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Scholars of popular culture turn their attention to various expressions of the Arthurian legend, most from the 20th century, with a more balanced consideration of women (writers, characters, and critics) than has traditionally been the case. Among the topics are the image of Morgan Le Fay, postmodern Arthur, Mark Twain, Joseph Campbell, and several recent movies. No index. Paper edition (unseen), $19.95. Annotation copyright by Book News, Inc., Portland, OR
This collection of eleven essays details more than 75 films, from Edwin Porter's 1904 Parsifal to the animated Quest for Camelot in 1998. A variety of critical perspectives are provided. The medieval and modern worlds collide in The Fisher King and Indiana Jones and the Last Crusade; issues of femininity and depictions of Morgan Le Fay are analyzed in the 1931 Connecticut Yankee and in Excalibur; concerns of masculinity are examined in First Knight and Dragonheart. A comprehensive filmography, selective bibliography and over 40 film stills complete this critical appreciation of the rich and varied cinematic tradition of Arthur.
Mathematics has maintained a surprising presence in popular media for over a century. In recent years, the movies Good Will Hunting, A Beautiful Mind, and Stand and Deliver, the stage plays Breaking the Code and Proof, the novella Flatland and the hugely successful television crime series NUMB3RS all weave mathematics prominently into their storylines. Less obvious but pivotal references to the subject appear in the blockbuster TV show Lost, the cult movie The Princess Bride, and even Tolstoy's War and Peace. In this collection of new essays, contributors consider the role of math in everything from films, baseball, crossword puzzles, fantasy role-playing games, and television shows to science fiction tales, award-winning plays and classic works of literature. Revealing the broad range of intersections between mathematics and mainstream culture, this collection demonstrates that even "mass entertainment" can have a hidden depth.
This is an exploration of the potent blend of Arthurian legend, cartoon animation, and cultural and artistic trends from 1933 to the present. In more than 170 theatrical and televised short cartoons, televised series and specials, and feature-length films from The Sword in the Stone to Shrek the Third--all covered in this book--animators have repeatedly brought the Round Table to life. Although these productions differ greatly in tone and intent--spanning spectra from comic to sober, fantastic to realistic, and entertaining to edifying--they share in the proof of Camelot's continuing relevance in the modern world.
Readers of Beowulf have noted inconsistencies in Beowulf's depiction, as either heroic or reckless. Heroic Identity in the World of Beowulf resolves this tension by emphasizing Beowulf's identity as a foreign fighter seeking glory abroad. Such men resemble wreccan, "exiles" compelled to leave their homelands due to excessive violence. Beowulf may be potentially arrogant, therefore, but he learns prudence. This native wisdom highlights a king's duty to his warband, in expectation of Beowulf's future rule. The dragon fight later raises the same question of incompatible identities, hero versus king. In frequent reference to Greek epic and Icelandic saga, this revisionist approach to Beowulf offers new interpretations of flyting rhetoric, the custom of "men dying with their lord," and the poem's digressions.
Articles on comedy in Arthurian romance - French, Dutch, Italian, Scottish and English. The texts analyzed underline the wide dissemination of the Arthurian story in medieval and post-medieval Europe, from Scotland to Italy, while the various analyses of the manifestations of comedy refute the notion of romance as ahumourless genre. Indeed, the comic treatment of conventional themes and motifs appears to be not only characteristic of later romance but an essential element of the genre from its beginnings and from its earliest development. Authors of Arthurian romance, from Chrétien de Troyes to Malory, writing in French, Italian, Middle Dutch, and Middle English, and the creators of an Iris...
The chapters in this volume take as their focus aspects of three of the languages of Scotland: Scots, Scottish English, and Scottish Gaelic. They present linguistic research which has been made possible by new and developing corpora of these languages: this encompasses work on lexis and lexicogrammar, semantics, pragmatics, orthography, and punctuation. Throughout the volume, the findings of analysis are accompanied by discussion of the methodologies adopted, including issues of corpus design and representativeness, search possibilities, and the complementarity and interoperability of linguistic resources. Together, the chapters present the forefront of the research which is currently being directed towards the linguistics of the languages of Scotland, and point to an exciting future for research driven by ever more refined corpora and related language resources.
We know all kinds of monsters. Vampires who suck human blood, werewolves who harass tourists in London or Paris, zombies who long to feast on our brains, or Godzilla, who is famous in and outside of Japan for destroying whole cities at once. Regardless of their monstrosity, all of these creatures are figments of the human mind and as real as they may seem, monsters are and always have been constructed by human beings. In other words, they are imagined. How they are imagined, however, depends on many different aspects and changes throughout history. The present volume provides an insight into the construction of monstrosity in different kinds of media, including literature, film, and TV series. It will show how and by whom monsters are really created, how time changes the perception of monsters and what characterizes specific monstrosities in their specific historical contexts. The book will provide valuable insights for scholars in different fields, whose interest focuses on either media studies or history.
Eleven essays bring Arthurian studies into the 21st century, including film and black popular culture. Eleven essays by leading Arthurians lead off with an overview of the field suggesting directions that Arthurian studies must take to remain vital. Other essays contain innovative approaches, overviews of specific areas of Arthurian studies, and suggestions for new ways to approach Arthurian material; they range over Malory, Latin Arthurian literature, Gawain and the Green Knight, Merlin in the twenty-first century, Tennyson's Idylls, Arthur in African-American culture, current trends in criticism, Arthurian fiction, and Arthurian film. Contributors: ROBERT BLANCH, DEREK BREWER, P.J.C. FIELD, SIAN ECHARD, PETER GOODRICH, KEVIN HARTY, NORRIS J. LACY, BARBARATEPA LUPACK, DAVID STAINES, RAYMOND THOMPSON, JULIAN WASSERMAN, BONNIE WHEELER.
The legendary story of Beowulf comes to us in only one medieval manuscript with no illustrations. Modern comic book and graphic novel artists have created visual interpretations of Beowulf for decades, both illustrating and altering the classic story to pull out new themes. This book examines the growing canon of Beowulf comic books and graphic novels since the 1940s, and shows the remarkable emergence of new traditions--from re-envisioning the medieval look, to creating new plotlines, and even to transforming his identity. While placing Beowulf in a fantastical medieval setting, a techno-dystopia of the future, or modern-day America, artists have appropriated the tale to comment on social issues such as war, environmental issues, masculinity, and consumerism. Whether Beowulf is fighting new monsters or allying with popular comic book superheroes, these artists are creating a new canon of illustration that redefines Beowulf's place in our culture.