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The Creative Capabilities of Open Organizations
  • Language: en
  • Pages: 171

The Creative Capabilities of Open Organizations

None

Online Virality
  • Language: en
  • Pages: 282

Online Virality

The book Online Virality, edited by Valérie Schafer and Fred Pailler (C2DH, University of Luxembourg), aims to provide a comprehensive examination of online virality. It explores the many ways we can think about this modern phenomenon and analyse the circulation, reception, and evolution of viral born-digital content. Virality and content sharing always intertwine material, infrastructural, visual and discursive elements. This involves various platforms, stakeholders, intermediaries, social groups and communities that are constantly (re)defining themselves. Regulation, curation and content moderation politics, as well as affects and emotions (fears, humour, empathy, hatred...), are also at ...

Indie Games
  • Language: en
  • Pages: 232

Indie Games

  • Categories: Art

Video games have grown exponentially in recent years and have captured the hearts of millions thanks to the success of titles such as Minecraft, Journey, Limbo, Dead Cells, The Banner Saga or Firewatch. To compete with the blockbusters, the independents have had to be massively creative and come up with innovative gameplay, top-notch writing, original graphic universes, and sumptuous soundtracks. INDIE GAMES pays homage to some of the greatest success stories in the world of independent video games. Superbly illustrated, INDIE GAMES contains more than three hundred images from titles that revolutionized the gaming industry. Full of anecdotes and interviews with personalities like industry ve...

Financial Crime and Gambling in a Virtual World
  • Language: en
  • Pages: 205

Financial Crime and Gambling in a Virtual World

  • Categories: Law

Advancements in technology have seen gambling behaviour transverse a new path. The law has not kept pace with such advances, leaving grey areas of concern undiscussed and unregulated.The authors provide a critical discussion on laws relating to gamblin

Flash Multiplayer Virtual Worlds
  • Language: en
  • Pages: 599

Flash Multiplayer Virtual Worlds

Build immersive, full-featured interactive worlds for games, online communities, and more.

Business Model Innovation in Creative and Cultural Industries
  • Language: en
  • Pages: 187

Business Model Innovation in Creative and Cultural Industries

Business model innovation occurs when an organization discovers a new way of creating revenues or profits via its products or services. This book examines the concept as it applies across the creative and cultural industries in practice. This book examines market, social and political environments which impact creative and cultural organizations' business models, such as sustainability, new forms of competition, digitalization and data management, emerging technologies like AI, and shifting social trends and lifestyles. This book not only analyses these influences but also presents best practices, key success factors, and compelling case studies. Employing a case study format, a range of creative or cultural sectors are analysed, including fashion, architecture and gaming. The result is a book which delivers value for researchers, advanced students, and reflective practitioners involved in the creative economy around the world.

PC Gamer
  • Language: en
  • Pages: 356

PC Gamer

  • Type: Book
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  • Published: 2006
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  • Publisher: Unknown

None

Krosmoz 15 Years Anniversary
  • Language: en
  • Pages: 347

Krosmoz 15 Years Anniversary

  • Type: Book
  • -
  • Published: 2019-11-15
  • -
  • Publisher: Unknown

None

WAKFU MANGA - Tome 1 : The Quest for the Six Eliatrope Dofus
  • Language: en
  • Pages: 226

WAKFU MANGA - Tome 1 : The Quest for the Six Eliatrope Dofus

  • Type: Book
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  • Published: 2019-02-21T00:00:00+01:00
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  • Publisher: ANKAMA

See the heroes of WAKFU again in the brand new manga series by Tot, the creator of DOFUS and WAKFU! The manga story directly follows season 2 of the TV series. Tofu’s company has scattered a little: Yugo, Ruel, Percedal, Amalia and Evangelyne are now living their lives, each on their own. Our friends finally meet again to celebrate one of them when a spoilsport interrupts the celebration...

Game Preview
  • Language: en
  • Pages: 825

Game Preview

A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc. While many different subdivisions have been proposed, anthropologists classify games under three major headings, and have drawn some conclusions as to the social bases that each sort of game requires. They divide games broadly into, games of pure skill, such as hopscotch and target shooting; games of pure strategy, such as checkers, go, or tic-tac-toe; and games of chance, such as craps and snakes and ladders. A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc.