You may have to Search all our reviewed books and magazines, click the sign up button below to create a free account.
Beginning Design for 3D Printing is the full color go-to-guide for creating just about anything on a 3D printer. This book will demystify the design process for 3D printing, providing the proper workflows for those new to 3D printing, eager artists, seasoned engineers, 3D printing entrepreneurs, and first-time owners of 3D printers to ensure original ideas can be 3D printed. Beginning Design for 3D Printing explores a variety of 3D printing projects. Focus is on the use of freely available 3D design applications with step-by-step techniques that will demonstrate how to create a wide variety of 3D printable objects and illustrate the differences between splines, polygons, and solids. Users will get a deep understanding of a wide range modeling applications. They'll learn the differences between organic modeling tools, hard edge modeling, and precision, CAD-based techniques used to make 3D printable designs, practical products, and personalized works of art. Whether you are a student on a budget or a company exploring R & D options for 3D printing, Beginning Design for 3D Printing will provide the right tools and techniques to ensure 3D printing success.
The New Shop Class connects the worlds of the maker and hacker with that of the scientist and engineer. If you are a parent or educator or a budding maker yourself, and you feel overwhelmed with all of the possible technologies, this book will get you started with clear discussions of what open source technologies like 3D printers, Arduinos, robots and wearable tech can really do in the right hands. Written by real "rocket scientist" Joan Horvath, author of Mastering 3D Printing, and 3D printing expert Rich Cameron (AKA whosawhatsis), The New Shop Class is a friendly, down-to-earth chat about how hands-on making things can lead to a science career. Get practical suggestions about how to use technologies like 3D printing, Arduino, and simple electronics Learn how to stay a step ahead of the young makers in your life and how to encourage them in maker activities Discover how engineers and scientists got their start, and how their mindsets mirror that of the maker
Some architects dream of 3D-printing houses. Some even fantasise about 3D-printing entire cities. But what is the real potential of 3D printing for architects? This issue focuses on another strand of 3D-printing practice emerging among architects operating at a much smaller scale that is potentially more significant. Several architects have been working with the fashion industry to produce some exquisitely designed 3D-printed wearables. Other architects have been 3D-printing food, jewellery and other items at the scale of the human body. But what is the significance of this work? And how do these 3D-printed body-scale items relate to the discipline of architecture? Are they merely a distract...
Reverse Engineering is a term that comes originally from the field of mechanical engineering. Reverse Engineering indicates the process of analysing an existing object or system by laying out its construction plan to then rebuild it in every detail. This manner of reconstruction allows for modifications and adjustments to new demands and requirements, it signifies creative appropriation, democratisation of knowledge, further development. The contributions in this volume take Reverse Engineering to another level, applying it to the fields of arts, sciences and politics in an attempt to reveal the procedures of culture and technology at work, and the importance of access, knowledge and skills in reshaping our present times and future.
The three-volume set LNCS 10288, 10289, and 10290 constitutes the proceedings of the 6th International Conference on Design, User Experience, and Usability, DUXU 2017, held as part of the 19th International Conference on Human-Computer Interaction, HCII 2017, in Vancouver, BC, Canada, in July 2017, jointly with 14 other thematically similar conferences. The total of 1228 papers presented at the HCII 2017 conferences were carefully reviewed and selected from 4340 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Com...
This handbook offers a much-needed overview of the rapidly growing field of digital sociology. Rooted in a critical understanding of inequality as foundational to digital sociology, it connects digital media technologies to traditional areas of study in sociology, such as labor, culture, education, race, class, and gender. It covers a wide variety of topics, including web analytics, wearable technologies, social media analysis, and digital labor. The result is a benchmark volume that places the digital squarely at the forefront of contemporary investigations of the social.
The ubiquitous nature of the Internet of Things allows for enhanced connectivity between people in modern society. When applied to various industries, these current networking capabilities create opportunities for new applications. Internet of Things and Advanced Application in Healthcare is a critical reference source for emerging research on the implementation of the latest networking and technological trends within the healthcare industry. Featuring in-depth coverage across the broad scope of the Internet of Things in specialized settings, such as context-aware computing, reliability, and healthcare support systems, this publication is an ideal resource for professionals, researchers, upper-level students, practitioners, and technology developers seeking innovative material on the Internet of Things and its distinct applications.
From a holistic perspective, this handbook explores the design, development and production of smart textiles and textile electronics, breaking with the traditional silo-structure of smart textile research and development. Leading experts from different domains including textile production, electrical engineering, interaction design and human-computer interaction (HCI) address production processes in their entirety by exploring important concepts and topics like textile manufacturing, sensor and actuator development for textiles, the integration of electronics into textiles and the interaction with textiles. In addition, different application scenarios, where smart textiles play a key role, are presented too. Smart Textiles would be an ideal resource for researchers, designers and academics who are interested in understanding the overall process in creating viable smart textiles.
Towards a New Social Contract Ars Electronica 2023 is dedicated to the complex questions of truth and the concept of ownership in this digital age. In doing so, the festival navigates the central questions of our time. The focus is on how our perception of "authentic" and "original" is being transformed and whether truth can be owned, and how this relates to digitalization and the rapidly developing performance of artificial intelligence. How can the achievements of a tool that is so much based on the globally collective "raw material" of knowledge and creativity be made accessible to everyone and be harnessed to the benefit of all? This comprehensive volume brings together the works of artists, scientists, developers, designers, entrepreneurs and activists from around the world and delves deep into the themes of the festival, offering insights, perspectives, and thought-provoking content that reflect on the intersection of art, technology, and society.
Master wearable technology with this book including colored images and over 50 activities using Arduino and ESP32, build useful, stylish, and smart wearable devices, and create interactive circuits that react to us and our environment Key Features Learn wearable technology and build electronic circuits with fun activities using Arduino systems Get an in-depth understanding of e-textiles and ESP32 microcontrollers to create interactive wearables Apply a design innovation approach and best practices to address real-world issues Book DescriptionWearable circuits add interaction and purpose to clothing and other wearable devices that are currently widely used in medical, social, safety, entertai...