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What is 'performance drawing'? When does a drawing turn into a performance? Is the act of drawing in itself a performative process, whether a viewer is present or not? Through conversation, interviews and essays, the authors illuminate these questions, and what it might mean to perform, and what it might mean to draw, in a diverse and expressive contemporary practice since 1945. The term 'performance drawing' first appeared in the subtitle of Catherine de Zegher's Drawing Papers 20: Performance Drawings, in particular with reference to Alison Knowles and Elena del Rivero. In this book, it is used as a trope, and a thread of thinking, to describe a process dedicated to broadening the field of...
What is 'performance drawing'? When does a drawing turn into a performance? Is the act of drawing in itself a performative process, whether a viewer is present or not? Through conversation, interviews and essays, the authors illuminate these questions, and what it might mean to perform, and what it might mean to draw, in a diverse and expressive contemporary practice since 1945. The term 'performance drawing' first appeared in the subtitle of Catherine de Zegher's Drawing Papers 20: Performance Drawings, in particular with reference to Alison Knowles and Elena del Rivero. In this book, it is used as a trope, and a thread of thinking, to describe a process dedicated to broadening the field of...
This collection is a study of the value of craft as it can be understood within the study and practice of animation. The book reconsiders the position of craft, which is often understood as inferior to ‘art’, with a particular focus on questions of labour in animation production and gendered practices. The notion of craft has been widely investigated in a number of areas including art, design and textiles, but despite the fact that a wide range of animators use craft-based techniques, the value of craft has not been interrogated in this context until now. Seeking to address such a gap in the literature, this collection considers the concept of craft through a range of varying case studies. Chapters include studies on experimental animation, computer animation, trauma and memory, children’s animation and silhouette animation among others. The Crafty Animator also goes some way to exploring the relationship craft has with the digital in the context of animation production. Through these varied discussions, this book problematizes simplistic notions about the value of certain methods and techniques, working to create a dialogue between craft and animation.
The symposium Expanded Animation was initiated in 2013 and offered a first approach to the expanded field of computer animation. In the meantime, it has become an established part of the Ars Electronica Animation Festival and the international competition Prix Ars Electronica Computer Animation. Every year under an overarching theme, the symposium has researched the field of technology and art, animation and aesthetics, investigated the collapsing boundaries in digital animation and explored positions and future trends. Much like the first conferences on computer animation at Ars Electronica in the 1980s, practice and theory are equally important. The richly illustrated publication Expanded Animation. The Anthology features contributions from speakers and artist positions from the past five years and presents an overview of the prize winners in Computer Animation.
This multidisciplinary collection examines different dimensions of the interrelationships between sport and the arts. It is a consequence of the Fields of Vision initiative that challenges their typical separation into distinct realms. Whether at school or in the highest realms of public life people struggle to reconcile the two; they lack the necessary conceptual vocabulary. Worse, there are entrenched positions characterised by mutual suspicion, distrust and denigration. In contrast, the contributors to this book challenge the creativity/competition binary and highlight the potential for collaboration in theoretical discourse, policy, education and professional practice. In doing so, the a...
"Beginning in 1980s Washington State with the rallying cry of "revolution girl style now!" riot girl spread like wildfire through the American underground and across Europe, inspiring women to make a cultural space for themselves where there wasn't one before. Riot Grrrl: Revolution Girl Sytle Now! is a vivd account of the third wave told in the voices of those who propended the movement, including the experiences of the women and girls who refused to remain on the sidelinges of cultural production, and through that refusal forever changed the face of feminist resistance."--BOOK JACKET.
Intersecting art, science and the scenographic mise-en-scène, this book provides a new approach to anatomical drawing, viewed through the contemporary lens of scenographic theory. Sue Field traces the evolution of anatomical drawing from its historical background of hand-drawn observational scientific investigations to the contemporary, complex visualization tools that inform visual art practice, performance, film and screen-based installations. Presenting an overview of traditional approaches across centuries, the opening chapters explore the extraordinary work of scientists and artists such as Andreas Vesalius, Gérard de Lairesse, Santiago Ramón y Cajal and Dorothy Foster Chubb who, thr...
List of Illustrations -- Acknowledgements -- Introduction -- 1. Drawing on the past: a historical context for graphic investigations -- 2. Seeing Inside: drawing in the body -- 3. Visualising the Invisible: drawing mathematics and the cosmos -- 4. On Unfamiliar Ground: drawing environment, place and space -- 5. Traces of Life: drawing history and culture -- 6. Front Lines: drawing war, conflict and the law -- 7. Drawing Conclusions -- Concluding Remarks -- Bibliography.
This enlightening study explores the set design drawings for theatre and live performance, highlighting their unique qualities within the greater arena of drawing practice and theory. The latest volume in the Drawing In series, Scenographic Design Drawing encourages an interdisciplinary dialogue in the field of drawing with the inclusion of illustrations throughout. Scenographic design drawings visualize the images in the designer's 'mind's eye' early in the design process. They are the initial design tool in the creative engagement with theatre, opera, dance, and non-text-based performance. It is, in particular, this body of drawings that is unique as both a performative and a theatrical re...
How does drawing shape the truth and our understanding of the visual world? Why has the act of reportage drawing persisted and thrived in our ever-changing media landscape? This book offers a deep dive into the world of reportage drawing, a world which is provocative, mixed media, transdisciplinary and immersed in the idiosyncratic vision of the artist. Where the traditional orientation of reportage was on the communicative function of the image as a record of an event, contemporary practitioners, largely detached from commissioning structures of the 19th and 20th centuries, now seek to capture more experiential qualities of place and choose locations which have highly personal and political...