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Proceedings IWISP '96, 4–7 November 1996; Manchester, UK
  • Language: en
  • Pages: 708

Proceedings IWISP '96, 4–7 November 1996; Manchester, UK

  • Type: Book
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  • Published: 1996-11-08
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  • Publisher: Elsevier

The papers in this volume focus on the most modern and critical aspects of Image and Signal Processing and related areas that have a significant impact in our society. The papers may be categorized in the following four major parts. Coding and Compression (image coding, image subband, wavelet coding and representation, video coding, motion estimation and multimedia); Image Processing and Pattern Recognition (image analysis, edge detection, segmentation, image enhancement and restoration, adaptive systems, colour processing, pattern and object recognition and classification); Fast Processing Techniques (computational methods, VLSI DSP architectures); Theory and Applications (identificiation and modelling, multirate filter banks, wavelets in image and signal processing, biomedical and industrial applications). The authors of these exceptionally high-quality papers form an interesting group, originating from the five continents, representing 33 countries.

Surgery Simulation and Soft Tissue Modeling
  • Language: en
  • Pages: 398

Surgery Simulation and Soft Tissue Modeling

  • Type: Book
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  • Published: 2003-08-03
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  • Publisher: Springer

This book constitutes the refereed proceedings of the International Symposium on Surgery Simulation and Soft Tissue Modeling, IS4TM 2003, held in Juan-Les-Pins, France in June 2003. The 33 revised full papers presented together with 3 invited papers were carefully reviewed and selected from 45 submissions. The papers are organized in topical sections on soft tissue models, haptic rendering, cardiac modeling, and patient specific simulators.

Virtual Worlds
  • Language: en
  • Pages: 425

Virtual Worlds

  • Type: Book
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  • Published: 2003-05-20
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  • Publisher: Springer

1 Introduction Imagine a virtual world with digital creatures that looks like real life, sounds like real life, and even feels like real life. Imagine a virtual world not only with nice three dimensional graphics and animations, but also with realistic physical laws and forces. This virtual world could be familiar, reproducing some parts of our reality, or unfa miliar, with strange “physical” laws and artificial life forms. As a researcher interested in the sciences of complexity, the idea of a conference about virtual worlds emerged from frustration. In the last few years, there has been an increasing interest in the design of artificial environments using image synthesis and virtual re...

Rendering Techniques ’97
  • Language: en
  • Pages: 352

Rendering Techniques ’97

The book contains the proceedings of the 8th Eurographics Rendering Workshop, which took place from 16th to 18th June, 1997, in Saint Etienne, France. After a series of seven successful events the workshop is now well established as the major international forum in the field of rendering and illumination techniques. It brought together the experts of this field. Their recent research results are compiled in this proceedings together with many color images that demonstrate new ideas and techniques. This year we received a total of 63 submissions of which 28 were selected for the workshop after a period of careful reviewing and evaluation by the 27 mem bers of the international program committ...

Index of Conference Proceedings
  • Language: en
  • Pages: 836

Index of Conference Proceedings

  • Type: Book
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  • Published: 2000
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  • Publisher: Unknown

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Programming Paradigms in Graphics
  • Language: en
  • Pages: 178

Programming Paradigms in Graphics

The papers in this volume are a good sampling and overview of current solutions to the problems of creating graphically based systems. This breadth of scope comes out of the closing discussion at the Fourth Eurographics Workshop on Object-Oriented Graphics. The fifth workshop, on Programming Paradigms in Graphics, set out to provide answers and alternatives to the shortcomings of object-oriented graphics. The presentations investigated the applicability, merits and problems of various programming paradigms in computer graphics for design, modelling and implementation. This book contains a revised selection of the best papers from the Fifth Eurograph ics Workshop on Programming Paradigms in G...

Immersive Projection Technology and Virtual Environments 2001
  • Language: en
  • Pages: 294

Immersive Projection Technology and Virtual Environments 2001

17 papers report on the latest scientific advances in the fields of immersive projection technology and virtual environments. The main topics included here are human computer interaction (user interfaces, interaction techniques), software developments (virtual environment applications, rendering techniques), and input/output devices.

Rendering Techniques ’96
  • Language: en
  • Pages: 305

Rendering Techniques ’96

27 contributions treat the state of the art in Monte Carlo and Finite Element methods for radiosity and radiance. Further special topics dealt with are the use of image maps to capture light throughout space, complexity, volumetric stochastic descriptions, innovative approaches to sampling and approximation, and system architecture. The Rendering Workshop proceedings are an obligatory piece of literature for all scientists working in the rendering field, but they are also very valuable for the practitioner involved in the implementation of state of the art rendering system certainly influencing the scientific progress in this field.

Computer Animation and Simulation ’98
  • Language: en
  • Pages: 132

Computer Animation and Simulation ’98

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