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In this comprehensive, practical, and unsettling look at computers in children's lives, Jane M. Healy, Ph.D., questions whether computers are really helping or harming children's development. Once a bedazzled enthusiast of educational computing but now a troubled skeptic, Dr. Healy examines the advantages and drawbacks of computer use for kids at home and school, exploring its effects on children's health, creativity, brain development, and social and emotional growth. Today, the Federal Government allocates scarce educational funding to wire every classroom to the Internet, software companies churn out "educational" computer programs even for preschoolers, and school administrators cut fund...
This book takes a serious historical and international look at the "digital pencil" movement to equip every student with a computing device with wireless connection. Using an ecological perspective as an overarching framework, and drawing on their own studies and available literature that illuminate the issues related to one-to-one computing, the a
Drawing from hundreds of school visits, studies, and expert interviews, the authors have concluded that the rush to use computers in schools has led to one of the most expensive and least helpful revolutions in the history of American education, robbing children of education in music and the arts.
An introduction to computer engineering for babies. Learn basic logic gates with hands on examples of buttons and an output LED.
The book is designed to help children learn and understand the concepts of a computer. It gives them step by step instructions and leads them through the process on how to do something. The book also provides screenshots so the child can also use visual associations with the words that he/she is reading. They also have some exercises in the book that they can do to help them remember what was taught to them. Children learn at an early age and soak up the knowledge. It is best to give them as much information, and to display that information, in as many ways as possible. By the time your child reads this book, they will have a very good basic, but yet strong foundation of the Microsoft Windows operating system. The book is meant for anyone, not only children, to be able to pick it up, read it, and understand it from a non-technical standpoint. Please look towards the back of the book to contact the author for any pre-sales questions or comments.
In this revolutionary book, a renowned computer scientist explains the importance of teaching children the basics of computing and how it can prepare them to succeed in the ever-evolving tech world. Computers have completely changed the way we teach children. We have Mindstorms to thank for that. In this book, pioneering computer scientist Seymour Papert uses the invention of LOGO, the first child-friendly programming language, to make the case for the value of teaching children with computers. Papert argues that children are more than capable of mastering computers, and that teaching computational processes like de-bugging in the classroom can change the way we learn everything else. He also shows that schools saturated with technology can actually improve socialization and interaction among students and between students and teachers. Technology changes every day, but the basic ways that computers can help us learn remain. For thousands of teachers and parents who have sought creative ways to help children learn with computers, Mindstorms is their bible.
This volume integrates research findings from three multinational studies conducted to examine the impact of children's use of computers in school. Conclusions are drawn from in-depth analyses of trends in more than 20 nations. Its seven authors from four nations were key researchers on these projects. Both a study and a product of the information age, this work is of prime importance to teachers, teacher educators, and school administrators. This work is unique in three important ways: * it presents data gathered in many regions of the world; * many of the authors are well-known and respected for their previous work in educational studies; and * the chapters are designed in such a way that the majority of the book is easily accessible to professionals such as classroom teachers who are interested primarily in findings, results, and outcomes rather than the methodology of the research.
This highly visual social skills book uses computer metaphors and visual diagrams to help children on the autism spectrum to understand how their words and actions can affect other people. Easily identifiable computing and social networking metaphors are used to explain how memories are saved in the brain, like files in computer folders, and how, just as files can be shared and downloaded on the internet, people learn about you by sharing their positive and negative impressions with each other. The author explains why certain actions may be 'liked' or 'disliked' by others, and offers guidance on appropriate and inappropriate social behavior. This book also features photocopiable worksheets to reinforce the guidance and lessons offered in the book.
Computers are everywhere. Even a smartphone is a mini computer. With digital technologies so prevalent in today's world, it's important for young learners to know how they work. This book introduces kids to the design and function of the hardware and networks that digitally connect us. Utilizing colorful infographics and simple language, this book discusses the history of the first computers, different types of computers, and the important parts that make a computer run. It makes learning about computers easy for young readers, and it will inspire your budding engineers.
Whether we like it or not, computers are here to stay, and it is up to us as parents to ensure that our children are receiving a healthy introduction to the world of technology at school. Offering a commonsense approach to computer education in Canada, Kids, Computers & You allows parents to assess just what is (or isn't) going on in our classrooms and then gives advice on how we can help improve the situation. The authors offer parents with little or no knowledge of computers a comprehensive guide to the use of technology in schools as well as practical suggestions to problems such as antiquate equipment, untrained teachers, inappropriate curriculum and techno-zealots who seem intent on turning primary-grade students into programmers.