back in their own world, die as well. Standing in their way are trolls, wolves, their old enemy Feng Zhudai and a new one - Loki, god of mischief and chaos. To save this world and themselves, they must get to Asgard in time. Of course, it would help if they knew where it was. Then, somehow, when they do find it, they have to steal Thor's Hammer - and everyone knows that stealing things from Gods is a bad idea.
Futures and Pasts, Fearless and Frightening.This is a must-read collection for all fans of sci-fi, fantasy, and horror. A celebration of legacy and endurance.?Bizarre remains of a lost civilisation emerge from the ice. ?The ghosts of a drowned town wait to be awakened. ?A witch with a dragon problem. ?What Elvis will do to protect his fellow artists from annihilation.?An ancient spaceship carries the last, fragmented memories of Earth.?Broken souls of the dead are passed on to the new-born.??These and many more tales showcase the hopes, remnants, and fears of humanity. Having been diagnosed with terminal cancer, Aiki Flinthart reached out for works from as many of her favourite authors as wo...
A grieving woman is drawn to a land-locked lighthouse where she meets a party of lost souls in need of a guide. She must face death in order to start a new life. The temporary caretaker of a lighthouse finds the perfect hideaway for safeguarding her secret, never expecting to encounter a murder and an unlikely partner in crime. While visiting a deep space navigational beacon to conduct routine maintenance, two space adventurers encounter a self-aware AI computer that has her own plans. Queensland, 1887. A lighthouse keeper’s daughter is missing, presumed dead. Is she another victim of the Spectre or something even more terrifying? A voice from one woman’s past echoes a secret up the ligh...
Take a very ordinary, very unhappy 14 year old boy, Phoenix. He's bored by school, hates his step-father, feels like he has no control over his life. In fact, the only things he does like are computer games and martial arts. Add a smart, miserable 14 year old girl, Jade. She's the youngest of seven girls; teased and picked on; a misfit; her own mother doesn't get her. All she likes is books and botany. Throw both these kids into a computer game - 80AD - AND into their avatar's bodies. Phoenix and Jade aren't 14 year old kids any longer. They're 17 year old warriors, confused and trapped in an ancient world of warfare, magic and death. They're stuck in 80AD Britain To Phoenix, it's fun - a ga...
Ungiven Land The Silverlands Book Three For lovers of epic fantasy. I do not know how we will live without the GIVEN magic. The Puri may want our bountiful lands but the fact is without the GIVEN, we are no better off than they are in the wastelands… After being sucked into The Crystal Gate, Sophy remains trapped in the deadlands on the world of Yulandir. Some believe Sophy chose to return home to her own world, but Oakheart fears that she was taken and aches to find her. At the mercy of Rufus and the Ancient Evil, Sophy suffers as they rip the land’s GIVEN magic from her. She must fight to keep the magic inside herself and find a way back to Argenterra. Meanwhile, war is imminent and Oakheart’s loyalties are divided: he cannot go after Sophy to rescue her because no one knows how to operate The Crystal Gate and his father calls for aid as the Puri have invaded Silverdale. Sophy despairs of rescue and soon her very life will be drained…
Pastors and ministers have one of the most challenging jobs on earth. Of all their tasks, one responsibility they cannot neglect is teaching the word of God. Unfortunately, church leaders seldom have enough time to prepare Bible studies for their congregations. This book is a quick resource to help fill the gap. These thematically arranged Bible studies each contain an introduction to a topic and a list of relevant Scripture readings for that topic. Pastors can use the introduction to spark discussion within small groups or to focus on the specific themes during sermon writing. Many have stated that Volume 1 is a great resource, and it is my prayer that Volume 2 is a great resource as well. "Go therefore and make disciples of all nations, . . . teaching them to observe all things that I have commanded you; and lo, I am with you always, even to the end of the age" (Matt 28:19-20).
New and exclusive short stories and poems inspired by bad mothers from some of today' s fiercest women in horror. Featuring Rachel Harrison, Gwendolyn Kiste, Kristi DeMeester, and Kelsea Yu, edited by Lindy Ryan with a foreword by Sadie “ Mother Horror” Hartmann. From mama trauma to smother mother, this all-new women in horror anthology features stories about the scariest monster of them all— our mothers. "Twisted caregiving and inescapably tainted love abound in this intimate and visceral anthology from editor Ryan... These chilling tales impress." — Publishers Weekly STARRED REVIEW “ Deliciously evocative and revealing...Not for the faint of heart.” — Midwest Book Review
An anthology of Australian speculative fiction short stories.
This book will help you to write fight scenes that are entertaining as well as realistic, and leave the reader breathless with excitement. The book suggests a six-part structure to use as blueprint for your scene, and reveals tricks how to combine fighting with dialogue, which senses to use when and how, and how to stir the reader's emotions. You'll decide how much violence your scene needs, what's the best location, how your heroine can get out of trouble with self-defence and how to adapt your writing style to the fast pace of the action. There are sections on female fighters, male fighters, animals and weres, psychological obstacles, battles, duels, brawls, riots and final showdowns. For the requirements of your genre, there is even advice on how to build erotic tension in a fight scene, how magicians fight, how pirates capture ships and much more. You will learn about different types of weapons, how to use them in fiction, and how to avoid embarrassing blunders. The book uses British spellings.