You may have to Search all our reviewed books and magazines, click the sign up button below to create a free account.
This book is based on publications from the ISCA Tutorial and Research Workshop on Multi-Modal Dialogue in Mobile Environments held at Kloster Irsee, Germany, in 2002. The workshop covered various aspects of devel- ment and evaluation of spoken multimodal dialogue systems and components with particular emphasis on mobile environments, and discussed the state-- the-art within this area. On the development side the major aspects addressed include speech recognition, dialogue management, multimodal output gene- tion, system architectures, full applications, and user interface issues. On the evaluation side primarily usability evaluation was addressed. A number of high quality papers from the workshop were selected to form the basis of this book. The volume is divided into three major parts which group together the ov- all aspects covered by the workshop. The selected papers have all been - tended, reviewed and improved after the workshop to form the backbone of the book. In addition, we have supplemented each of the three parts by an invited contribution intended to serve as an overview chapter.
Physical models have been, and continue to be used by engineers when faced with unprecedented challenges, when engineering science has been inadequate or even non-existent, and in any other situation when engineers have needed to raise their confidence in a design proposal to a sufficient level in order to begin construction. For this reason, models have mostly been used by designers and constructors of highly innovative projects, when previous experience has not been available. The book covers the history of using physical models in the design and development of civil and building engineering projects including Robert Stephenson?s Britannia Bridge in the 1840s, the masonry Aswan Dam in the ...
As computers are increasingly embedded into our everyday environments, the objects therein become augmented with sensors, processing and communication capabilities and novel interfaces. The capability for objects to perceive the environment, store and process data, pursue goals, reason about their intentions and coordinate actions in a holistic manner gives rise to the so-called Intelligent Environment (IE). In such environments, real space becomes augmented with digital content, thus transcending the limits of nature and of human perception. The result is a pervasive transparent infrastructure capable of recognizing, responding and adapting to individuals in a seamless and unobtrusive way. ...
The Casa del Deán in Puebla, Mexico, is one of few surviving sixteenth-century residences in the Americas. Built in 1580 by Tomás de la Plaza, the Dean of the Cathedral, the house was decorated with at least three magnificent murals, two of which survive. Their rediscovery in the 1950s and restoration in 2010 revealed works of art that rival European masterpieces of the early Renaissance, while incorporating indigenous elements that identify them with Amerindian visual traditions. Extensively illustrated with new color photographs of the murals, The Casa del Deán presents a thorough iconographic analysis of the paintings and an enlightening discussion of the relationship between Tomás de...
Bridge Engineering: A Global Perspective is a comprehensive review of how we create and maintain bridges - one of the most vital yet vulnerable parts of our infrastructure - and how we got where we are today.Its 800 illustrated pages in full colourprovide a unique and authoritative reference for practitioners, researchers and students alike on the state-of-the-art of bridge engineering world-wide, from local community footbridges to vast multi-modal crossings between nations.
This book provides a comprehensive introduction to Conversational AI. While the idea of interacting with a computer using voice or text goes back a long way, it is only in recent years that this idea has become a reality with the emergence of digital personal assistants, smart speakers, and chatbots. Advances in AI, particularly in deep learning, along with the availability of massive computing power and vast amounts of data, have led to a new generation of dialogue systems and conversational interfaces. Current research in Conversational AI focuses mainly on the application of machine learning and statistical data-driven approaches to the development of dialogue systems. However, it is impo...
Human conversational partners are able, at least to a certain extent, to detect the speaker’s or listener’s emotional state and may attempt to respond to it accordingly. When instead one of the interlocutors is a computer a number of questions arise, such as the following: To what extent are dialogue systems able to simulate such behaviors? Can we learn the mechanisms of emotional be- viors from observing and analyzing the behavior of human speakers? How can emotionsbeautomaticallyrecognizedfromauser’smimics,gesturesandspeech? What possibilities does a dialogue system have to express emotions itself? And, very importantly, would emotional system behavior be desirable at all? Given the ...
Early applications of Navier’s beam theory to the rational design of structures are documented in the Annales of the French Ecole des Ponts et Chaussées and refer to the design of three wooden bridges built in France in the 1840's. Revisiting these examples, the book provides documentation on the progressive establishment of the new design approach, based on the theory of structural mechanics rather than empirical knowledge. The bridges concerned were built according to the structural scheme patented by Ithiel Town in the USA, witnessing the diffusion in Europe of the American advancements in bridge design, circulated by the travel reports of French engineers from the Ecole. Through the exam of French treatises discussing the progress of theoretical formulations in parallel with experimental findings in the 18th and 19th centuries, the book retraces as well the long path which led to the formulation of Navier’s theory. The relevant scientific debate dealt mainly with the specific case of wood bridges; the text outlines a brief history of bridges built in the Alpine area at the time, based on unpublished iconographic materials from various European archives.
This book constitutes the refereed proceedings of the International Tutorial and Research Workshop on Perception and Interactive Technologies, PIT 2006, held at Kloster Irsee, Germany, June 2006. The book presents 16 revised full papers together with 4 revised poster papers and 6 system demonstration papers, organized in topical sections on head pose and eye gaze tracking, modeling and simulation of perception, integrating information from multiple channels, and more.
Bridges have become a focus of increased attention and awareness in the last ten years as highly visible elements that define the urban and nonurban landscape. This book contains detailed presentations of some sixty-five bridges from ten European countries, with text, comprehensive and detail plans, and photographs taken especially for the volume.