You may have to Search all our reviewed books and magazines, click the sign up button below to create a free account.
From mobile phones to consoles, tablets and PCs, we are now a generation of gamers. The PlayStation Dreamworld is – to borrow a phrase from Slavoj Zizek – the pervert's guide to videogames. It argues that we can only understand the world of videogames via Lacanian dream analysis. It also argues that the Left needs to work inside this dreamspace – a powerful arena for constructing our desires – or else the dreamworld will fall entirely into the hands of dominant and reactionary forces. While cyberspace is increasingly dominated by corporate organization, gaming, at its most subversive, can nevertheless produce radical forms of enjoyment which threaten the capitalist norms that are created and endlessly repeated in our daily relationships with mobile phones, videogames, computers and other forms of technological entertainment. Far from being a book solely for dedicated gamers, this book dissects the structure of our relationships to all technological entertainment at a time when entertainment has become ubiquitous. We can no longer escape our fantasies but rather live inside their digital reality.
Using a range of ‘case studies’ from Critical Theory to Candy Crush, ‘Gangnam Style’ to Game of Thrones and Football Manager to Hieronymus Bosch, this book argues that we need to rethink our enjoyment. Inspired by psychoanalysis, the book offers a new way of thinking about how we talk about what we enjoy and how we enjoy what we talk about.
How (and why) are new technologies radically reshaping our desires?
Art-form, send-up, farce, ironic disarticulation, pastiche, propaganda, trololololol, mode of critique, mode of production, means of politicisation, even of subjectivation - memes are the inner currency of the internet's circulatory system. Independent of any one set value, memes are famously the mode of conveyance for the alt-right, the irony left, and the apoliticos alike, and they are impervious to many economic valuations: the attempts made in co-opting their discourse in advertising and big business have made little headway, and have usually been derailed by retaliative meming. POST MEMES: SEIZING THE MEMES OF PRODUCTION takes advantage of the meme's subversive adaptability and ripeness...
Using Lacanian psychoanalysis, as well as its pre-history and afterlives, In the Event of Laughter argues for a new framework for discussing laughter. Responding to a tradition of 'comedy studies' that has been interested only in the causes of laughter (in why we laugh), it proposes a different relationship between laughter and causality. Ultimately it argues that laughter is both cause and effect, troubling chronological time and asking for a more nuanced way of conceiving the relationship between subjects and their laughter than existing theories have accounted for. Making this visible via psychoanalytic ideas of retroactivity, Alfie Bown explores how laughter – far from being a mere response to a stimulus – changes the relationship between the present, the past and the future. Bown investigates this hypothesis in relation to a range of comic texts from the 'history of laughter,' discussing Chaucer, Shakespeare, Kafka and Chaplin, as well as lesser-known but vital figures from the comic genre.
What is consciousness? What is it like to feel pain, or to see the color red? Do robots and computers really think? For that matter, do plants and amoebas think? If we ever meet intelligent aliens, will we be able to understand what they say to us? Philosophers and scientists are still unable to answer questions like these. Perhaps science fiction can help. In Discognition, Steven Shaviro looks at science fiction novels and stories that explore the extreme possibilities of human and alien sentience.
In this follow-up to the first volume of Everyday Analysis articles, Why are Animals Funny?, the EDA Collective tracks through an ABC of modern phenomena ordered by analytic theme, widely ranging from Advertising to Language, Sport to Education, Film and TV to Work and Play, and Politics to Comic Universes. Punctuating these phenomenal pieces are illustrations from a range of artists and cartoonists, including Martin Rowson of the London Guardian.
An analysis of the ways in which capitalism has presented itself as the only realistic political-economic system.
Contemporary Health Studies: An Introduction provides a lively and accessible introduction to the current issues and key debates in this area. It contains a strong, up-to-date, global, social-scientific focus examining the human experience of health particularly emphasizing its social, political and environmental dimensions. The book’s diverse content is usefully divided into three main parts. Part one sets the scene looking closely at the definition of health studies and the debates surrounding the concept of health. Part two explores different disciplines underpinning Health Studies including chapters such as sociology, psychology, anthropology and health promotion. Part three of the boo...
French philosopher Gilles Deleuze is known as a thinker of creation, joyous affirmation, and rhizomatic assemblages. In this short book, Andrew Culp polemically argues that this once-radical canon of joy has lost its resistance to the present. Concepts created to defeat capitalism have been recycled into business mantras that joyously affirm “Power is vertical; potential is horizontal!” Culp recovers the Deleuze’s forgotten negativity. He unsettles the prevailing interpretation through an underground network of references to conspiracy, cruelty, the terror of the outside, and the shame of being human. Ultimately, he rekindles opposition to what is intolerable about this world. Forerunners is a thought-in-process series of breakthrough digital works. Written between fresh ideas and finished books, Forerunners draws on scholarly work initiated in notable blogs, social media, conference plenaries, journal articles, and the synergy of academic exchange. This is gray literature publishing: where intense thinking, change, and speculation take place in scholarship.