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Lost in the desert with no memory of the past few years, teenager Jaime Reyes must find his way home again-but when he reaches his town, heÕs shocked to find it abandoned and in the hands of government officialsÉofficials who are very interested in the Blue Beetle and the scarab that gives him his power! How can Jaime find his family and uncover the secret behind the townÕs seizure-and why Kord Industries is helping keep the world from learning the truth?
From the influential work of Los Bros Hernandez in Love & Rockets, to comic strips and political cartoons, to traditional superheroes made nontraditional by means of racial and sexual identity (e.g., Miles Morales/Spider-Man), comics have become a vibrant medium to express Latino identity and culture. Indeed, Latino fiction and nonfiction narratives are rapidly proliferating in graphic media as diverse and varied in form and content as is the whole of Latino culture today. Graphic Borders presents the most thorough exploration of comics by and about Latinos currently available. Thirteen essays and one interview by eminent and rising scholars of comics bring to life this exciting graphic genr...
Jaime Reyes journeys to find out as much as he can about the scarab that has bonded with his body and given him special powers.
Features annotations for more than 6,200 works in the main volume (2007), and more than 2,400 new titles in three annual supplements published 2008 through 2010. New coverage of biographies, art, sports, Islam, the Middle East, cultural diversity, and other contemporary topics keeps your library's collection as current as today's headlines.
Missing families! Kids with superpowers! Mystical beings arriving in El Paso! Who or what has been behind the strange doings in Jaime ReyesÕ hometown is about to be revealed. ItÕs a force so powerful that Dr. Fate has no choice but to team up with Blue BeetleÑeven though he still suspects that the Beetle might have some connection to the evil entity they must battle.
What exactly are comics? Can they be art, literature, or even pornography? How should we understand the characters, stories, and genres that shape them? Thinking about comics raises a bewildering range of questions about representation, narrative, and value. Philosophy of Comics is an introduction to these philosophical questions. In exploring the history and variety of the comics medium, Sam Cowling and Wesley D. Cray chart a path through the emerging field of the philosophy of comics. Drawing from a diverse range of forms and genres and informed by case studies of classic comics such as Watchmen, Tales from the Crypt, and Fun Home, Cowling and Cray explore ethical, aesthetic, and ontological puzzles, including: - What does it take to create-or destroy-a fictional character like Superman? - Can all comics be adapted into films, or are some comics impossible to adapt? - Is there really a genre of “superhero comics”? - When are comics obscene, pornographic, and why does it matter? At a time of rapidly growing interest in graphic storytelling, this is an ideal introduction to the philosophy of comics and some of its most central and puzzling questions.