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In 1997, game studio Running With Scissors released its debut title, Postal, an isometric shooter aimed at shocking an imagined pearl-clutching public. The game was crass, gory, and dumb—all of which might have been forgivable if the game had been any fun to play. Postal gained enough notoriety from riding the wave of public outrage to warrant a sequel. And DLC. And a remake. And, perhaps most surprising of all, a Golden-Raspberry-winning feature film adaptation directed by the infamous Uwe Boll. In this thoughtful and hilarious tag-team performance, Brock Wilbur & Nathan Rabin probe the fascinatingly troubled game and film for what each can tell us about shock culture & mass shootings, interviewing the RWS team and even Boll himself for answers. Like it or not, Postal is the franchise that won't die—no matter how many molotov cocktails you throw at it.
A philosophical exploration of Joker and the meaning of the iconic antagonist's murderous escapades A diabolically sinister but clownish villain, Joker is a symbolically rich and philosophically fascinating character. Both crazed and cunning, sadistically cruel but seductively charming, the Clown Prince of Crime embodies everything opposed to the positive ideals of order and justice defended by the Batman. With his enigmatic motivations, infectious irreverence, and selfless devotion to evil, Joker never fails to provoke a host of philosophical questions. Joker and Philosophy plumbs the existential depths of the most popular of Gotham City's gallery of villains with an abundance of style, wit...
Exposing capital for the con artist and storyteller it is, the book shows how the post-millennial novels of William Gibson, Douglas Coupland, and Dave Eggers work to dismantle the fictions (or illusions) capitalist globalization spurs and continues to rely on.
An unofficial guide to Alien: Isolation, the greatest, scariest horror game ever made. There aren’t many computer games that can justify an entire book, but for superfans, Alien: Isolation is truly extraordinary and Perfect Organism reveals all there is to know about every aspect of this masterful game. Discover the rationale and authenticity of the set design and art direction, learn about the alien’s unnerving abilities to second-guess the players and the importance of its unique height, find out more about the importance of the dynamic audio and the use of seventies archive soundbites, as well as the darkly beautiful music. And immerse yourself in the technical brilliance of the level design and the user interface, before reading about the deleted content, and the scenes and features that never made the final cut. Alien: Isolation is a game of remarkable depth, complexity, and detail, and together with a level-by-level mission guide, this book will answer all of your questions, as well as many you haven’t yet thought to ask!
Based on extensive original interviews with the Yacht Club Games team, writer David L. Craddock unearths the story of a fledgling group of game developers who worked so well together at WayForward Games that they decided to start their own studio.
What Remains of Edith Finch was released in 2017 amid a gaming public that had largely dismissed the walking simulator as a gaming genre. But for those who appreciated the power of a combat-less, story-driven video game, What Remains of Edith Finch would become a beacon for what’s possible when a game rejects traditional video game markers of progress in favor of narrative progression as its core player motivation. Jimmy Fallon, Saturday Night Live alumnus and host of The Tonight Show with Jimmy Fallon, says of the game, “it’s one of my favorite things… it’s gonna change your life.” In Suddenly I was a Shark!: My Time with What Remains of Edith Finch, author Caleb J. Ross explores the life-changing impact of this unassuming video game about a young woman’s attempt to understand a curse that has killed every member of her family. By mixing developer interviews, personal stories, and examinations of the game’s many literary inspirations, Caleb delivers a powerful story of personal change via one of the most important walking simulator video games ever made.
A beautifully-illustrated, celebratory anthology exploring sadness—and the transformative power of tears. When was the last time you cried? Was it because you were sad? Or happy? Overwhelmed, or frustrated? Maybe from relief or from pride? Was it in public or in private? Did you feel better afterwards, or worse? The reasons that we cry—and the circumstances in which we shed a tear—are often surprising and beautiful. Sad Happens is a collective, multi-faceted archive of tears that captures the complexity and variety of these circumstances. We hear from Mike Birbiglia on the role that grief and pain have in comedy; Jia Tolentino on how motherhood made her cry in both hormonal joy and fer...