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This book is another extension of my notebook. Every move I've looked up, or tried to understand.
Content: New information and communication techniques have significant influences on urban life. In this book, international and interdisciplinary research, projects and considerations about the emerging 'Mediacity' are presented. Contributions from scientists, artists, and architects from 14 different countries are analyzing, researching and creatively approaching the cultural, social, political, and economical phenomena of the encounter between media and urban space. The Editor: Frank Eckardt is professor for 'Sociology of Globalization' at the Bauhaus University in Weimar, Germany. He holds a PhD in Political Science. His main field of research is urban studies. Since 2004, he ist the coordinator of the research project 'Mediacity'.
Essays charting the diverse works of renowned conceptual artist Dan Graham.
Charles falls out of a time portal 400 years into the past. He bodyjacks a weak mind and sets out to accomplish his mission—terminate a Christian missionary before she begins her ministry. But the offensive flatlines. He must place his trust in Agent Shannon Davis, a man who hunts time assassins like Charles. Now the Masters who rule the future want them dead. A rogue faction abducts his friend and holds captive the woman he loves. And the enemy hides an unimaginable, sinister plot. They must unify what the enemy divided, obey the voice of God, and confront fearsome enemies—if they hope to rescue their friends and save the fabric of time itself. Christian science fiction. Elements of dystopian End Times. Includes story elements and details from dozens of prophetic dreams. Part of Prophetic Fiction series.
The greatest event in the history of sports joins forces with THQ to create WWF for the Playstation! Combined with the unrivaled gameplay that has made THQ wrestling games a worldwide sensation, WWF for the PSX adds up to the ultimate tag-team combination for video garners and wrestling fans alike!
This book addresses the preoccupation with memory in contemporary artists’ moving image installations. It situates artists’ moving image in relation to the transformations of digitalization as hybrid intermedial combinations of analogue film, video and digital video emerge from mid 1990s onwards. While film has always been closely associated with the process of memory, this book investigates new models of memory in artists’ remediation of film with video and other intermedial aesthetics. Beginning with a chapter on the theorization of memory and the moving image and the diverse genealogies of artists’ film and video, the following chapters identify five different mnemonic modes in artists’ moving image: critical nostalgia, database narrative, the ‘echo-chamber’, documentary fiction and mediatized memories. Stan Douglas, Steve McQueen, Runa Islam, Mark Leckey and Elizabeth Price are of a generation that has lived through the transition from analogue to digital. Their emphasis on the nuances of intermediality indicates the extent to which we remember through media.
Master the Mania! - Complete bios and moves list for each Superstar - Crucial tactics to crush your opponents - Strategies for winning the WWE Undisputed Championship Belt - Tips for creating the ultimate Superstar! - Expert coverage on each Superstar's unique wrestling style - Every hidden Superstar revealed! - Advanced strategies for every mode, including Battle for the Belts, Path of a Champion, and Royal Rumble(c)