You may have to Search all our reviewed books and magazines, click the sign up button below to create a free account.
Some architects dream of 3D-printing houses. Some even fantasise about 3D-printing entire cities. But what is the real potential of 3D printing for architects? This issue focuses on another strand of 3D-printing practice emerging among architects operating at a much smaller scale that is potentially more significant. Several architects have been working with the fashion industry to produce some exquisitely designed 3D-printed wearables. Other architects have been 3D-printing food, jewellery and other items at the scale of the human body. But what is the significance of this work? And how do these 3D-printed body-scale items relate to the discipline of architecture? Are they merely a distract...
Homing the Machine in Architecture is a series of conversations on the ways designers, practitioners, historians, and theorists orient themselves within the world of architectural digital fabrication. To “home” a digital fabrication machine is to send it back to its origin point—a point that can be specified by the fabricator in advance of the fabrication process or by the defaults that are pre-programmed into the machine. The homing process is necessary and productive since it determines the physical point at which the machine (and the maker) begin making—every time that architectural designers begin to digitally fabricate something new, they first need to home the machine. This boo...
Though much attention has been given to the prefabrication of architecture, there has been little discussion on the influence and importance of prefabrication within the interior environment. This book does just that, providing a comprehensive investigation into the prefab interior from the 19th century to the present and beyond. Each chapter focuses on a typology of the prefabricated interior, looking at the bathroom, kitchen, workspace, furniture, mobile interiors, the prefab house, textiles, wearables, and the digital realm of printed interiors. Taken as a group, these chapters and illustrations indicate that constructs of the interior have been pivotal in the generation of techniques and...
Designers and forward thinkers in the field of interactive design share their reflections and show examples of different models of a responsive future environment. Interactive design has exploded in recent years with a number of inspiring projects that have opened up a new field of research and design. This book brings together some of the most prominent actors and thinkers in the field of interactive design, with theoretical articles highlighting different aspects of this work and describing them through current practices and projects. Supplemented with numerous illustrations, this book offers an overview of the emergence of interactive design and architecture based on the theory of cybernetics. At the same time, it introduces models of interactivity ranging from dynamic and shapechanging materials to wearables, architecture, and transdisciplinary and alternative design methods. History of the development of interactive design Overview of the state of the art and its possibilities Models of interactivity in theory and practice
This book presents selected papers from The 1st International Conference on Computational Design and Robotic Fabrication (CDRF 2019). Focusing on novel architecture theories, tools, methods, and procedures for digital design and construction in architecture, it promotes dialogs between architecture, engineer, computer science, robotics, and other relevant disciplines to establish a new way of production in the building industry in the digital age. The contents make valuable contributions to academic researchers and engineers in the industry. At the same time, it offers readers new ideas for the application of digital technology.
Guest-edited by Owen Hopkins Multispace exists at the intersection of the physical and digital, and in the blurring of their previously clear dividing lines. Multispace is not a single space, but a hybrid space where, in effect, we occupy multiple spaces simultaneously. We enter it on a Zoom call, when we are in our office and in a meeting with 20 people; when we are cycling down a country lane whilst racing against thousands of others who also use the Strava app; when we are watching a TV show while live tweeting; or, perhaps most literally, when wandering around the local park looking for creatures that only appear on a smartphone screen. A fundamental question of this AD is why the phenom...
This book collects contributions of forefront research and practices related to the use of the enabling technologies of Industry 4.0 in the architecture and design fields and their impact on the UN's Sustainable Developments goals. The book is structured into three sections (research, practice, and technologies), with the goal of creating a new framework useful for widespread awareness necessary to initiate technology transfer processes for the benefit of the public sector, universities, research centers, and innovative companies, and a new professional figure capable of controlling the entire process is essential. Thus, the book chapters arouse a series of relevant topics such as computatio...
The first book on active matter, an emerging field focused on programming physical materials to assemble themselves, transform autonomously, and react to information. The past few decades brought a revolution in computer software and hardware; today we are on the cusp of a materials revolution. If yesterday we programmed computers and other machines, today we program matter itself. This has created new capabilities in design, computing, and fabrication, which allow us to program proteins and bacteria, to generate self-transforming wood products and architectural details, and to create clothing from “intelligent textiles” that grow themselves. This book offers essays and sample projects f...
What does it take to create innovative tech-savvy designs that are usable, appealing, and good for society? The contributions to this volume introduce contemporary research on the digitization and »datafication« of products, exploring topics like user experience, artificial intelligence, and virtual environments in design. Coming from varied backgrounds in product design, interaction design, service design, game design, architecture, and graphic design, they emphasize that digital transformation is not just a technical process, but also a social and learning process that fundamentally changes the way we understand information.
Proceedings of the 14th International Conference on Applied Human Factors and Ergonomics (AHFE 2023), July 20–24, 2023, San Francisco, USA