You may have to Search all our reviewed books and magazines, click the sign up button below to create a free account.
Benin Empire looks at one of the most fascinating and advanced ancient civilisations. Through structures as imposing as a vast walled city built on trade or objects as beautiful as a bronze plaque, readers aged 9 and up gain a picture of who was who in ancient Africa and how the civilisation in which they lived really worked. Perfect for Key Stage 2, each book in Great Civilisations approaches its subject through a scene-setting spread Who/where were the... then introduces the achievements of the chosen civilisation through 12 structures or objects, each of which illustrates a key aspect or theme. Writing, architecture, industry, warfare, transport and learning are all covered in the same simple, colourful and engaging way. Fact boxes and panels present incidental information and point the reader to the importance of parallel developments in other parts of the world.
With a significant emphasis on persuasive text, the 'Earth Debates' series tackles fascinating topics related to Earth's systems and natural sources.
Illustrated with 180 artworks and photographs, Ancient Egyptian Myths is an engaging and highly informative exploration of a rich mythology that still fascinates today.
New series from DK designed to help kids learn how to read and learn to love reading Clash of the Gladiators is a 'Reading Alone' reader, perfect for children who are proficient readers, developing the habit of reading widely for both pleasure and information. DK Reads proves that good reads build great readers. Now available with text that lights up as you read along and playful images and sounds! Join Seth and Abrinet on the first adventure of the international time travelling SLIP team. Travel back with them to ancient Rome when gladiators entertained the crowds. Caught up in the intrigue, the drama and the adventure, will they save the famous gladiators Byron and Negash from death? Clash of the Gladiators is part of the new DK Reads series, a three-level reading scheme that helps children become confident readers, featuring engaging and illustrated topics. DK Reads is created in consultation with literacy experts and adheres to levelled reading scheme guidelines so the grammar, vocabulary, and content are spot on for each stage.
In Mummy's Curse join DK Adventure's exclusive SLIP club (Secret Living In the Past) — a group of young history buffs who belong to a top-secret club that allows them to travel throughout history to any time, any place through a phone app, on their next action-packed adventure as they go back to Ancient Egypt to uncover the truth about the mummy's curse. Travel along the Nile and through the city of Memphis with Musa, Seth, and Luana and discover the secrets of the pyramids. Will the gods help them on their quest, or will they be cursed forever? DK Adventures are an innovative mix of narrative and nonfiction for kids ages 8-11 featuring engaging, action-packed stories that help kids build their skills in vocabulary, grammar, comprehension, and critical thinking while developing a love of reading. With diaries, recipes, poetry, instructions, graphics, or songs, the genre spreads in each DK Adventures title enhance the story and reinforce curriculum learning, while the expansive range of entertaining nonfiction subjects will appeal to boys and girls everywhere. Supports the Common Core State Standards.
"Why do we need laws? How are laws made? What happens when laws are broken? Laws help us recognize the differences between right and wrong. They help us accept responsibility for our behaviour and understand the consequences of our actions. All of this helps us make a positive contribution to society. This book shows readers how laws protect us and are essential for our well-being and safety."--Back cover.
Discusses how and why we use maps and examines the many different forms that they can take.
Describes the traditions, ceremonies, and foods associated with the celebration of the Chinese New Year.
Someone is brutally murdering people in Memphis, and for unknown reasons, the killer wants Carson involved. They're not just killing people, they're removing the victim's fingers and leaving strange clues everywhere. Carson becomes involved when the killer sends him severed thumbs - each wrapped in bloodstained paper containing Bible scripture. Clues are everywhere, but none of them make any sense and aren't connected - yet. Old names surface and the mystery gets stranger and darker as Carson tries to solve the 'Fingerprint Murders'.
DK Reads The First Telephone is part of DK's three-level reading scheme helping kids learn how to read at home - and learn to love reading This book is perfect for children "Reading Alone" who are proficient readers and developing the habit of reading widely for both pleasure and information. In The First Telephone, the race is on to invent a transmitter that will revolutionise communications. Against the wishes of his sponsors, Alexander Graham Bell records the step-by-step progress of his invention. DK Reads are levelled into stages to help every child progress their reading skills and become a confident reader. DK Reads feature engaging and highly illustrated topics which appeal to kids. The story is supported with interactive themed pages and questions to encourage children to access information from a range of sources and develop comprehension and reading skills. Now available with text that lights up as you read-along and playful images and sounds.