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Video on Demand Systems brings together in one place important contributions and up-to-date research results in this fast moving area. Video on Demand Systems serves as an excellent reference, providing insight into some of the most challenging research issues in the field.
Describes ITU H H.323 and H.324, H.263, ITU-T video, and MPEG-4 standards, systems, and coding; IP and ATM networks; multimedia search and retrieval; image retrieval in digital laboratories; and the status and direction of MPEG-7.
This book constitutes the proceedings of the International Symposium on Multimedia Communications and Video Coding (ISMCVC95) held October 11 - 13, 1995, at the Poly technic University in Brooklyn, New York. This Symposium was organized under the aus pices of the New York State funded Center for Advanced Technology in Telecommunications (CATT), in cooperation with the Communications Society and the Signal Processing Society of the Institute of Electrical and Electronic Engineers (IEEE). In preparing this book, we have summarized the topics presented in various sessions of the Symposium, including the keynote addresses, the Service Provider and Vendor Session, the Panel Discussion, as well as the twelve Technical Sessions. This summary is presented in the Introduction. 'Full papers submitted by the presenters are organized into eleven chapters, divided into three parts. Part I focuses on systems issues in multimedia communications. Part II concentrates on video coding algorithms. Part III discusses the interplay between video coding and network control for video delivery over various channels.
Welcome to IWQOS'97 in New York City! Over the past several years, there has been a considerable amount of research within the field of Quality of Service (QOS). Much of that work has taken place within the context of QOS support for distributed multimedia systems, operating systems, transport subsystems, networks, devices and formal languages. The objective of the Fifth International Workshop on Quality of Service (IWQOS) is to bring together researchers, developers and practitioners working in all facets of QOS research. While many workshops and conferences offer technical sessions on the topic QOS, none other than IWQOS, provide a single-track workshop dedicated to QOS research. The theme...
Audio Anecdotes is a book about digital sound. It discusses analyzing, processing, creating, and recording many forms of sound and music, emphasizing the opportunities presented by digital media made possible by the arrival of inexpensive and nearly ubiquitous digital computing equipment. Applications of digital audio techniques are indispensable i
This book constitutes the refereed proceedings of the Third International Conference on Embedded Software and Systems, ICESS 2007, held in Daegu, Korea, May 2007. The 75 revised full papers cover embedded architecture, embedded hardware, embedded software, HW-SW co-design and SoC, multimedia and HCI, pervasive/ubiquitous computing and sensor network, power-aware computing, real-time systems, security and dependability, and wireless communication.
Technology continues to transform the world with a process that seems to be constantly accelerating. The struggle to understand the way the new computer and communications technologies are transforming the world is many-sided. What the essays collected in this issue of the 'Bucknell Review' attempt is a general cultural approach to the notion of ther being a technological matrix in which we all now find ourselves adrift and of which our experience is often dread. Adrift and dread are not single metaphors in the collection. In order to attempt this interrogation of the technological matrix, the essayists have drawn from a variety of disciplines- literature, philosophy, religion, art, media studies- while retaining the substantial contibutions of previous theorists of technology. The main thrust of this collection is to underscore the vast enrichment given to a study of the new technologies when approached from a broad cultural standpoint.
Discusses recent advances in the related technologies of multimedia computers, videophones, video-over-Internet, HDTV, digital satellite TV and interactive computer games. The text analyzes ways of achieving more effective navigation techniques, data management functions, and higher throughout networking. It synthesizes data on visual information venues, tracking the enormous commercial potential for new components and compatible systems.
The communication of information is a crucial point in the development of our future way of life. We are living more and more in an information society. Perhaps the more obvious applications are those devoted to distributed cooperative multimedia systems. In both industry and academia, people are involved in such projects. HPN'95 is an international forum where both communities can find a place for dialogues and interchanges. The conference is targeted to the new mechanisms, protocols, services and architectures derived from the need of emerging applications, as well as from the requirements of new communication environments. This workshop belongs to the series started in 1987 in Aachen (Germany), followed by Liege (Belgium) in 1988, Berlin (Germany) in 1991, Liege (Belgium) again in 1992 and Grenoble (France) in 1994. HPN'95 is the sixth event of the series sponsored by IFIP WG 6.4 and will be held at the Arxiduc Lluis Salvador building on the campus of the University of the Balearic Islands in Palma de Mallorca (Spain) from September 13 to 15.
Today, multimedia applications on the Internet are still in their infancy. They include personalized communications, such as Internet telephone and videophone, and interactive applications, such as video-on-demand, videoconferencing, distance learning, collaborative work, digital libraries, radio and television broadcasting, and others. Handbook of Internet and Multimedia Systems and Applications, a companion to the author's Handbook of Multimedia Computing probes the development of systems supporting Internet and multimedia applications. Part one introduces basic multimedia and Internet concepts, user interfaces, standards, authoring techniques and tools, and video browsing and retrieval techniques. Part two covers multimedia and communications systems, including distributed multimedia systems, visual information systems, multimedia messaging and news systems, conference systems, and many others. Part three presents contemporary Internet and multimedia applications including multimedia education, interactive movies, multimedia document systems, multimedia broadcasting over the Internet, and mobile multimedia.