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The award-winning classic by internationally renowned author Emily Rodda. Fete day has surprises in store for Sam, but are they all a dream! Something very strange is going to happen to Sam. In the spare room, the room with the stained-glass windows, the second-hand clothes hang in rows, stirring sunlight. Sam walks through the rows, brushing velvety sleeves, touching lace. The clothes are to be sold at the school fete on Saturday. They all carry neat price tags. Everything is ready. Sam knows that some of the clothes are Special. Her mother has told her so. But she is soon to find out just how Special they really are. Yes, something very strange is going to happen to Sam this afternoon. Afterwards, she may be very tempted to think it all has been a dream. Ages 9+
A boy faces amnesia as he seeks to end the monstrous threat to his city in this finale to a fantasy trilogy by a New York Times–bestselling author. Three magic Doors are the only way in and out of the walled city of Weld. The golden Door is grand and majestic—a Door for heroes. The silver Door hints at mystery and knowledge—a door for schemers. But the plain wooden Door has always held the most appeal for Rye and his friend Sonia. And now, at last, they have the chance to open it. The city of Weld is under attack by skimmers, flying beasts that terrorize the night. If Rye and Sonia can’t discover the enemy sending the skimmers in time, Weld has no hope. Twice before, Rye and Sonia le...
Jason and his family go to the amusement parks.
An epic 'three parts in one' fantasy quest, in a unique, irresistible package. Compulsive reading from the author of one of the most successful children's fantasy series ever published, Deltora Quest. A hero fights against the tide, Companions battle by his side. Danger, magic, secrets, lies, A tyrant King who never dies, A Prophecy that must be cheated, Evil that must be defeated, The menace of the fabled El… This is the tale of Landovel. From the legendary Emily Rodda comes an epic adventure unlike any you've read before. Derry knows no other life than that of a captive on Cram's Rock, shunned by the other young prisoners for being Cram's poison taster. Until the day everything changes, ...
A young boy gets a new video game, Power and Glory, for his birthday, and he's ready to blast the bad guys--if his loving family will just leave him alone! "Observant viewers will notice some humorous similarities between the characters in the video game and the family members who interrupt the fun....The stylized artwork is remarkable for its tremendous energy, coherence of composition, and attention to detail....An unexpected pleasure."--Booklist.
Fantasy fiction for young readers and first book in the third Deltora Quest series. Famine stalks Deltora and only monsters thrive. Lief, Jasmine and Barda must find the deadly Sisters and destroy them. Their only clue is a fragment of an ancient map, and their only hope of help lies with the last of Deltora's dragons. Author is five-time winner of the Children's Book Council of Australia Book of the Year Award. Her previous titles include 'Finders Keepers' and 'The Timekeeper' which have both been serialised for television.
When Giff the elf comes asking for Jessie's help, she returns to the Realm on a quest to have the fairies mend the Star Cloak in time for Wish Night.
The award-winning classic by internationally renowned author Emily Rodda. Beckoning music, gleaming horses, the lure of the carousel. Cecilia says merry-go-rounds are for little kids, but Jo feels there's something mysterious and not at all childish about the carousel that has appeared overnight in Marley Street. there's something odd about the beckoning music, something strange about the gleaming horses. And why are certain people able to gain entrance to the carousel while others - try as they will - have to give up and turn away? Jo feels she must try to get in. She must buy a ticket - but will she be leading herself and Cecilia into danger? Ages 9+
Jessie is a real hero in the Realm now, since her fast thinking saved the land from disaster. She even gets to dance in mid air with the beautiful flower fairies. But the Realm needs her again: the griffins that guard the treasure house are out of control! And then the flower fairies follow Jessie out of the Realm. Can she protect them from the dangers of her own world?
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