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Cybersexism is rampant and can exact an astonishingly high cost. In some cases, the final result is suicide. Bullying, stalking, and trolling are just the beginning. Extreme examples such as GamerGate get publicized, but otherwise the online abuse of women is largely underreported. Haters combines a history of online sexism with suggestions for solutions. Using current events and the latest available research into cybersexism, Bailey Poland questions the motivations behind cybersexist activities and explores methods to reduce footprints of Internet misogyny, drawing parallels between online and offline abuse. By exploring the cases of Alyssa Funke, Rehtaeh Parsons, Audrie Pott, Zoe Quinn, Anita Sarkeesian, Brianna Wu, and others, and her personal experiences with sexism, Poland develops a compelling method of combating sexism online.
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F.G. Bailey's contributions to anthropological theory and method are illuminated in this edited volume. Chapters variously present, apply, and trace the origins of Bailey's seminal ideas regarding power's place in the relationship between agency and structure, and the way that people tactically deploy emotions and cultural norms for personal gain.
It is not a matter of argument among the vast majority of scholars, but of demonstrable fact. White supremacy includes both individual prejudice and, for instance, the long history of the disproportionate incarceration of people of color. It describes a legal system still predisposed towards racial inequality even when judge, counsel, and jurors abjure racism at the individual level. It is collective and individual. It is old and immediate. Some white supremacists turn to violence, but there are also a lot of people who are individually white supremacist-some openly so-and reject violence. This Field Guide proposes that a better understanding of hate groups, white supremacy, and the ways that racism and patriarchy have braided into our laws and systems can help people to tell, and understand, better stories. .
Each John Wick film has earned more money and recognition than its predecessor, defying the conventional wisdom about the box office's action movie landscape, normally dominated by superhero movies and science fiction epics. As The Worlds of John Wick explores, the worldbuilding of John Wick offers thrills that you simply can't find anywhere else. The franchise's plot combines familiar elements of the revenge thriller and crime film with seamlessly coordinated action. One of its most distinctive appeals, however, is the detailed and multifaceted fictional world—or rather, worlds—it constructs. The contributors to this volume consider everything from fight sequences, action aesthetics, and stunts to grief, cinematic space and time, and gender performance to map these worlds and explore how their range and depth make John Wick a hit. A deep dive into this popular neo-noir franchise, The Worlds of John Wick celebrates and complicates the cult phenomenon that is John Wick.
Challenging readers to rethink what they read and why, the author questions the aesthetic assumptions that have led to the devaluing of fanfiction--a genre criticized as both tasteless and derivative--and other "guilty pleasure" reading (and writing), including romance and fantasy. The complicated relationship between "fanfic" and intellectual property rights is discussed in light of the millennia-old tradition of derivative literature, before modern copyright law established originality as the hallmark of great fiction. "Absorbed reading"--the practice of immersing oneself in the narrative versus critically "reading from a distance"--is a strong motive for the appropriation by fanfiction of canon characters and worlds.
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