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This book constitutes the refereed proceedings of the 9th International Conference on Pervasive Computing, Pervasive 2011, held in San Francisco, USA, in June 2011. The 19 revised full papers and three short papers presented were carefully reviewed and selected from 93 submissions. The contributions are grouped into the following topical sections: practices with smartphones; sensing at home, sensing at work; predicting the future; location sensing; augmenting mobile phone use; pervasive computing in the public arena; public displays; hands on with sensing; sensing on the body.
This book constitutes the refereed proceedings of the 10th International Conference on Pervasive Computing, Pervasive 2012, held in Newcastle, UK, in June 2012. The 28 revised papers presented were carefully reviewed and selected from 138 submissions. The contributions are grouped into the following topical sections: activity capturing; urban mobility and computing; home and energy; HCI; development tools and devices; indoor location and positioning; social computing and games; privacy; public displays and services.
This book constitutes the refereed proceedings of the 42nd German Conference on Pattern Recognition, DAGM GCPR 2020, which took place during September 28 until October 1, 2020. The conference was planned to take place in Tübingen, Germany, but had to change to an online format due to the COVID-19 pandemic. The 34 papers presented in this volume were carefully reviewed and selected from a total of 89 submissions. They were organized in topical sections named: Normalizing Flow, Semantics, Physics, Camera Calibration and Computer Vision, Pattern Recognition, Machine Learning.
th Welcome to the proceedings of the 8 International Conference on Pervasive Computing (Pervasive 2010). After Toronto, Sydney and Nara, the conference has now returned to Europe. Pervasiveis one of the most important conferences in the area of pervasive and ubiquitous computing. Asinthepreviousyear,wehadtwocategoriesoftechnicalpapers:FullPapers and Notes. Pervasive attracted 157 valid submissions, from which the Technical Program Committee (TPC) accepted 24 full papers and one note, resulting in an overall acceptance rate of 16%. The submissions included 628 authors from 27 countries representing all the continents (except Antarctica). As we can see from these ?gures, Pervasive is a truly g...
This year marks the third edition of EuroSSC. It builds on the success of the past editions, held in Enschede, The Netherlands in 2006, and in Kendal, UK in 2007. On behalf of the Organizing Committee, we would like to welcome you to EuroSSC 2008, in Zurich, Switerland. This volume contains the invited papers and technical peer-reviewed papers selected for presentation at the conference. At EuroSSC we aim to explore technologies, algorithms, architectures, p- tocols, and user aspects underlying context-aware smart surroundings, coop- ating intelligent objects, and their applications. Since its inception, EuroSSC has taken a complementary technology-driven and user-driven view to discuss thes...
This book constitutes the refereed proceedings of the 36th German Conference on Pattern Recognition, GCPR 2014, held in Münster, Germany, in September 2014. The 58 revised full papers and 8 short papers were carefully reviewed and selected from 153 submissions. The papers are organized in topical sections on variational models for depth and flow, reconstruction, bio-informatics, deep learning and segmentation, feature computation, video interpretation, segmentation and labeling, image processing and analysis, human pose and people tracking, interpolation and inpainting.
The four-volume set LNCS 8117-8120 constitutes the refereed proceedings of the 14th IFIP TC13 International Conference on Human-Computer Interaction, INTERACT 2013, held in Cape Town, South Africa, in September 2013. The 55 papers included in the second volume are organized in topical sections on E-input/output devices (e-readers, whiteboards), facilitating social behaviour and collaboration, gaze-enabled interaction design, gesture and tactile user interfaces, gesture-based user interface design and interaction, health/medical devices, humans and robots, human-work interaction design, interface layout and data entry, learning and knowledge-sharing, learning tools, learning contexts, managing the UX, mobile interaction design, and mobile phone applications.
Today, people living in cities see up to 5000 ads per day, many on public displays. More and more of these public displays are networked and equipped with sensors, making them part of a global infrastructure that is currently emerging. Such displays provide the opportunity to create a benefit for society in the form of immersive experiences and relevant content. In this way, they can overcome the display blindness that evolved over the years. Two main reasons prevent this vision from coming true: first, public displays are stuck with traditional advertising as the driving business model. Second, no common ground exists for researchers or advertisers that outline important challenges. The main contribution of this thesis is presenting a design space for advertising on public displays that identifies important challenges - mainly from an HCI perspective. The results are envisioned to provide a basis for future research and for practitioners to shape future advertisements on public displays in a positive way.
The eight-volume set comprising LNCS volumes 9905-9912 constitutes the refereed proceedings of the 14th European Conference on Computer Vision, ECCV 2016, held in Amsterdam, The Netherlands, in October 2016. The 415 revised papers presented were carefully reviewed and selected from 1480 submissions. The papers cover all aspects of computer vision and pattern recognition such as 3D computer vision; computational photography, sensing and display; face and gesture; low-level vision and image processing; motion and tracking; optimization methods; physics-based vision, photometry and shape-from-X; recognition: detection, categorization, indexing, matching; segmentation, grouping and shape representation; statistical methods and learning; video: events, activities and surveillance; applications. They are organized in topical sections on detection, recognition and retrieval; scene understanding; optimization; image and video processing; learning; action, activity and tracking; 3D; and 9 poster sessions.