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Principles of digital image synthesis
  • Language: en
  • Pages: 686

Principles of digital image synthesis

  • Type: Book
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  • Published: 1995
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  • Publisher: Elsevier

None

GPU Pro 2
  • Language: en
  • Pages: 500

GPU Pro 2

  • Type: Book
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  • Published: 2016-04-19
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  • Publisher: CRC Press

This book focuses on advanced rendering techniques that run on the DirectX and/or OpenGL run-time with any shader language available. It includes articles on the latest and greatest techniques in real-time rendering, including MLAA, adaptive volumetric shadow maps, light propagation volumes, wrinkle animations, and much more. The book emphasizes te

Fuzzy Systems and Knowledge Discovery
  • Language: en
  • Pages: 1354

Fuzzy Systems and Knowledge Discovery

This book and its sister volume, LNAI 3613 and 3614, constitute the proce- ings of the Second International Conference on Fuzzy Systems and Knowledge Discovery (FSKD 2005), jointly held with the First International Conference on Natural Computation (ICNC 2005, LNCS 3610, 3611, and 3612) from - gust 27–29, 2005 in Changsha, Hunan, China. FSKD 2005 successfully attracted 1249 submissions from 32 countries/regions (the joint ICNC-FSKD 2005 received 3136 submissions). After rigorous reviews, 333 high-quality papers, i. e. , 206 long papers and 127 short papers, were included in the FSKD 2005 proceedings, r- resenting an acceptance rate of 26. 7%. The ICNC-FSKD 2005 conference featured the most...

High Performance Computing
  • Language: en
  • Pages: 610

High Performance Computing

  • Type: Book
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  • Published: 2003-06-29
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  • Publisher: Springer

I wish to welcome all of you to the International Symposium on High Perf- mance Computing 2000 (ISHPC 2000) in the megalopolis of Tokyo. After having two great successes with ISHPC’97 (Fukuoka, November 1997) and ISHPC’99 (Kyoto, May 1999), many people have requested that the symposium would be held in the capital of Japan and we have agreed. I am very pleased to serve as Conference Chair at a time when high p- formance computing (HPC) has a signi?cant in?uence on computer science and technology. In particular, HPC has had and will continue to have a signi?cant - pact on the advanced technologies of the “IT” revolution. The many conferences and symposiums that are held on the subject around the world are an indication of the importance of this area and the interest of the research community. One of the goals of this symposium is to provide a forum for the discussion of all aspects of HPC (from system architecture to real applications) in a more informal and personal fashion. Today we are delighted to have this symposium, which includes excellent invited talks, tutorials and workshops, as well as high quality technical papers.

Advances in Computer Science - ASIAN 2004, Higher Level Decision Making
  • Language: en
  • Pages: 522

Advances in Computer Science - ASIAN 2004, Higher Level Decision Making

This book constitutes the refereed proceedings of the 9th Asian Computing Science Conference, ASIAN 2004, dedicated to Jean-Louis Lassez on the occasion of his 60th birthday and held in Chiang Mai, Thailand in December 2004. The 17 revised full papers presented together with 3 keynote papers and 16 invited papers honouring Jean-Louis Lassez were carefully reviewed and selected from 75 submissions. The contributed papers are focusing on higher-level decision making, whereas the invited papers address a broader variety of topics in theoretical computer science.

Computational Science and Its Applications - ICCSA 2005
  • Language: en
  • Pages: 1403

Computational Science and Its Applications - ICCSA 2005

The four-volume set LNCS 3480-3483 constitutes the refereed proceedings of the International Conference on Computational Science and Its Applications, ICCSA 2005, held in Singapore in May 2005. The four volumes present a total of 540 papers selected from around 2700 submissions. The papers span the whole range of computational science, comprising advanced applications in virtually all sciences making use of computational techniques as well as foundations, techniques, and methodologies from computer science and mathematics, such as high performance computing and communication, networking, optimization, information systems and technologies, scientific visualization, graphics, image processing, data analysis, simulation and modelling, software systems, algorithms, security, multimedia etc.

Advances in Artificial Reality and Tele-Existence
  • Language: en
  • Pages: 1367

Advances in Artificial Reality and Tele-Existence

This book constitutes the refereed proceedings of the 16th International Conference on Artificial Reality and Telexistence, ICAT 2006, held in Hangzhou, China in November/December 2006. The 138 revised papers cover anthropomorphic intelligent robotics, artificial life, augmented reality, distributed and collaborative VR system, motion tracking, real time computer simulation virtual reality, as well as VR interaction and navigation techniques.

Computer Vision -- ACCV 2012
  • Language: en
  • Pages: 764

Computer Vision -- ACCV 2012

  • Type: Book
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  • Published: 2013-03-27
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  • Publisher: Springer

The four-volume set LNCS 7724--7727 constitutes the thoroughly refereed post-conference proceedings of the 11th Asian Conference on Computer Vision, ACCV 2012, held in Daejeon, Korea, in November 2012. The total of 226 contributions presented in these volumes was carefully reviewed and selected from 869 submissions. The papers are organized in topical sections on object detection, learning and matching; object recognition; feature, representation, and recognition; segmentation, grouping, and classification; image representation; image and video retrieval and medical image analysis; face and gesture analysis and recognition; optical flow and tracking; motion, tracking, and computational photography; video analysis and action recognition; shape reconstruction and optimization; shape from X and photometry; applications of computer vision; low-level vision and applications of computer vision.

The Philosophy of Lines
  • Language: en
  • Pages: 259

The Philosophy of Lines

This book offers a philosophical exploration of lines in art and culture, and traces their history from Antiquity onwards. Lines can be physical phenomena, cognitive responses to observed processes, or both at the same time. Based on this assumption, the book describes the “philosophy of lines” in art, architecture, and science. The book compares Western and Eastern traditions. It examines lines in the works of Paul Klee, Wassily Kandinsky, and Henri Michaux, as well as in Chinese and Japanese art and calligraphy. Lines are not merely a matter of aesthetics but also reflect the psychological states of entire cultures. In the nineteenth century, non-Euclidean geometry sparked the phenomenon of the “self-negating line,” which influenced modern art; it also prepared the ground for virtual reality. Straight lines, distorted lines, blurred lines, hot and cold lines, dynamic lines, lines of force, virtual lines, and on and on, lines narrate the development of human civilization.

Entertainment Computing - ICEC 2005
  • Language: en
  • Pages: 562

Entertainment Computing - ICEC 2005

  • Type: Book
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  • Published: 2005-09-28
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  • Publisher: Springer

First of all, we appreciate the hard work of all the authors who contributed to ICEC 2005 by submitting their papers. ICEC 2005 attracted 95 technical paper submissions, 8 poster submissions and 7 demo submissions, in total 110. This number is nearly equal to ICEC 2004. Based on a thorough review and selection process carried out by 76 international experts from academia and industry as members of the senior and international program committees, a high-quality program was compiled. The program committee consisted of experts from all over the world: 1 from Austria, 3 from Bulgaria, 2 from Canada, 4 from China, 1 from Finland, 4 from France, 10 from Germany, 1 from Greece, 1 from Ireland, 1 fr...