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A biography of William "Doc" Key, a former slave and self-trained veterinarian who taught his horse, Jim, to read, write, and do math, and who helped teach the world to treat animals kindly
In 1859, The Great Blondin took the most dangerous tightrope walk of his career—a death-defying walk across Niagara Falls. History and STEAM combine for an edge-of-your-seat read. At the age of four, Jean-Francois Gravelet walked across his first balance beam. Later, he took to the tightrope like a spider to its web and climbed toward stardom. Though his feats became more and more marvelous, he grew bored. That is, until he visited Niagara Falls and imagined doing something that no one else had ever accomplished. To cross the raging river, the Great Blondin needed determination, an understanding of engineering, and a belief that what he could imagine, he could accomplish. And in 1859, with...
Abraham Lincoln was known for his sense of humor. But early in his adult life, it got him into trouble. He had to use his imagination to save his career—and maybe even his life. When Abraham Lincoln became frustrated with the actions of James Shield, a political rival, he came up with a plan. It was silly. It was clever. And it was a great big mistake! Lincoln wrote a series of fictional letters to the editor, complaining about Shields. But when Shields took offense, he challenged Lincoln to a duel. How did our future president straighten things out and save the lives and careers of both himself and his rival? Donna Bowman's humorous voice and S. D. Schindler's expressive illustrations are the perfect match for this story of Abraham Lincoln's humor and wit. Back matter includes an author's note and bibliography.
"Explains Sioux history and highlights Sioux life in modern society"--
The remarkable true saga of an exceptional animal—and the no less exceptional man who led him to greatness: “Seabiscuit had nothing on Beautiful Jim Key.” —Sacramento Bee Beautiful Jim Key—the onetime ugly duckling of a scrub colt who became one of the most beloved heroes of the turn of the twentieth century—was adored not for his beauty and speed but rather for his remarkable abilities to read, write, spell, do mathematics, even debate politics. Trained with patience and kindness by one of the most renowned horse whisperers of his day—former slave, Civil War veteran, and self-taught veterinarian Dr. William Key—Jim performed in expositions across the country to wildly recept...
"A fascinating look at Ada Lovelace, the pioneering computer programmer and the daughter of the poet Lord Byron." --
A visually stunning look at innovative and eye-popping measures used to protect ships during World War I. During World War I, British and American ships were painted with bold colors and crazy patterns from bow to stern. Why would anyone put such eye-catching designs on ships? Desperate to protect ships from German torpedo attacks, British lieutenant-commander Norman Wilkinson proposed what became known as dazzle. These stunning patterns and colors were meant to confuse the enemy about a ship's speed and direction. By the end of the war, more than four thousand ships had been painted with these mesmerizing designs. Author Chris Barton and illustrator Victo Ngai vividly bring to life this little-known story of how the unlikely and the improbable became just plain dazzling. "[A] conversational, compelling, and visually arresting story . . ."—starred, Publishers Weekly "Barton's lively text is matched by Ngai's engrossing artwork, which employs dazzle techniques throughout her inventive spreads."—The Bulletin of the Center for Children's Books New York Public Library Best Books for Kids Children's Book Committee at Bank Street College Best Children's Book of the Year
Award-winning illustrator Duncan Tonatiuh brings to life debut author Gloria Amescua's lyrical biography of an indigenous Nahua woman from Mexico who taught and preserved her people's culture through modeling for famous artists She was Luz Jiménez, child of the flower-song people, the powerful Aztec, who called themselves Nahua— who lost their land but who did not disappear. As a young Nahua girl in Mexico during the early 1900s, Luz learned how to grind corn in a metate, to twist yarn with her toes, and to weave on a loom. By the fire at night, she listened to stories of her community’s joys, suffering, and survival, and wove them into her heart. But when the Mexican Revolution came to...
“A poignant story.” —School Library Journal “An unforgettable, life-affirming tale.” —Booklist The Graveyard Book meets Hatchet in this eerie novel about a boy who is stranded on a mysterious beach, from debut author Samantha M. Clark. A boy washes up on a mysterious, seemingly uninhabited beach. Who is he? How did he get there? The boy can’t remember. When he sees a light shining over the foreboding wall of trees that surrounds the shore, he decides to follow it, in the hopes that it will lead him to answers. The boy’s journey is a struggle for survival and a search for the truth—a terrifying truth that once uncovered, will force him to face his greatest fear of all if he is to go home. This gripping adventure will have readers hooked until its jaw-dropping and moving conclusion. Samantha M. Clark’s first novel heralds the arrival of an exciting new voice.
If you are like most people, you’re not sure what Postmodernism is. And if this were like most books on the subject, it probably wouldn’t tell you. Besides what a few grumpy critics claim, Postmodernism is not a bunch of meaningless intellectual mind games. On the contrary, it is a reaction to the most profound spiritual and philosophical crisis of our time – the failure of the Enlightenment. Jim Powell takes the position that Postmodernism is a series of “maps” that help people find their way through a changing world. Postmodernism For Beginners features the thoughts of Foucault on power and knowledge, Jameson on mapping the postmodern, Baudrillard on the media, Harvey on time-space compression, Derrida on deconstruction and Deleuze and Guattari on rhizomes. The book also discusses postmodern artifacts such as Madonna, cyberpunk, Buddhist ecology, and teledildonics.