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This book is an in-depth analysis of three of the most crucial years in twentieth-century Italian history, the years 1943-46. After more than two decades of a Fascist regime and a disastrous war experience during which Italy changed sides, these years saw the laying of the political and cultural foundations for what has since become known as Italy's First Republic. Drawing on texts from the literature, film, journalism, and political debate of the period, Antifascisms offers a thorough survey of the personalities and positions that informed the decisions taken in this crucial phase of modern Italian history.
This book constitutes the thoroughly refereed post-conference proceedings of the Second International Conference on Arts and Technology, ArtsIT 2011, which was held in December 2011 in Esbjerg, Denmark. The 19 revised full papers and the two poster papers cover various topics such as Interaction and Art, Music and Performance, and Digital Technology.
This book constitutes the refereed proceedings of the First European Conference on Intelligence and Security Informatics, EuroISI 2008, held in Esbjerg, Denmark, in December 2008. The 23 revised full papers and 2 revised poster papers presented were carefully reviewed and selected from 48 submissions. The papers are organized in topical sections on criminal and social network analysis, intelligence analysis and knowledge discovery, Web-based intelligence monitoring and analysis, privacy protection, access control, and digital rights management, malware and intrusion detection, as well as surveillance and crisis management.
The four-volume set LNCS 8012, 8013, 8014 and 8015 constitutes the proceedings of the Second International Conference on Design, User Experience, and Usability, DUXU 2013, held as part of the 15th International Conference on Human-Computer Interaction, HCII 2013, held in Las Vegas, USA in July 2013, jointly with 12 other thematically similar conferences. The total of 1666 papers and 303 posters presented at the HCII 2013 conferences was carefully reviewed and selected from 5210 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 282 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this four-volume set. The 67 papers included in this volume are organized in topical sections on design philosophy, usability methods and tools, and design processes, methods and tools.
Provides a thorough overview of digital learning methods and their practical application in the modern language classroom English Language Learning in the Digital Age is a comprehensive introduction to the theoretical background and real-world application of IDLE (Informal Digital Learning of English). Designed for teachers and future teachers preparing to teach English as a second or other language, this highly practical guide focuses on incorporating digital technology into curricula to draw upon the extracurricular exposures to English that many students experience outside of the classroom. With some creativity and care, teachers can find ways to bring these experiences with English into ...
Their ever-evolving popularity notwithstanding, audiobooks remain a rather undertheorized phenomenon. The prevailing handful of existing studies seem to have adopted an inherently historicist approach, which fails to identify and scrutinize their aesthetic importance. Thus, rather than regarding them as mere recorded ‘versions’ of existing literary works, this book explores them as the unique products of a hitherto undefined artistic genre. As performance-based aural artefacts, the very act of listening to them is rendered an aesthetic experience in its own right. By effectively embracing an interdisciplinary approach and introducing a set of aesthetic questions and philosophical conundr...
ETAPS 2001 was the fourth instance of the European Joint Conferences on Theory and Practice of Software. ETAPS is an annual federated conference that was established in 1998 by combining a number of existing and new conferences. This year it comprised ve conferences (FOSSACS, FASE, ESOP, CC, TACAS), ten satellite workshops (CMCS, ETI Day, JOSES, LDTA, MMAABS, PFM, RelMiS, UNIGRA, WADT, WTUML), seven invited lectures, a debate, and ten tutorials. The events that comprise ETAPS address various aspects of the system de- lopment process, including speci cation, design, implementation, analysis, and improvement. The languages, methodologies, and tools which support these - tivities are all well within its scope. Di erent blends of theory and practice are represented, with an inclination towards theory with a practical motivation on one hand and soundly-based practice on the other. Many of the issues involved in software design apply to systems in general, including hardware systems, and the emphasis on software is not intended to be exclusive.
This book brings together works by specialists from various areas of the social sciences to reflect on the presence of China in Portugal and in Portuguese-speaking territories. From the first Chinese coolies that migrated to the former Portuguese colonies more than 100 years ago, to the current investments along the Belt and Road Initiative, we take the pulse of this historic, social, political and economic presence and flows, that continues to renew and reinvent itself in the face of the challenges of contemporaneity.
This book constitutes the refereed proceedings of the Third International Conference on Learning and Collaboration Technologies, LCT 2016, held as part of the 18th International Conference on Human-Computer Interaction, HCII 2016, in Toronto, Canada, in July 2016, in conjunction with 14 thematically similar conferences. The 1287 papers presented at the HCII 2016 conferences were carefully reviewed and selected from 4354 submissions. The papers cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The papers included in this volume are organized in the following thematic sections: instructional design; interaction techniques and platforms for learning; learning performance; web-based, mobile and ubiquitous learning; intelligent learning environments; learning technologies; collaboration technologies; and cultural and social aspects of learning and collaboration technologies.