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Neo-Baroque Aesthetics and Contemporary Entertainment
  • Language: en
  • Pages: 323

Neo-Baroque Aesthetics and Contemporary Entertainment

  • Categories: Art
  • Type: Book
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  • Published: 2004
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  • Publisher: Mit Press

Tracing the logic of media history, from the baroque tothe neo-baroque, from magic lanterns and automata to film andcomputer games.

The Contemporary Comic Book Superhero
  • Language: en
  • Pages: 510

The Contemporary Comic Book Superhero

  • Type: Book
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  • Published: 2009-05-07
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  • Publisher: Routledge

Over the last several decades, comic book superheroes have multiplied and, in the process, become more complicated. In this cutting edge anthology an international roster of contributors offer original research and writing on the contemporary comic book superhero, with occasional journeys into the film and television variation. As superheroes and their stories have grown with the audiences that consume them, their formulas, conventions, and narrative worlds have altered to follow suit, injecting new, unpredictable and more challenging characterizations that engage ravenous readers who increasingly demand more.

The Horror Sensorium
  • Language: en
  • Pages: 233

The Horror Sensorium

  • Type: Book
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  • Published: 2012-10-03
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  • Publisher: McFarland

Horror films, books and video games engage their audiences through combinations of storytelling practices, emotional experiences, cognitive responses and physicality that ignite the sensorium--the sensory mechanics of the body and the intellectual and cognitive functions connected to them. Through analyses of various mediums, this volume explores how the horror genre affects the mind and body of the spectator. Works explored include the films 28 Days Later and Death Proof, the video games Resident Evil 4 and Doom 3, the theme park ride The Revenge of the Mummy, transmedia experiences associated with The Dark Knight and True Blood, and paranormal romance novels featuring Anita Blake and Sookie Stackhouse. By examining how these diverse media generate medium-specific corporeal and sensory responses, it reveals how the sensorium interweaves sensory and intellectual encounters to produce powerful systems of perception.

Superheroes Beyond
  • Language: en

Superheroes Beyond

  • Type: Book
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  • Published: 2024-03-15
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  • Publisher: Unknown

A dynamic collection acknowledging a powerful diversity of superheroes outside of expected boundaries

Emotion and the Seduction of the Senses, Baroque to Neo-Baroque
  • Language: en
  • Pages: 327

Emotion and the Seduction of the Senses, Baroque to Neo-Baroque

  • Categories: Art

Emotion and the Seduction of the Senses, Baroque to Neo-Baroque examines the relationship between the cultural productions of the baroque in the seventeenth century and the neo-baroque in our contemporary world. The volume illuminates how, rather than providing rationally ordered visual realms, both the baroque and the neo-baroque construct complex performative spaces whose spectacle seeks to embrace, immerse, and seduce the senses and solicit the emotions of the beholder.

Super/heroes
  • Language: en
  • Pages: 428

Super/heroes

  • Categories: Art

This collection explores contemporary superhero narratives, including comic books and films, in a wider mythic context. Since the 1930s superheroes have come to dominate a variety of media formats. Why are audiences so fascinated with heroes, and what makes the idea of heroes so necessary in society?

Fans and Videogames
  • Language: en
  • Pages: 253

Fans and Videogames

This anthology addresses videogames long history of fandom, and fans’ important role in game history and preservation. In order to better understand and theorize video games and game playing, it is necessary to study the activities of gamers themselves. Gamers are active creators in generating meaning; they are creators of media texts they share with other fans (mods, walkthroughs, machinima, etc); and they have played a central role in curating and preserving games through activities such as their collective work on: emulation, creating online archives and the forensic archaeology of code. This volume brings together essays that explore game fandom from diverse perspectives that examine the complex processes at work in the phenomenon of game fandom and its practices. Contributors aim to historicize game fandom, recognize fan contributions to game history, and critically assess the role of fans in ensuring that game culture endures through the development of archives.

Rethinking Media Change
  • Language: en
  • Pages: 422

Rethinking Media Change

  • Type: Book
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  • Published: 2004-09-17
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  • Publisher: MIT Press

The essays in Rethinking Media Change center on a variety of media forms at moments of disruption and cultural transformation. The editors' introduction sketches an aesthetics of media transition—patterns of development and social dispersion that operate across eras, media forms, and cultures. The book includes case studies of such earlier media as the book, the phonograph, early cinema, and television. It also examines contemporary digital forms, exploring their promise and strangeness. A final section probes aspects of visual culture in such environments as the evolving museum, movie spectaculars, and "the virtual window." The contributors reject apocalyptic scenarios of media revolution, demonstrating instead that media transition is always a mix of tradition and innovation, an accretive process in which emerging and established systems interact, shift, and collude with one another.

The Superhero Symbol
  • Language: en
  • Pages: 337

The Superhero Symbol

Bringing together superhero scholars and key industry figures The Superhero Symbol unmasks how superheroes have become so pervasive in media, culture, and politics. This timely collection explores how these powerful icons are among the entertainment industry's most valuable intellectual properties, yet can be appropriated for everything from activism to cosplay and real-life vigilantism.

Neo-Baroques
  • Language: en
  • Pages: 339

Neo-Baroques

  • Type: Book
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  • Published: 2016-10-18
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  • Publisher: BRILL

The Baroque is back in contemporary culture. The ten essays authored by international scholars, and three interventions by artists, examine the return of the baroque as Neo-Baroque through interdisciplinary perspectives. Understanding the Neo-Baroque as transcultural (between different cultures) and transhistorical (between historical moments) the contributors to this volume offer diverse perspectives that suggest the slipperiness of the Neo-Baroque may best be served by the term ‘Neo-Baroques’. Case studies analysed reflect this plurality and include: the productions of Belgian theatre company Abattoir Fermé; Claire Denis’ French New Extremist film Trouble Every Day; the novel Lujuria tropical by exiled El Salvadorian Quijada Urias; the science fiction blockbuster spectacles The Matrix and eXistenZ; and the spectacular grandeur of early Hollywood movie palaces and the contemporary Las Vegas Strip. Contributors: Jens Baumgarten, Marjan Colletti, Bolívar Echeverría, Rita Eder, Hugh Hazelton, Monika Kaup, Peter Krieger, Patrick Mahon, Walter Moser, Angela Ndalianis, Richard Reddaway, Karel Vanhaesebrouck, Saige Walton.