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Game Theory
  • Language: en
  • Pages: 196

Game Theory

Games both as activities and as a basic educational tool are important not only from birth to death, but also from the beginnings of human society to the present day. This book describes some modern game approaches, procedures and algorithms, as well as the practical use of game theory and its development. The discipline of game theory deals mainly with types, description, algorithmization and strategies, but also the formalization of games. Among other topics, the book discusses game classifications and formalization, cooperative and non-cooperative games, symmetric and asymmetric games, simultaneous and turn-based (sequential) games, and games with complete and incomplete information. The book also considers the testing and presentation of games, the relationship of game theory and information technologies, of strategy games and sports games, of economy and business games theory, and the educational, training and sociological impacts of gaming.

Computer Graphics and Imaging
  • Language: en
  • Pages: 110

Computer Graphics and Imaging

Computer graphics development is so quick that it has expanded from devices designed for military and top industrial applications to equipment for schools and households as common information media for education and entertainment. Computer graphics helps to mass expand computers and remove the barriers that ordinary people experience when working with them. In this book, modern approaches, procedures, algorithms, as well as devices in the area of light and colors, shading and lighting, realistic and photorealistic imaging, definition of graphical scenes or objects, and security based on graphical objects are presented. Graphical transformations and projections, spatial imaging, curves and surfaces, filling and texturing, image filtering, and virtual reality are also covered.

Mixed Reality and Three-Dimensional Computer Graphics
  • Language: en
  • Pages: 182

Mixed Reality and Three-Dimensional Computer Graphics

Mixed reality is an area of computer research that deals with the combination of real-world and computer-generated data, where computer-generated objects are visually mixed into the real environment and vice versa in real time. It is the newest virtual reality technology. It usually uses 3D computer graphics technologies for visual presentation of the virtual world. The mixed reality can be created using the following technologies: augmented reality and augmented virtuality. Mixed and virtual reality, their applications, 3D computer graphics and related technologies in their actual stage are the content of this book. 3D-modeling in virtual reality, a stereoscopy, and 3D solids reconstruction are presented in the first part. The second part contains examples of the applications of these technologies, in industrial, medical, and educational areas.

Advanced Machine Learning Technologies and Applications
  • Language: en
  • Pages: 542

Advanced Machine Learning Technologies and Applications

  • Type: Book
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  • Published: 2014-11-04
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  • Publisher: Springer

This book constitutes the refereed proceedings of the Second International Conference on Advanced Machine Learning Technologies and Applications, AMLTA 2014, held in Cairo, Egypt, in November 2014. The 49 full papers presented were carefully reviewed and selected from 101 initial submissions. The papers are organized in topical sections on machine learning in Arabic text recognition and assistive technology; recommendation systems for cloud services; machine learning in watermarking/authentication and virtual machines; features extraction and classification; rough/fuzzy sets and applications; fuzzy multi-criteria decision making; Web-based application and case-based reasoning construction; social networks and big data sets.

Advances in Robotics and Virtual Reality
  • Language: en
  • Pages: 392

Advances in Robotics and Virtual Reality

A beyond human knowledge and reach, robotics is strongly involved in tackling challenges of new emerging multidisciplinary fields. Together with humans, robots are busy exploring and working on the new generation of ideas and problems whose solution is otherwise impossible to find. The future is near when robots will sense, smell and touch people and their lives. Behind this practical aspect of human-robotics, there is a half a century spanned robotics research, which transformed robotics into a modern science. The Advances in Robotics and Virtual Reality is a compilation of emerging application areas of robotics. The book covers robotics role in medicine, space exploration and also explains the role of virtual reality as a non-destructive test bed which constitutes a premise of further advances towards new challenges in robotics. This book, edited by two famous scientists with the support of an outstanding team of fifteen authors, is a well suited reference for robotics researchers and scholars from related disciplines such as computer graphics, virtual simulation, surgery, biomechanics and neuroscience.

