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Chris Crawford on Game Design is all about the foundational skills behind the design and architecture of a game. Without these skills, designers and developers lack the understanding to work with the tools and techniques used in the industry today. Chris Crawford, the most highly sought after expert in this area, brings an intense opinion piece full of personality and flare like no other person in this industry can. He explains the foundational and fundamental concepts needed to get the most out of game development today. An exceptional precursor to the two books soon to be published by New Riders with author Andrew Rollings, this book teaches key lessons; including, what you can learn from the history of game play and historical games, necessity of challenge in game play, applying dimensions of conflict, understanding low and high interactivity designs, watching for the inclusion of creativity, and understanding the importance of storytelling. In addition, Chris brings you the wish list of games he'd like to build and tells you how to do it. Game developers and designers will kill for this information!
A user-friendly library of designs inspired by ancient Celtic sources.
Over the last ten years there has been a huge growth in the area of materials for design, but most books on this subject deal with advanced, semi-formed materials (that is, materials sold as sheet, rod, tube, etc.). This book provides much-needed information on the raw materials, and the low-down on how these can be used. Organized into three sections embracing grown, oil-based and mined materials, each entry includes information on key features, typical applications, production processes and sustainability issues. This fact-packed book will allow professional designers and students from a range of disciplines to understand in simple, exciting, visual terms the different qualities and features of materials.
Hart delivers detailed instructions, inspiring ideas, and invaluable tips for creating appealing and original manga-style characters. Illustrations.
Whether you’re new to After Effects and want to get up to speed quickly, or already a user who needs to become familiar with the new features, After Effects Apprentice was created for you. With 12 core lessons including a trio of projects combining After Effects with CINEMA 4D Lite, you’ll learn how to tap this program’s vast potential – whether you create motion graphics for network television, corporate communications, or your own projects. Fully updated to cover the major new features added in After Effects CC, this edition of the book presents a professional perspective on the most important features a motion graphics artist needs to master in order to use After Effects effective...
"Learn to creatively combine layers, animate eye-catching titles, manipulate 3D space, track or rotoscope existing footage to add new elements, color key and stabilize a shot to place it in a new environment, and use effects to generate excitement or enhance the realism of a scene. Easy to follow, step-by-step instructions guide you through the features, with explanations of the "why" instead of just the "how" behind each technique"--Page 4 of cover.
After Effects CS5.5 Update: /tv.adobe.com/show/after-effects-cs55-new-creative-techniques/ Chris and Trish Meyer have created a series of videos demonstrating how to use their favorite new and enhanced features in After Effects CS5.5. Virtually all of these videos use exercise files from Creating Motion Graphics with After Effects (5th Edition for CS5) as their starting point, extending the usefulness of this book for its owners. These videos may be viewed for free on AdobeTV. * 5th Edition of best-selling After Effects book by renowned authors Trish and Chris Meyer covers the important updates in After Effects CS4 and CS5 * Covers both essential and advanced techniques, from basic layer man...
New to the 2nd edition: * All instructions, screen shots, Guided Tour video training movies, and project files updated for After Effects CS4. CS3 and CS4 features have been integrated throughout, including the pervasive use of Shape layers, Layer Styles, and Brainstorm * More integration with other Adobe applications, including using After Effects with Illustrator, Photoshop (including new Vanishing Point and 3d Layer exercises) and Flash CS4 * Redesigned first and last lessons, including an all-new final project that walks through the creation of a widescreen broadcast TV promo * Free bonus c.
Catalog for Contemporary Artifacts Show at the Weyrich Gallery, January 2015. (This version includes links to Artist Talk videos on Vimeo to keep file size small.)
Design of Automotive Composites reports that successful designs of automotive composites occurred recently in this arena. The chapters consist of eleven technical papers selected from the Automotive Composites and other relevant sessions that the editors have been organizing for the SAE International World Congress over the past five years. The book is divided into four sections: o Body Structures o Powertrain Components o Suspension Components o Electrical and Alternative Vehicle Components The composite design examples presented in Design of Automotive Composites come from the major OEMs and top-tier suppliers and are most relevant to the automotive materials challenges currently faced by the industry. Many of the innovative ideas have already been implemented on existing or new model vehicles, although a great deal of innovation is still in the works. With the advantage of supporting lightweighting and faster time to market, there is little doubt that composite materials can provide many tangible benefits and will become, over time, the material of choice for automakers.