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Virtual Reality Filmmaking presents a comprehensive guide to the use of virtual reality in filmmaking, including narrative, documentary, live event production, and more. Written by Celine Tricart, a filmmaker and an expert in new technologies, the book provides a hands-on guide to creative filmmaking in this exciting new medium, and includes coverage on how to make a film in VR from start to finish. Topics covered include: The history of VR; VR cameras; Game engines and interactive VR; The foundations of VR storytelling; Techniques for shooting in live action VR; VR postproduction and visual effects; VR distribution; Interviews with experts in the field including the Emmy-winning studios Felix & Paul and Oculus Story Studio, Wevr, Viacom, Fox Sports, Sundance’s New Frontier, and more.
A visual book for the visual artist, 3D Filmmaking: Techniques and Best Practices for Stereoscopic Filmmakers provides a comprehensive overview of the theory, language, and methods behind stereoscopic 3D filmmaking, all in one package. Celebrated 3D filmmaker Celine Tricart explores every facet of the art, from the technical to the practical, including: 3D vision History of 3D cinema Stereoscopic basics and techniques How to shoot in 3D 3D VFXs, animation in 3D, and 2D to 3D conversion Live broadcast in 3D 3D viewing and projection 3D as a storytelling tool Screenwriting for 3D Working with a stereographer 3D storyboarding and previz 3D postproduction Sound design in-depth A must-read for an...
A visual book for the visual artist, 3D Filmmaking: Techniques and Best Practices for Stereoscopic Filmmakers provides a comprehensive overview of the theory, language, and methods behind stereoscopic 3D filmmaking, all in one package. Celebrated 3D filmmaker Celine Tricart explores every facet of the art, from the technical to the practical, including: 3D vision History of 3D cinema Stereoscopic basics and techniques How to shoot in 3D 3D VFXs, animation in 3D, and 2D to 3D conversion Live broadcast in 3D 3D viewing and projection 3D as a storytelling tool Screenwriting for 3D Working with a stereographer 3D storyboarding and previz 3D postproduction Sound design in-depth A must-read for an...
A must-have read for anyone looking to take their independently-produced film or video into the 3rd dimension. The text features technical, practical, and inspirational insight from the visionaries who've been producing 3D film and video for decades, not just in the recent past. They offer low-cost techniques and tricks they've been implementing themselves for years. A variety of styles are discussed, from full CG to time lapse - even a film made during a freefall skydive jump! The filmmakers discuss * Options for on-set playback * Preparing for final playback in various formats * Adapting existing technology to your needs * Post production software choices * Working with computer graphics in 3D This book includes 3D glasses and a companion YouTube channel featuring the work of the filmmakers featured in the book (which you can view in 3D with the glasses), as well as the opportunity for you to upload your own videos for critique and feedback from the author and others. 3D glasses are not included in the purchase of the e-book of 3-DIY. If you have purchased the e-book, and would like a pair of 3D glasses, please contact the publisher at Dennis.McGonagle@taylorandfrancis.com
Hollywood is going 3D, readers learn how to adapt their production skills to this hot new medium so they can be part of the movement.
VR occupies an interesting place in the media ecosystem. On the one hand, it is an emerging, ‘cutting-edge’ technology backed by billions of USD by major corporations. On the other hand, VR is older than the World Wide Web and older than social networking sites. After many years of hype and unfulfilled potential, VR is now finally on the precipice of widespread adoption and has begun to be used in novel ways throughout various industries. This edited collection brings together a diverse group of authors to analyse the current state of VR, while recognizing that these many different use-cases will likely become even more important with the increased investment in the technology. To examin...
Catalogue du 36e Festival du Court Métrage de Clermont-Ferrand 2014
A History of Three-Dimensional Cinema chronicles 3-D cinema as a single, continuous and coherent medium, proceeding from 19th-century experiments in stereoscopic photography and lantern projection (1839–1892) to stereoscopic cinema’s “long novelty period” (1893–1952). It proceeds to examine the first Hollywood boom in anaglyphic stereo (1953–1955), when the mainstream industry produced 69 features in 3-D, mostly action films that could exploit the depth illusion, but also a handful of big-budget films—for example, Kiss Me Kate (George Sidney, 1953) and Dial M for Murder (Alfred Hitchcock, 1954)—until audiences tired of the process; the anaglyphic revival of 1970–1985, when 3-D was sustained as a novelty feature in sensational genres like soft-core pornography and horror; the age of IMAX 3-D (1986–2008); the current era of digital 3-D cinema, which began in 2009 when James Cameron’s Avatar became the highest-grossing feature of all time and the studios once again stampeded into 3-D production; and finally the future promise of Virtual Reality.
Unearth the Magic Behind the Silver Screen Step into the captivating world of cinema with Frames of Time: A Journey Through Cinematic Evolution. This masterpiece unravels the intricate tapestry of film history, inviting readers to dive deep into the transformation of an art form that has captured the hearts of millions. Have you ever wondered how the magic of cinema came to be? The evocative imagery, the compelling narratives, and the technological marvels? From the grainy black and white reels of yesteryears to the digital masterpieces of today, this book takes you on a mesmerizing voyage through time, revealing the secrets behind your favorite films. Discover the pioneers who dared to drea...
A relação entre as artes vem se estreitando na contemporaneidade. Este livro investiga uma conexão, em especial, entre cinema, documentário e instalação, passando pelo vídeo, pela videoarte e pela interlocução entre imagem e movimento e o campo das artes. Para se criar essa conexão, são retomadas as linhas que colocam o vídeo como um importante meio de passagem do cinema para as artes, através de pesquisadores como Raymond Bellour, Anne-Marie Duguet, Phillipe Dubois e André Parente, mas também através da história dos três artistas que guiam a pesquisa. Dentro dessa conexão, destaca-se o elemento documentário como presente no trânsito entre cinema e artes desde seus prim...