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Widely considered the toughest graphic design competition in the country -- entered by invitation only -- the 100 Show selects 100 winners from the categories of announcements, brochures, books and catalogs, posters, annual reports, and programs.
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"The 100 show is an annual competition held by the American Center of Design in Chicago. The competition recognizes work that illustrates significant trends in communication design. Each year, approximately 100 winning entries are selected from over 1,700. Designers thoughout United States and Europe enter the competition, and an articulate panel of judges chooses the winning pieces. Typically, entries include interactive media, poster, books, catlaogs, annual reports, logos, CD covers, packaging and stationery systems. 'The 100 Show' features an unique form of judging: rather than selecting work into the show by consensus, three judges independetly choose work to be included. Judging for the show is not based on complexity or budget, but rather on the strength of an entry's conception and execution. The 19th 100 Show chair, Michael Rock, of 2.4, New York, selected jurors Somi Kim of Reverb, Los Angeles ; Robin Kinross of Hyphen Press, London, and J. Abbott Miller of Design/Writing/Research, New York. Each demonstrated a distinct perspective through their individual selections of winning entries." - book jacket.
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The sixteenth annual American Center for Design year in Review.
The vital story of how women designers and researchers pioneered the field of interaction and user experience design for software and digital interfaces. Framed against the backdrop of contemporary waves of feminism and the history of computing design, In through the Side Door foregrounds the stories of the women working in the field of computing and the emergent discipline of interaction design as the graphical user interface was developed. Erin Malone begins with a handful of pioneers who brought to the field various methods from a variety of backgrounds including design, technical communication, social psychology, ethnography, information science, and mechanical engineering. Moving into t...
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Creativity is more than an inborn talent; it is a hard-earned skill, and like any other skill, it improves with practice. Graphic Design Thinking: How to Define Problems, Get Ideas, and Create Form explores a variety of informal techniques ranging from quick, seat-of-the-pants approaches to more formal research methods for stimulating fresh thinking, and ultimately arriving at compelling and viable solutions. In the style with which author Ellen has come to been known hands-on, up-close approach to instructional design writing brainstorming techniques are grouped around the three basic phases of the design process: defining the problem, inventing ideas, and creating form. Creative research m...