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This second edition of The Human-Computer Interaction Handbook provides an updated, comprehensive overview of the most important research in the field, including insights that are directly applicable throughout the process of developing effective interactive information technologies. It features cutting-edge advances to the scientific
Although telecom companies are battling for survival, technology is moving forward. In research laboratories around the world, powerful new technologies are being developed that will shape tomorrow's communications world. Telecosmos will look at the many different telecom concepts that will be adopted by both consumers and businesses in the years ahead.
Mobile platform development has lately become a technological war zone with extremely dynamic and fluid movement, especially in the smart phone and tablet market space. This Synthesis lecture is a guide to the latest developments of the key mobile platforms that are shaping the mobile platform industry. The book covers the three currently dominant native platforms -- iOS, Android and Windows Phone -- along with the device-agnostic HTML5 mobile web platform. The lecture also covers location-based services (LBS) which can be considered as a platform in its own right. The lecture utilizes a sample application (TwitterSearch) that the authors show programmed on each of the platforms. Audiences w...
ATM is regarded as the next high speed multimedia networking paradigm. Mobile computing, which is a confluence of mobile communications, computing and networks, is changing the way people work. Wireless ATM combines wireless and ATM technologies to provide mobility support and multimedia services to mobile users. Wireless ATM and Ad-Hoc Networks: Protocols and Architectures, a consolidated reference work, presents the state of the art in wireless ATM technology. It encompasses the protocol and architectural aspects of Wireless ATM networks. The topics covered in this book include: mobile communications and computing, fundamentals of ATM and Wireless ATM, mobile routing and switch discovery, ...
The rapid development of wireless digital communication technology has cre ated capabilities that software systems are only beginning to exploit. The falling cost of both communication and of mobile computing devices (laptop computers, hand-held computers, etc. ) is making wireless computing affordable not only to business users but also to consumers. Mobile computing is not a "scaled-down" version of the established and we- studied field of distributed computing. The nature of wireless communication media and the mobility of computers combine to create fundamentally new problems in networking, operating systems, and information systems. Further more, many of the applications envisioned for ...
This book will give you a practical overview of several methods and approaches for designing mobile technologies and conducting mobile user research, including how to understand behavior and evaluate how such technologies are being (or may be) used out in the world. Each chapter includes case studies from our own work and highlights advantages, limitations, and very practical steps that should be taken to increase the validity of the studies you conduct and the data you collect. This book is intended as a practical guide for conducting mobile research focused on the user and their experience. We hope that the depth and breadth of case studies presented, as well as specific best practices, will help you to design the best technologies possible and choose appropriate methods to gather ethical, reliable, and generalizable data to explore the use of mobile technologies out in the world.
The three volume proceedings LNAI 10534 – 10536 constitutes the refereed proceedings of the European Conference on Machine Learning and Knowledge Discovery in Databases, ECML PKDD 2017, held in Skopje, Macedonia, in September 2017. The total of 101 regular papers presented in part I and part II was carefully reviewed and selected from 364 submissions; there are 47 papers in the applied data science, nectar and demo track. The contributions were organized in topical sections named as follows: Part I: anomaly detection; computer vision; ensembles and meta learning; feature selection and extraction; kernel methods; learning and optimization, matrix and tensor factorization; networks and graphs; neural networks and deep learning. Part II: pattern and sequence mining; privacy and security; probabilistic models and methods; recommendation; regression; reinforcement learning; subgroup discovery; time series and streams; transfer and multi-task learning; unsupervised and semisupervised learning. Part III: applied data science track; nectar track; and demo track.
The debut of small, inexpensive, yet powerful portable computers has coincided with the exponential growth of the Internet, making it possible to access computing resources and information at nearly any location at almost any time. This new trend, mobile computing, is poised to become the main technology driver for a decade to come. There are many
Testing applications for mobile phones is difficult, time-consuming, and hard to do effectively. Many people have limited their testing efforts to hands-on testing of an application on a few physical handsets, and they have to repeat the process every time a new version of the software is ready to test. They may miss many of the permutations of real-world use, and as a consequence their users are left with the unpleasant mess of a failing application on their phone. Test automation can help to increase the range and scope of testing, while reducing the overhead of manual testing of each version of the software. However automation is not a panacea, particularly for mobile applications, so we ...
Advances in electronic location technology and the coming of age of mobile computing have opened the door for location-aware applications to permeate all aspects of everyday life. Location is at the core of a large number of high-value applications ranging from the life-and-death context of emergency response to serendipitous social meet-ups. For example, the market for GPS products and services alone is expected to grow to US$200 billion by 2015. Unfortunately, there is no single location technology that is good for every situation and exhibits high accuracy, low cost, and universal coverage. In fact, high accuracy and good coverage seldom coexist, and when they do, it comes at an extreme c...