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There was a folded bit of A4 paper wedged into the locker. It said MICHAEL THOMPSON. Michael slid it out, and flipped it open. It said I KNOW WHERE ARCASTER IS. That was when the bottom dropped out of everything. Michael and Francis are best friends at school, drawn together by their common secret - a complete obsession with creating, crafting, adding to and poring over their joint fantasy world, Evgard. Their friendship is put to the severest test when Michael, thinking that Francis has betrayed their world, takes the cold, deliberate decision not to help Francis when Francis is the victim of a brutal attack. Michael then has to see the consequences of his mistake, and confront his own weak...
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Rick is a Gamerunner. His job is to test there are no glitches or bugs in The Maze - the computer game that is much more than just a computer game. In The Maze you physically become your avatar. You fight, run and loot, all the time avoiding the deadly slicing traps - whirling blades that appear from nowhere. Rick has known nothing outside The Maze and his life at the headquarters of Crater, the company that created The Maze. When Rick's father falls out of favour and Rick is faced with being thrown out of Crater HQ into the outside world - a world of flesh-dissolving acid rain and ferocious, feral roving gangs - Rick has some life-changing decisions to make . . .
Esteya is fifteen. As war rumbles closer, Esteya's brother - an important figure in the Revolutionary Communist Party - is able to protect their family from the worst of the privations of war. Then Esteya meets an extraordinary girl, Skizi, an outcast, shunned by all. But Esteya and Skizi are drawn to each other. Slowly and wonderfully love blossoms ... And then Esteya's family are betrayed and forcibly taken away. Skizi disappears.Esteya is left deserted, heartbroken and in terrible danger. But she must find a way to escape - and to find Skizi.
Ario is a Cheat: somebody who designs and sells Cheat Codes to Gamerunners. Rick and Pir are Gamerunners: people who try to win their fortune by playing The Maze, the interactive computer game that is so much more than an ordinary computer game. MazeCheat is set in a futuristic city scape where acid rain permanently falls. But despite the dreary surroundings there is a something that enables everybody to escape their everyday life. And that is The Maze, the interactive computer game where you don't just play the game onscreen,you physically enter the world. Once in, you play - run, fight, avoid traps, choose your weapons - as if you are actually there. The hold of the game on everybody's min...
'There's going to be a crusade. A boy came to the cathedral and preached. He's going to lead a crusade of children. And we'll take Jerusalem because we're innocent, we're closer to God. We'll be soldiers for Christ.' Rufus is an apprentice in his father's goldsmith workshop in Cologne, Gemany. One day he hears a boy, Nick, preach in the city centre. Nick's message and words are mesmerising and Rufus is spellbound. He is overcome with the desire to follow the flawed yet charismatic young Crusade leader on his journey to the Holy Land. And Rufus is not alone. Many children are captivated just as Rufus is, and leave their homes and families having fallen under Nick's spell. But what begins as a journey of innocence turns, terribly, into a journey of sorrow and despair. An extraordinary tale based on a historical event that has resonated through the ages.
Zach and his sister Annis have been uprooted by their parents from their comfortable home to a remote and half-built barn in France. Zach is being removed from his 'bad-influence' friends, their parents are trying to salvage their marriage and still remain on speaking terms whilst the bitterness of their father's affair bubbles underneath the surface. And Annis - Annis just keeps going, keeping her head down, trying to keep it together. So far so normal. And then Zach, uncommunicative and contrary as ever these days, defies everything their parents have said and makes his way to the unsafe ruined building at the edge of their new garden, and leans up against the wall. The wall bulges, totter...
Discover the open, frank, funny, and sometimes shocking story of a proud, working single mum, who has led an extraordinary life and who has never been afraid of fighting for what she wants.
In the language of fan fiction, a 'Mary Sue' is an idealised and implausibly flawless character: a female archetype that can infuriate audiences for its perceived narcissism.Such is the setting for this brilliant and important debut by Sophie Collins. In a series of verse and prose collages, Who Is Mary Sue? exposes the presumptive politics behind writing and readership: the idea that men invent while women reflect; that a man writes of the world outside while a woman will turn to the interior.Part poetry and part reportage, at once playful and sincere, these fictive-factive miniatures deploy original writing and extant quotation in a mode of pure invention. In so doing, they lift up and lay...
Collection of previously and newly published poems.