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Surgery Simulation and Soft Tissue Modeling
  • Language: en
  • Pages: 398

Surgery Simulation and Soft Tissue Modeling

  • Type: Book
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  • Published: 2003-08-03
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  • Publisher: Springer

This book constitutes the refereed proceedings of the International Symposium on Surgery Simulation and Soft Tissue Modeling, IS4TM 2003, held in Juan-Les-Pins, France in June 2003. The 33 revised full papers presented together with 3 invited papers were carefully reviewed and selected from 45 submissions. The papers are organized in topical sections on soft tissue models, haptic rendering, cardiac modeling, and patient specific simulators.

Rethinking Quaternions
  • Language: en
  • Pages: 158

Rethinking Quaternions

Quaternion multiplication can be used to rotate vectors in three-dimensions. Therefore, in computer graphics, quaternions have three principal applications: to increase speed and reduce storage for calculations involving rotations, to avoid distortions arising from numerical inaccuracies caused by floating point computations with rotations, and to interpolate between two rotations for key frame animation. Yet while the formal algebra of quaternions is well-known in the graphics community, the derivations of the formulas for this algebra and the geometric principles underlying this algebra are not well understood. The goals of this monograph are to provide a fresh, geometric interpretation fo...

Real-time Massive Model Rendering
  • Language: en
  • Pages: 123

Real-time Massive Model Rendering

"Interactive display and visualization of large geometric and textured models is becoming a fundamental capability. There are numerous application areas, including games, movies, CAD, virtual prototyping, and scientific visualization. One of observations about geometric models used in interactive applications is that their model complexity continues to increase because of fundamental advances in 3D modeling, simulation, and data capture technologies." "As computing power increases, users take advantage of the algorithmic advances and generate even more complex models and data sets. Therefore, there are many cases where we are required to visualize massive models that consist of hundreds of m...

An Introduction to Verification of Visualization Techniques
  • Language: en
  • Pages: 87

An Introduction to Verification of Visualization Techniques

As we increase our reliance on computer-generated information, often using it as part of our decision-making process, we must devise tools to assess the correctness of that information. Consider, for example, software embedded on vehicles, used for simulating aircraft performance, or used in medical imaging. In those cases, software correctness is of paramount importance as there's little room for error. Software verification is one of the tools available to attain such goals. Verification is a well known and widely studied subfield of computer science and computational science and the goal is to help us increase confidence in the software implementation by verifying that the software does w...

Sensing the Past
  • Language: en
  • Pages: 590

Sensing the Past

  • Type: Book
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  • Published: 2017-04-06
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  • Publisher: Springer

This book provides a complete overview of novel and state of art sensing technologies and geotechnologies relevant to support management and conservation of CH sites, monuments and works of art. The book is organized in an introduction stating the motivations and presenting the overall content of the volume and four parts. The first part focuses on remote sensing and geophysics for the study of human past and cultural heritage at site scale and as element of the surrounding territory. The second part presents an overview of non invasive technologies for investigating monuments and works of art. The third part presents the new opportunities of ICT for an improved and safe cultural heritage fruition, from the virtual and augmented reality of historical context to artifact tracking. Finally, the forth part presents a significant worldwide set of success cases of the exploitation of the integration of geotechnologies in archeology and architectural heritage management. This book is of interest to researchers, experts of heritage science, archaeologists, students, conservators and other professionals of cultural heritage.

Modelling the Physiological Human
  • Language: en
  • Pages: 238

Modelling the Physiological Human

  • Type: Book
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  • Published: 2010-05-09
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  • Publisher: Springer

Annotation. This book constitutes the proceedings of the Second 3D Physiological Human Workshop, 3DPH 2009, held in Zermatt, Switzerland, in November/December 2009. The 19 revised full papers presented were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on Segmentation, Anatomical and Physiological Modelling, Simulation Models, Motion Analysis, Medical Visualization and Interaction, as well as Medical Ontology.

Virtual Environments in Clinical Psychology and Neuroscience
  • Language: en
  • Pages: 268

Virtual Environments in Clinical Psychology and Neuroscience

  • Type: Book
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  • Published: 1998
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  • Publisher: IOS Press

Easy to read yet technically precise, MODERN DIESEL TECHNOLOGY: HEATING, VENTILATION, AIR CONDITIONING, AND REFRIGERATION, 2nd Edition is the text of choice for many of the country's best diesel technology programs Detailing the foundations of truck heating, air conditioning, engine cooling, and truck-trailer refrigeration, the book integrates modern technical terms with photos that clearly demonstrate typical, on-the-job tasks in logical sequence. Coverage includes an entire section on thermodynamics, as well as solid instruction on safety, equipment, components, troubleshooting, performance testing, maintenance, and even the history of HVAC/R in the diesel trucking industry. Enhanced with photos, drawings, and self-testing questions in each chapter, MODERN DIESEL TECHNOLOGY: HEATING, VENTILATION, AIR CONDITIONING, AND REFRIGERATION, 2nd Edition delivers the technical accuracy and depth of HVAC/R information you need for a rewarding career as a diesel technician.

Medicine Meets Virtual Reality 13
  • Language: en
  • Pages: 660

Medicine Meets Virtual Reality 13

  • Type: Book
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  • Published: 2005-01-13
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  • Publisher: IOS Press

Magical describes conditions that are outside our understanding of cause and effect. What cannot be attributed to human or natural forces is explained as magic: super-human, super-natural. Even in modern societies, magic-based explanations are powerful because, given the complexity of the universe, there are so many opportunities to use them. The history of medicine is defined by progress in understanding the human body - from magical explanations to measurable results. To continue medical progress, physicians and scientists must openly question traditional models. Valid inquiry demands a willingness to consider all possible solutions without prejudice. Medical politics should not perpetuate...

Finite Element Method Simulation of 3D Deformable Solids
  • Language: en
  • Pages: 67

Finite Element Method Simulation of 3D Deformable Solids

This book serves as a practical guide to simulation of 3D deformable solids using the Finite Element Method (FEM). It reviews a number of topics related to the theory and implementation of FEM approaches: measures of deformation, constitutive laws of nonlinear materials, tetrahedral discretizations, and model reduction techniques for real-time simulation. Simulations of deformable solids are important in many applications in computer graphics, including film special effects, computer games, and virtual surgery. The Finite Element Method has become a popular tool in many such applications. Variants of FEM catering to both offline and real-time simulation have had a mature presence in computer...

Virtual Crowds
  • Language: en
  • Pages: 250

Virtual Crowds

This volume presents novel computational models for representing digital humans and their interactions with other virtual characters and meaningful environments. In this context, we describe efficient algorithms to animate, control, and author human-like agents having their own set of unique capabilities, personalities, and desires. We begin with the lowest level of footstep determination to steer agents in collision-free paths. Steering choices are controlled by navigation in complex environments, including multi-domain planning with dynamically changing situations. Virtual agents are given perceptual capabilities analogous to those of real people, including sound perception, multi-sense attention, and understanding of environment semantics which affect their behavior choices. The roles and impacts of individual attributes, such as memory and personality are explored. The animation challenges of integrating a number of simultaneous behavior and movement demands on an agent are addressed through an open source software system. Finally, the creation of stories and narratives with groups of agents subject to planning and environmental constraints culminates the presentation.