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This book covers many topics that are crucial to military planning but often receive only passing mention in histories or briefings. Collins, a former Army officer, stresses land geography, but he does not stint oceans, the atmosphere, or interplanetary space. His discussions of urban areas are too brief, given the increasing amount of large-scale violence in cities since the end of World War II.
"America's Digital Army is an ethnographic study of the link between interactive entertainment and military power, drawing on Robertson Allen's fieldwork observing video game developers, military strategists, U.S. Army marketing agencies, and an array of defense contracting companies that worked to produce the official U.S. Army video game, America's Army. Allen uncovers the methods by which gaming technologies such as America's Army, with military funding and themes, engage in a militarization of American society that constructs everyone, even nonplayers of games, as virtual soldiers available for deployment. America's Digital Army examines the army's desire for "talented" soldiers capable ...
Books and the British Army in the Age of the American Revolution