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Employees who possess problem-solving skills are highly valued in today?s competitive business environment. The question is how can employees learn to deal in innovative ways with new data, methods, people, and technologies? In this groundbreaking book, Arthur VanGundy -- a pioneer in the field of idea generation and problem solving -- has compiled 101 group activities that combine to make a unique resource for trainers, facilitators, and human resource professionals. The book is filled with idea-generation activities that simultaneously teach the underlying problem-solving and creativity techniques involved. Each of the book?s 101 engaging and thought-provoking activities includes facilitator notes and advice on when and how to use the activity. Using 101 Activities for Teaching Creativity and Problem Solving will give you the information and tools you need to: Generate creative ideas to solve problems. Avoid patterned and negative thinking. Engage in activities that are guaranteed to spark ideas. Use proven techniques for brainstorming with groups. Order your copy today.
This second edition explains, demonstrates and evaluates 105 tested problem-solving techniques, 35 more than appeared in the first edition. Having more techniques at your disposal enables you to solve a wider range of problems without wasting time looking for the best solutions. In addition, you will find new techniques for classifying problems - to solve them faster - as well as expanded discussion of proven brainstorming and brainwriting methods.
Annotation Training dynamite! Training mastermind Arthur VanGundy, author of the best-selling Brain Boosters for Business Advantage, has assembled 101 original games and activities guaranteed to satisfy almost every conceivable training need. These dynamic exercises are accompanied by: * Concise objectives * Recommended uses * Suggested audience * Required time * Necessary materials * Detailed procedures * Potential discussion topics * Possible variations ... and more! Get VanGundy's best-selling game assortment and add these simple, practical, power-packed resources to your training arsenal today!
As an acknowledged guru in the field of creativity and innovation, Arthur VanGundy has inspired businesses in a variety of industries to generate more original, cutting-edge ideas. Getting to Innovation is a detailed guide to achieving the critical first step in formulating creative and useful ideas–i.e., asking the right questions that define the challenges facing any organization. Readers will discover: * how to write positioning and rationale statements for each challenge * how to link together multiple objectives in priority frameworks * the top 10 techniques for generating creative ideas * tips for designing and running brainstorming retreats * advice on how to select the best ideas from the many that have been generated When it comes to true innovation, it’s not formulating the great ideas, but asking the right questions that will ultimately lead to results. Getting to Innovation offers the tools to help every company tap into its most inspired thinking.
Creative problem solving (CPS) is a six-step process designed to help people systematically resolve nonroutine, ambiguous types of problems. Because most organizational problems tend to be nonroutine, skill in using CPS process can confer a significant competitive advantage. Creative Problem Solving gives training managers the information they need to develop and teach a course on CPS. VanGundy provides an overview of the process, elements of the creative climate needed to foster CPS and innovative thinking, creative thinking exercises designed to illustrate specific CPS principles, and easy-to-follow descriptions of proven idea-generated methods.
'Packed end to end with ways to see the world in new ways' Mike Krieger, cofounder, Instagram 'Designed to spark creativity, help solve problems, foster connection and make our lives better' Gretchen Rubin 'Navigate today's world with agility, resilience and imagination' Lorraine Twohill, CMO, Google What do they teach you at the most prestigious design school in the world? For the first time, you can find out. This highly-visual guide brings to life the philosophies of some of the d.school's most inventive and unconventional minds, including founder David Kelley, Choreographer Aleta Hayes and Google Chief Innovation Evangelist Frederik Pferdt and more. Creative Acts for Curious People is packed with ideas about the art of learning, discovery and leading through creative problem solving. With exercises including: - 'Expert Eyes' to test your observation skills - 'How to Talk to Strangers' to foster understanding - 'Designing Tools for Teams' to build creative leadership Revealing the hidden dynamics of design, and delving inside the minds of the profession's most celebrated thought-leaders, this definitive guide will help you live up to your creative potential.
Is it possible to "create" creativity? Especially in the workplace, where people are paid to do rather than "dream"? Absolutely. And in a business climate where companies must do more with less money and fewer resources, Idea Power is the one book to consult. It delivers all the information needed, whether you want to solve specific problems, stimulate new ideas, or start a full-fledged creativity training program. Arthur B. VanGundy has helped clients like Hershey Foods, Xerox, Monsanto, and Hallmark become more creative. He's an expert at helping people view problems from different perspectives and generate new solutions. His jargon-free ideas will help you do the same with all employees -...
Orchestrating Collaboration at Work is an activity book for trainers, coaches, mediators and facilitators, who want to use the arts to create transformative learning experiences in organizations. All 70 activities are crafted using arts-based principles that offer new insights and skills development in creativity, communication, teamwork, and collaborative leadership. Painting, poetry, storytelling, music, and improvisational theater offer innovative and transformative learning experiences. You can use them as quick icebreakers or brainjuicers at meetings or training sessions, and as a means of mediating dialogue to stimulate employee engagement. You do NOT have to be an artist to use this book's offerings.