You may have to Search all our reviewed books and magazines, click the sign up button below to create a free account.
This is the definitive behind-the-scenes account of Capcom’s horror video game series Resident Evil – one of the most popular, innovative and widely influential franchises of all time. Industry expert Alex Aniel spent two years interviewing key former members of Capcom staff, allowing him to tell the inside story of how Resident Evil was envisioned as early as the late 1980s, how its unexpected and unprecedented success saved the company from financial trouble, how the series struggled at the turn of the century and, eventually, how a new generation of creators was born after the release of Resident Evil 4. Itchy, Tasty narrates the development of each Resident Evil game released between 1996 and 2006, interspersed with fascinating commentary from the game creators themselves, offering unique insight into how the series became the world-conquering franchise it is today.
An in-depth, 152-page art book that ventures into the challenges recorded throughout the production of the critically acclaimed, fan-adored Resident Evil 7: Biohazard! Relive the terror of Resident Evil 7: Biohazard, the expertly crafted first-person survival horror game that altered the paradigm of Resident Evil titles. This art book includes undisclosed concept art and CG visuals closely arranged and coupled with detailed passages of the development team's progress on the game. Explore interviews, photo albums, a storyboard collection of in-game event scenes from opening to ending, and more in this succinctly packed chronicle of Resident Evil 7's development. Dark Horse Books and Capcom present Resident Evil 7: Biohazard Document Files, a perfect companion for fans of Resident Evil, and fully translated to English for the first time!
A wide-ranging survey of video game music creation, practice, perception and analysis - clear, authoritative and up-to-date.
A no-nonsense, implementable handbook for taking part in the Entrepreneur Revolution We are living in revolutionary times; times with an impact as significant and far-reaching as the previous Industrial Revolution was to the Agricultural Age. Technological shifts have allowed micro-businesses to compete with large corporations. Small business can now have a global footprint, can be structured in low tax environments, move products anywhere in the world, and access unprecedented levels of support. Entrepreneur Revolution means taking the initiative to do something that you love, something that you’re good at, and something that will make you money. This masterclass in gaining an entrepreneu...
Daniel Migliore's Faith Seeking Understanding has been a standard introduction to Christian theology for more than a decade. The book's presentation of traditional doctrine in freshly contemporary ways, its concern to hear and critically engage new voices in theology, and its creative and accessible style have kept it one of the most stimulating, balanced, and readable guides to theology available. This second edition of Faith Seeking Understanding features improvements from cover to cover. Besides updating and expanding the entire text of the book, Migliore has added two completely new chapters. The first, "Confessing Jesus Christ in Context," explores the unique contributions to Christian ...
In the last quarter of the twentieth century, the ideas that most Americans lived by started to fragment. Mid-century concepts of national consensus, managed markets, gender and racial identities, citizen obligation, and historical memory became more fluid. Flexible markets pushed aside Keynesian macroeconomic structures. Racial and gender solidarity divided into multiple identities; community responsibility shrank to smaller circles. In this wide-ranging narrative, Daniel Rodgers shows how the collective purposes and meanings that had framed social debate became unhinged and uncertain. Age of Fracture offers a powerful reinterpretation of the ways in which the decades surrounding the 1980s ...
Every passionate gamer knows about the Resident Evil saga. Born in 1996, the series count at least 10 major episodes mainly inspired by the work of George A. Romero. The games take place in the United States infested with zombies. The first episode was so terrifying that it inspired the birth of a new genre: the survival-horror games. As in every Third Editions' book, a video game saga is analyzed and decrypted. More than 200 pages to know everything about Resident Evil the behind-the-scenes development, the gameplay, the story, the universe. Go back to the heart of this great saga, dive into the mysteries of Raccoon City to meet the heroes who fought the evil corporation Umbrella. The figure of the undead never ceases to fascinate.
Bringing together dozens of leading scholars from across the world to address topics from pinball to the latest in virtual reality, The Oxford Handbook of Video Game Music and Sound is the most comprehensive and multifaceted single-volume source in the rapidly expanding field of game audio research.
Back in 1994 at the game company ‘CORE Design’ in Derby, Lara Croft was born. Through eighteen months of pure hard work from the team, Tomb Raider was released in 1996 and became the success that we see today; taking part in the mid-nineties celebrations of Brit-Pop and Girl Power. This is the story of the team who were involved in creating the first two games, then leaving the series to a new team in 1998. Lara Croft brought class, comedy, and a James Bondian role to the game, dreamt up by Toby Gard and helped to become a pitch with Paul Douglas. The game was a gamble, but because everyone at the company believed in it, it led to huge success for everyone, except for Toby and Paul. ‘T...