You may have to Search all our reviewed books and magazines, click the sign up button below to create a free account.
Falling between the great unified empires of the Han and T'ang, the Period of Division (A.D. 220-589) is one of the most overlooked and least understood eras in Chinese history. At the start of the fourth century much of China's traditional heartland fell under the control of ethnic non-Chinese. The remnants of the Chinese court fled to the still somewhat exotic region south of the Yangtze River, where an Eastern Chin dynasty (318-420) was established in virtual exile. The state's ability to command population and other resources had declined sharply from the heights of Han imperial splendor, but it retained considerable influence over most aspects of society, including the economy. This res...
This book constitutes the proceedings of the First International Conference, DSAI 2023, held in Bangkok, Thailand, during November 27–30, 2023. The 22 full papers and the 4 short papers included in this volume were carefully reviewed and selected from 70 submissions. This volume focuses on ideas, methodologies, and cutting-edge research that can drive progress and foster interdisciplinary collaboration in the fields of data science and artificial intelligence.
This book surveys current and future approaches to generating video game content with machine learning or Procedural Content Generation via Machine Learning (PCGML). Machine learning is having a major impact on many industries, including the video game industry. PCGML addresses the use of computers to generate new types of content for video games (game levels, quests, characters, etc.) by learning from existing content. The authors illustrate how PCGML is poised to transform the video games industry and provide the first ever beginner-focused guide to PCGML. This book features an accessible introduction to machine learning topics, and readers will gain a broad understanding of currently employed PCGML approaches in academia and industry. The authors provide guidance on how best to set up a PCGML project and identify open problems appropriate for a research project or thesis. This book is written with machine learning and games novices in mind and includes discussions of practical and ethical considerations along with resources and guidance for starting a new PCGML project.
This book constitutes the refereed proceedings of the International Conference on Computers and Games, CG 2022, held virtually, during November 22–24, 2022. The 15 full papers included in this book were carefully reviewed and selected from 23 submissions. They were organized in topical sections as follows: classic games, multi-player and multi-action games, solving games, measuring games, decision making in games and puzzles.
This book constitutes the refereed post-conference proceedings of the 17th International Conference on Advances in Computer Games, ACG 2021, which was held as a virtual event during November 23–25, 2021. The 22 full papers included in this book were carefully reviewed and selected from 34 submissions. They were organized in topical sections as follows: learning in games; search in games; solving games; chess patterns; player modelling; and game systems.