Manufacturing Engineering and Materials Science
  • Language: en
  • Pages: 385

Manufacturing Engineering and Materials Science

  • Type: Book
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  • Published: 2023-11-15
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  • Publisher: CRC Press

This book, which is part of a two-volume handbook set, gives a comprehensive description of recent developments in materials science and manufacturing technology, aiming primarily at its applications in biomedical science, advanced engineering materials, conventional/non-conventional manufacturing techniques, sustainable engineering design, and related domains. Manufacturing Engineering and Materials Science: Tools and Applications provides state-of-the-art research conducted in the fields of technological advancements in surface engineering, tribology, additive manufacturing, precision manufacturing, electromechanical systems, and computer-assisted design and manufacturing. The book captures emerging areas of materials science and advanced manufacturing engineering and presents the most recent trends in research for emerging researchers, field engineers, and academic professionals.

Proceedings of the International Conference on Advanced Intelligent Systems and Informatics 2019
  • Language: en
  • Pages: 1093

Proceedings of the International Conference on Advanced Intelligent Systems and Informatics 2019

This book presents the proceedings of the 5th International Conference on Advanced Intelligent Systems and Informatics 2019 (AISI2019), which took place in Cairo, Egypt, from October 26 to 28, 2019. This international and interdisciplinary conference, which highlighted essential research and developments in the fields of informatics and intelligent systems, was organized by the Scientific Research Group in Egypt (SRGE). The book is divided into several sections, covering the following topics: machine learning and applications, swarm optimization and applications, robotic and control systems, sentiment analysis, e-learning and social media education, machine and deep learning algorithms, recognition and image processing, intelligent systems and applications, mobile computing and networking, cyber-physical systems and security, smart grids and renewable energy, and micro-grid and power systems.

Augmented Reality, Virtual Reality, and Computer Graphics
  • Language: en
  • Pages: 488

Augmented Reality, Virtual Reality, and Computer Graphics

  • Type: Book
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  • Published: 2019-07-27
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  • Publisher: Springer

The 2-volume set LNCS 11613 and 11614 constitutes the refereed proceedings of the 6th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2019, held in Santa Maria al Bagno, Italy, in June 2019. The 32 full papers and 35 short papers presented were carefully reviewed and selected from numerous submissions. The papers discuss key issues, approaches, ideas, open problems, innovative applications and trends in virtual and augmented reality, 3D visualization and computer graphics in the areas of medicine, cultural heritage, arts, education, entertainment, military and industrial applications. They are organized in the following topical sections: virtual reality; medicine; augmented reality; cultural heritage; education; and industry.

Uncertainty and Imprecision in Decision Making and Decision Support: New Advances, Challenges, and Perspectives
  • Language: en
  • Pages: 457

Uncertainty and Imprecision in Decision Making and Decision Support: New Advances, Challenges, and Perspectives

This book is composed of selected papers from the Sixteenth National Conference on Operational and Systems Research, BOS-2020, held on December 14-15, 2020, one of premiere conferences in the field of operational and systems research. The second is the Nineteenth International Workshop on Intuitionistic Fuzzy Sets and Generalized Nets, IWIFSGN 2020, held on December 10-11, 2020, in Warsaw, Poland, in turn—one of premiere conferences on fuzzy logic, notably on extensions of the traditional fuzzy sets, also comprising a considerable part on the generalized nets (GNs), an important extension of the traditional Petri nets. A joint publication of selected papers from the two conferences follows a long tradition of such a joint organization and—from a substantial point of view—combines systems modeling, systems analysis, broadly perceived operational research, notably optimization, decision making, and decision support, with various aspects of uncertain and imprecise information and their related tools and techniques.

Software Engineering and Formal Methods
  • Language: en
  • Pages: 412

Software Engineering and Formal Methods

  • Type: Book
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  • Published: 2014-08-04
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  • Publisher: Springer

This book constitutes the refereed proceedings of the 12th International Conference on Software Engineering and Formal Methods, SEFM 2014, held in Grenoble, France, in September 2014. The 23 full papers presented together with 3 invited and 6 tool papers were carefully reviewed and selected from 106 submissions. They are organized in topical section on program verification, testing, component-based systems, real-time and embedded systems, model checking and automata learning, program correctness, and adaptive and multi-agent systems.