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City of Torment
  • Language: en
  • Pages: 286

City of Torment

Lovecraftian horror meets the Forgotten Realms in this second installment in the Abolethic Sovereignty series A tenday has passed since the gruesome battle against the kraken. Accompanied by two crewmates of the Green Siren—mage Seren Juramot and Captain Thoster—Raidon Kane launches a search for the warlock who has stolen the Dreamheart. But just when Japheth is within their reach, he escapes to the Feywild, leading Raidon and his companions on a dangerous journey into the subterranean city of Xxiphu. There, they hope to find and slay the Eldest, a great and powerful aboleth that has the power to destroy all of Faerûn. But they aren't the only ones bound for the hidden city. There are many others, both friends and foes, who have designs of their own on the Eldest—if they all don’t kill each other first.

Key of Stars
  • Language: en
  • Pages: 369

Key of Stars

Raidon and his companions get one last chance to thwart the Abolethic Sovereignty in this exciting conclusion to Bruce Cordell’s Lovecraftian Forgotten Realms series Raidon Kane survived his clash against the Eldest, the most powerful aboleth in the city of Xxiphu, but came away with his mind shattered. Destiny hands him one last chance to avert the Abolethic Sovereignty's agenda—but only if he can find within himself the strength to care. Now, Raidon, the warlock Japheth, and a young woman whose dreams are made real must find the Key of Stars before it is used to open the Far Manifold, and all reality drowns in a tide of horrific insanity.

Sword of the Gods
  • Language: en
  • Pages: 332

Sword of the Gods

With no memory of his past, a lone hero must fight two battles—one to understand his identity and one to defeat the demon that now plagues Faerûn Demascus wakes up on the cold stone slab of an ancient altar. He doesn’t know who he is. He doesn’t know where he’s from. He doesn’t even know his own name until a stranger tells it to him. But someone—or something—wants to kill him. This he knows with the certainty of the grave. At the same time, a demon from a dead universe—a gift from the Chained God—is freed from its fossilized prison. Its essence takes root in the nightmare reality of the living, sparking a transformation once thought halted by forgotten heroes. Dodging knives, uncovering clues left by his past life, and dueling demons, Demascus must figure out who he is, who his enemies are, and what battles he is fighting. Along the way, he will discover that he is the last of the forgotten heroes—the only thing that stands between the light of the world and the phantasmagorical torments of the Abyss.

Keep on the Shadowfell
  • Language: en

Keep on the Shadowfell

  • Type: Book
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  • Published: 2008
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  • Publisher: Unknown

A guide to the role-playing game that provides information on its commands, inidividual campaigns, scoring, extras, tactics, and the secrets of the multi-player mode. This adventure takes characters from 1st level to 3rd level.

Underdark
  • Language: en

Underdark

  • Type: Book
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  • Published: 2003
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  • Publisher: Unknown

This edition provides a detailed look at the lightless world under the surface of the Forgotten Realms campaign setting. This accessory provides a wealth of highly detailed information about one of the most popular regions in the Forgotten Realms world, the world beneath the ground.

Magic of Eberron
  • Language: en

Magic of Eberron

  • Type: Book
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  • Published: 2005
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  • Publisher: Unknown

The ultimate magic sourcebook for the newest Dungeons & Dragons(R) world. "Magic of Eberron" explores the variety of magic available in the Eberron world. It introduces a wealth of new arcane and divine spells, and artificer infusions. Chapters explore the more unusual manifestations of magic in Eberron, such as elemental binding, dragonshards and dragon magic, and the corrupted magic of the daelkyr. A chapter on lost magic explains how to make the discovery of new magical secrets a central feature of any Eberron campaign.

Planar Handbook
  • Language: en

Planar Handbook

  • Type: Book
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  • Published: 2004
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  • Publisher: Unknown

This new handbook is the complete guide to integrating planar travel into anyD&D( campaign.

Stardeep
  • Language: en
  • Pages: 282

Stardeep

The deeper you go, the more dangerous it gets! Explore the Dungeons! All Kiril Duskmourn does is run away--from guilt, from her past, and from her responsibilities. But she can't run any longer. She lost everything stopping the Traitor from loosing his unholy revolution, and now the bindings on his cell are weakening. She alone holds the key to his release or further imprisonment. But does she still have the strength of will and arm to make the right choice?

Weapons of Legacy
  • Language: en

Weapons of Legacy

  • Type: Book
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  • Published: 2005
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  • Publisher: Unknown

For centuries, Inuit in the Arctic have lived on and around the frozen ocean. Now, as climate change is rapidly melting the sea ice between Canada and Greenland, development here threatens to upset the delicate balance between their communities, land and wildlife.

Sandstorm
  • Language: en

Sandstorm

  • Type: Book
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  • Published: 2005
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  • Publisher: Unknown

A complete guide to playing D&D in arid wastelands, this beautifully illustrated supplement contains rules on how to adapt to hazardous hot and arid weather conditions, such as navigating desert terrain and surviving in fierce heat or harsh weather.