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Human conversational partners are able, at least to a certain extent, to detect the speaker’s or listener’s emotional state and may attempt to respond to it accordingly. When instead one of the interlocutors is a computer a number of questions arise, such as the following: To what extent are dialogue systems able to simulate such behaviors? Can we learn the mechanisms of emotional be- viors from observing and analyzing the behavior of human speakers? How can emotionsbeautomaticallyrecognizedfromauser’smimics,gesturesandspeech? What possibilities does a dialogue system have to express emotions itself? And, very importantly, would emotional system behavior be desirable at all? Given the ...
A description of the design and implementation of spoken language dialogue within the context of spoken language dialogue systems development. Using an applications-oriented SLDS developed through the Danish Dialogue project, the authors describe the complete process involved; and in so doing present several innovative practical tools, such as dialogue design guidelines, in-depth evaluation methodologies, and speech functionality analysis. Their approach is firmly applications-oriented, describing the results applicable to industry and showing how the development of advanced applications drives research rather than vice versa. For everyone working on the R&D of spoken language services, especially in the area of telecommunications.
The main topic of this volume is natural multimodal interaction. The book is unique in that it brings together a great many contributions regarding aspects of natural and multimodal interaction written by many of the important actors in the field. Topics addressed include talking heads, conversational agents, tutoring systems, multimodal communication, machine learning, architectures for multimodal dialogue systems, systems evaluation, and data annotation.
Given the rapid growth of computer-mediated communication, there is an ever-broadening range of social interactions. With conversation as the bedrock on which social interactions are built, there is growing recognition of the important role conversation has in instruction, particularly in the design and development of technologically advanced educational environments. The Handbook of Conversation Design for Instructional Applications presents key perspectives on the evolving area of conversation design, bringing together a multidisciplinary body of work focused on the study of conversation and conversation design practices to inform instructional applications. Offering multimodal instructional designers and developers authoritative content on the cutting-edge issues and challenges in conversation design, this book is a must-have for reference library collections worldwide.
This volume covers key topics in the field from a variety of leading researchers. In one volume, readers gain exposure to several perspectives in the areas of corpus annotation and analysis, dialogue system construction, theoretical perspectives on communicative intention, context-based generation, and modeling of discourse structure. Based on the 2nd SIGdial workshop on Discourse and Dialogue held in conjunction with Eurospeech 2001, it is of interest to researchers and practitioners in dialogue and discourse processing.
From the voice on the phone, to the voice on the computer, to the voice from the toaster, speech user interfaces are coming into the mainstream and are here to stay forever. Soundly anchored in HCI, cognitive psychology, linguistics, and social psychology, this supremely practical book is loaded with examples, how-to advice, and design templates. Drawing widely on decades of research—in lexicography, conversation analysis, computational linguistics, and social psychology—author Randy Allen Harris outlines the principles of how people use language interactively, and illustrates every aspect of design work.In the first part of the book, Harris provides a thorough conceptual basis of langua...
The refereed proceedings of the 9th International Conference on User Modeling, UM 2003, held in Johnstown, PA, USA in June 2003. The 20 revised full papers and 28 revised poster papers presented together with 12 abstracts were carefully reviewed and selected from 106 submissions. The papers are organized in topical sections on adaptive hypermedia, adaptive Web, natural language and dialogue, plan recognition, evaluation, emerging issues of user modeling, group modeling and cooperation, applications, student modeling, learning environments - natural language and paedagogy, and mobile and ubiquitous computing.
This book constitutes the strictly refereed post-workshop documentation of the ECAI'96 Workshop on Dialogue Processing in Spoken Language Systems, held in Budapest, Hungary, in August 1996, during ECAI'96. The volume presents 16 revised full papers including a detailed introduction and survey paper by the volume editors. The papers are organized in sections on foundations of spoken language dialogue systems, dialogue systems and prosodic aspects of spoken dialogue processing, spoken dialogue systems-design and implementation, and evaluation of systems. The book reports on work being pursued both in academia and in industry as a crucial issue in speech processing.
Surprising as it may seem, sometimes humans like being led up the garden path, which is thanks to the pleasurable feeling of surprise entwined with a humorous effect deception tends to afford. The central issue under investigation is the nature of short humorous texts in the form of one-liners and witticisms based on the “garden-path mechanism”. The monograph provides a survey of relevant linguistic research, recapitulating and assessing other authors’ theses in the context of their applicability in the analysis of garden-path humour. Discussions are conducted in the light of not only humour studies but also cognitive and pragmatic literature on human communication in general, with a v...
"User is king" is not a new concept, but it is certainly one that has gathered considerable momentum in the recent years. The driving force are the increasing and relentless pace of competition and the consequent attempts by many companies to keep and improve their marketshare. Since the beginning of ESPRIT Programme in 1984, the Human Computer Interface has been the subject of attention, in terms of technology development and utilisation of those technologies in various applications in the fields of Information Processing Systems, Computer Integrated Manufacturing, and Office and Business Systems. This topic area had been addressed in a number of different perspectives: user modelling, task...