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This edited collection explores the notion of agency by tracing the role and activities of consumers from the pre-internet age into the possible future. Using an overview of the historical creation of consumer identity, Consumer Identities demonstrates that active consumption is not merely a product of the digital age; it has always been a means by which a person can develop identity. Grounded in the acknowledgment that identity is a constructed and contested space, the authors analyze emerging dynamics in contemporary consumerism, ongoing tensions of structure and agency in consumer identities, and the ways in which identity construction could be influenced in the future. By exploring consumer identity through examples in pop culture, the authors have created a scholarly work that will appeal to industry professionals as well as academics.
This is the third installment of the Gone trilogy. Macy Mercer was abducted by Chester Woodran, who took her to replace his own daughter that he lost. Macy has faced horrors worse than she ever imagined, but is still determined to get back home. The series follows Macy as she fights to survive and hopefully escape. It also follows her closest friends and family who have their own secrets. It's recommended that the books are read in order. Other books now available: Gone (#1) Held (#2) The Complete Trilogy
Misunderstood by a single Twist of Fate is a story about friendship, relationships and sexuality. 16 year old, Brooklynn Vladimir, has no real friends, has no real family and finds solace talking to people shes met online where she can be herself and not worry about being accepted. This all changes when she encounters Jamie who needed someone to talk to about her latest discovery her pregnancy And who better to confide in than the girl who is all ears and no mouth? Brooklynn. 16 year ole, Jamie Austin, has found out she is pregnant by her ex boyfriend and isnt sure how to tell him since her friends shunned her when they found out. Confused and feeling despaired, her mood lifts considerably w...
"From Gifs to vids, from tourist attractions to digital costuming, from Trekkers to Inspector Spacetime, Media Play illuminates the multiple economic, cultural, and social links between fans and the media industries"--
About the Book Near On is about the duality of all people. We're all good and bad- even the best of us. Interwoven in the book are three main elements: 1) Loss - The author’s best friend lost his daughter at a very young age to brain cancer and he explores how we all experience grief differently throughout different points in our life. 2) Racism - As an African American man, the author wanted to look at the subtleties of racism he has experienced and give a different point of view of how we ALL wrong each other in small - not "in your face"- ways. 3) The Multiverse - He explores a fascinating topic that we know little to nothing about. There are many times in the story where there aren't c...
The COMPLETE Gone trilogy Macy Mercer only wants a little independence. Eager to prove herself grown up, she goes to a dark, secluded park. She’s supposed to meet the boy of her dreams who she met online. But the cute fifteen year old was a fantasy, his pictures fake. She finds herself face to face with Chester Woodran, a man capable of murder. Distraught over his own missing daughter, Chester insists that Macy replace his lost girl. He locks Macy up, withholds food, and roughs her up, demanding that she call him dad. Under duress from his constant threats and mind games, her hold on reality starts to slip. Clinging to her memories is the only way of holding onto her true identity, not believing that she is Chester’s daughter. Otherwise she may never see her family again. This trilogy will take you through all three books to the conclusion.
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An analysis of the game engine Unreal through feminist, race, and queer theories of technology and media, as well as a critique of the platform studies framework itself. In this first scholarly book on the Unreal game engine, James Malazita explores one of the major contemporary game development platforms through feminist, race, and queer theories of technology and media, revealing how Unreal produces, and is produced by, broader intersections of power. Enacting Platforms takes a novel critical platform studies approach, raising deeper questions: what are the material and cultural limits of platforms themselves? What is the relationship between the analyst and the platform of study, and how ...
For more than 160 years, Moore College of Art & Design, the nation's first and only visual arts college for women, has led the way in educating women for careers in art and design. Moore began in 1848 as the Philadelphia School of Design for Women when philanthropist Sarah Peter founded the school to educate women in the design arts and provide opportunities for employment. The first students worked in the textile, wallpaper, and other factories of Philadelphia's industrial boom. The school's influence on early-American art and design was realized by members of the Red Rose Girls and the Philadelphia Ten. Other Moore graduates include the first women to design a United States postage stamp, to master the art of mezzotype, to serve as art director of an American advertising agency, and to design fabric for an automobile interior. This innovation and influence continues today through Moore's bachelor of fine arts degree for women, graduate and continuing education programs, and the Galleries at Moore.