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David Blue and his girlfriend Deanne Byrd are ready for a peaceful Labor Day party at his farm in Port Clinton, Ohio. Theyve invited five of their friends from college to share in the festivities, but events take a strange turn when a freak blizzard descends upon the peaceful Midwestern countryside. Trapped at the farm, unexpected guests soon appear, people definitely not invited. David believes one of the arrivals is actually his doppelgnger his evil twinhere to destroy David and his friends. But is the doppelgnger real or is David suffering from post-traumatic stress disorder? Can David convince his friends that there really is a doppelgnger in the house, or will they just think him mad? When guests begin to disappear, the tension increases, and no one knows whom to trust. Has David led his friends into a death trap? If so, he is the only person who can save them from his own worst enemy.
Being a dragon is a death sentence. Being a Tasker might be worse. Jean-Michel is BOTH. Jean-Michel Raudine has been his name for centuries, thanks to an oath that bound his dragon soul to a human body. A specialized operative called a Tasker, Jean works for Crimson, the very organization that hunts dragons and kills them on sight. What better place to hide than among your enemy? Gabriel Kennedy is a well-known businessman with secrets - one of which is that he’s a Councilor in the supernatural justice system. He decides the fate of paranormal beings that break the laws of Crimson. What will he do when he realizes his Tasker is breaking the law by simply existing? Life for the dragon Ta...
Eight outre tales of the doubly weird by J. Sheridan LeFanu, E.T.A. Hoffmann, Algernon Blackwood, Guy de Maupassant, Honore de Balzac, Hans Christian Andersen, Henry James, and Charlotte Perkins Gilman. . . . The face in the mirror is yours, but ever so slightly different. A shadow haunts your house, but it walks in places you've never gone. You grew up with a boy who had your face and your name, except he always did everything right, while you never could. Evil twins, double images: these are the tales of the Doppelganger.
Cinema's Doppelgängers is a counterfactual history of the cinema - or, perhaps, a work of speculative fiction in the guise of a scholarly history of film and movie guide. That is, it's a history of the movies written from an alternative unfolding of historical time - a world in which neither the Bolsheviks nor the Nazis came to power, and thus a world in which Sergei Eisenstein never made movies and German filmmakers like Fritz Lang never fled to Hollywood, a world in which the talkies were invented in 1936 rather than 1927, in which the French New Wave critics didn't become filmmakers, and in which Hitchcock never came to Hollywood. The book attempts, on the one hand, to explore and expand...
Bizarro has a problem. The cloning technology he received from Lex Luthor worked a little too well. Instead creating a few duplicates to keep him company on his home world, Bizarro created 100 doppelgängers -- and they've all turned against him. With nowhere to turn, Bizarro asks the world's greatest super heroes -- including Superman, Supergirl, Batman, and Wonder Woman -- for help. Can the Justice League take down Bizarro's doppelgängers of doom? Or will Bizarro World collapse under complete clone chaos?
In a world where your identity is worth more to criminals than your credit card, protecting yourself is no longer optional—it’s essential. Every click, every login, and every online transaction leaves a digital footprint that can be exploited, manipulated, and even stolen. Digital Doppelgängers: Taking Back Control of Your Identity exposes the hidden dangers of modern identity theft and gives you the strategies to fight back before it’s too late. Cybercriminals no longer need to steal your wallet to ruin your financial life. With a few stolen details, they can open fraudulent accounts, drain your savings, commit crimes in your name, and leave you trapped in a nightmare of legal and fi...
As a member of a shape-changing race of monsters, an insecure doppelganger takes over the life of a popular high school athlete and ends up deeply involved in the youth's challenging and troubled life in the process.
Essay from the year 2018 in the subject English Language and Literature Studies - Literature, grade: 1,7, University of Siegen, language: English, abstract: The essay will be divided into two parts: the creation and control of the doppelganger and character traits, appearance and the aspect of morality. In the course of this essay, the creation of both doppelgangers as a result of a scientific experiment will be subject of discussion. Furthermore, the transformation from Dr. Bruce Banner and Dr. Henry Jekyll into their counterparts and their control or lack of over switching characters will be inspected more closely in the first part. Subsequently, the similarities and differences of Hyde’s and the Hulk’s character such as their unpredictability, (in)human physical appearance and character traits and how they conceive and are affected by morality will be compared and discussed in the second section of the essay. Finally, there will be a short conclusion to summarize the main points discussed in this essay.
The Besieged Ego critically appraises the representation, or mediation, of identity in film and television through a thorough analysis of doppelgangers and split or fragmentary characters. The prevalence of non-autonomous characters in a wide variety of film and television examples calls into question the very concept of a unified, 'knowable' identity. The form of the double, and cinematic modes and rhetorics used to denote fragmentary identity, is addressed in the book through a detailed analysis of texts drawn from a range of industrial, historical and cultural contexts. The doppelganger or double carries significant cultural meanings about what it means to be 'human' and the experience of identity as a gendered individual. The double also expresses in fictional form our problematic experience of the world as a social, and supposedly whole and autonomous, subject. The Besieged Ego therefore raises important questions about the representation of identity onscreen and concomitant issues regarding autonomy and what it means to be 'human', yet it also charts a generic account of the double onscreen. Case studies include horror, fantasy, and comedy.
William Sims Bainbridge Virtual worlds are persistent online computer-generated environments where people can interact, whether for work or play, in a manner comparable to the real world. The most prominent current example is World of Warcraft (Corneliussen and Rettberg 2008), a massively multiplayer online game with 11 million s- scribers. Some other virtual worlds, notably Second Life (Rymaszewski et al. 2007), are not games at all, but Internet-based collaboration contexts in which people can create virtual objects, simulated architecture, and working groups. Although interest in virtual worlds has been growing for at least a dozen years, only today it is possible to bring together an international team of highly acc- plished authors to examine them with both care and excitement, employing a range of theories and methodologies to discover the principles that are making virtual worlds increasingly popular and may in future establish them as a major sector of human-centered computing.