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Compatibility Modeling
  • Language: en
  • Pages: 118

Compatibility Modeling

Nowadays, fashion has become an essential aspect of people's daily life. As each outfit usually comprises several complementary items, such as a top, bottom, shoes, and accessories, a proper outfit largely relies on the harmonious matching of these items. Nevertheless, not everyone is good at outfit composition, especially those who have a poor fashion aesthetic. Fortunately, in recent years the number of online fashion-oriented communities, like IQON and Chictopia, as well as e-commerce sites, like Amazon and eBay, has grown. The tremendous amount of real-world data regarding people's various fashion behaviors has opened a door to automatic clothing matching. Despite its significant value, ...

Volume Graphics 2001
  • Language: en
  • Pages: 425

Volume Graphics 2001

This book contains the proceedings of the International Workshop on Volume Graphics 200 1 (VG'O I) which took place on June 21 and June 22 at Stony Brook, New York. This year's event was the second in the series, following a successful premiere in Swansea, Wales, in March 1999, and was co-sponsored by the IEEE Technical Committee on Visualization and Graphics (TC-VG) as well as EUROGRAPHICS. The Volume Graphics Workshop is held bi-annually and has been created to pro vide a forum for the exploration and advancement of volume-based techniques, beyond the scope of just volume visualization. It brings together researchers and practitioners both from academia and industry, from many parts of the world. Volume graphics is in the process of evolving into a general graphics technology, and the papers included in these proceedings are testimonial to the wide spectrum of unique applications and solu tions that volumetric representations are able to offer.

Real-Time Volume Graphics
  • Language: en
  • Pages: 515

Real-Time Volume Graphics

  • Type: Book
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  • Published: 2006-07-21
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  • Publisher: CRC Press

Based on course notes of SIGGRAPH course teaching techniques for real-time rendering of volumetric data and effects; covers both applications in scientific visualization and real-time rendering. Starts with the basics (texture-based ray casting) and then improves and expands the algorithms incrementally. Book includes source code, algorithms, diagr

Image and Graphics
  • Language: en
  • Pages: 688

Image and Graphics

This three-volume set LNCS 11901, 11902, and 11903 constitutes the refereed conference proceedings of the 10thth International Conference on Image and Graphics, ICIG 2019, held in Beijing, China, in August 2019. The 183 full papers presented were selected from 384 submissions and focus on advances of theory, techniques and algorithms as well as innovative technologies of image, video and graphics processing and fostering innovation, entrepreneurship, and networking.

Design, Representations, and Processing for Additive Manufacturing
  • Language: en
  • Pages: 136

Design, Representations, and Processing for Additive Manufacturing

The wide diffusion of 3D printing technologies continuously calls for effective solutions for designing and fabricating objects of increasing complexity. The so called "computational fabrication" pipeline comprises all the steps necessary to turn a design idea into a physical object, and this book describes the most recent advancements in the two fundamental phases along this pipeline: design and process planning. We examine recent systems in the computer graphics community that allow us to take a design idea from conception to a digital model, and classify algorithms that are necessary to turn such a digital model into an appropriate sequence of machining instructions.

John Dewey and Chinese Education
  • Language: en
  • Pages: 288

John Dewey and Chinese Education

  • Type: Book
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  • Published: 2022-02-22
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  • Publisher: BRILL

By critically reviewing the event of Dewey’s visit to China (1919-1921) through historical, philosophical and comparative perspectives, this book finds new value to revive the dialogue between Dewey and Eastern philosophies as a way to respond to contemporary educational challenges.

Computer Vision – ACCV 2016
  • Language: en
  • Pages: 445

Computer Vision – ACCV 2016

  • Type: Book
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  • Published: 2017-03-09
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  • Publisher: Springer

The five-volume set LNCS 10111-10115 constitutes the thoroughly refereed post-conference proceedings of the 13th Asian Conference on Computer Vision, ACCV 2016, held in Taipei, Taiwan, in November 2016. The total of 143 contributions presented in these volumes was carefully reviewed and selected from 479 submissions. The papers are organized in topical sections on Segmentation and Classification; Segmentation and Semantic Segmentation; Dictionary Learning, Retrieval, and Clustering; Deep Learning; People Tracking and Action Recognition; People and Actions; Faces; Computational Photography; Face and Gestures; Image Alignment; Computational Photography and Image Processing; Language and Video; 3D Computer Vision; Image Attributes, Language, and Recognition; Video Understanding; and 3D Vision.

Big Data
  • Language: en
  • Pages: 598

Big Data

  • Type: Book
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  • Published: 2018-10-10
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  • Publisher: Springer

This volume constitutes the proceedings of the 6th CCF Conference, Big Data 2018, held in Xi'an, China, in October 2018. The 32 revised full papers presented in this volume were carefully reviewed and selected from 880 submissions. The papers are organized in topical sections on natural language processing and text mining; big data analytics and smart computing; big data applications; the application of big data in machine learning; social networks and recommendation systems; parallel computing and storage of big data; data quality control and data governance; big data system and management.

Video Object Segmentation
  • Language: en
  • Pages: 194

Video Object Segmentation

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Advances in Computer Graphics
  • Language: en
  • Pages: 788

Advances in Computer Graphics

  • Type: Book
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  • Published: 2006-09-29
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  • Publisher: Springer

This is the refereed proceedings of the 24th Computer Graphics International Conference, CGI 2006. The 38 revised full papers and 37 revised short papers presented were carefully reviewed. The papers are organized in topical sections on rendering and texture, efficient modeling and deformation, digital geometry processing, shape matching and shape analysis, face, virtual reality, motion and image, as well as CAGD.